D&D 4th Edition Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g) - Page 54




What's on your mind?

  1. #531
    Registered User
    Defender (Lvl 8)



    Join Date
    Sep 2006
    Posts
    2,729

    Ignore Luinnar
    My communities:

    Using the noise of Sir ExSixTen's distraction, the party easily sneaks inside unnoticed. They wait just outside the parlor door and burst in at the moment Sir ExSixTen breaks the door down. They spot four ghouls. Two are brandishing large meat cleavers. Another, a female, is weaponless but has a eerie aura about her. The last ghoul is tattered and dirty but has razor sharp claws. All are wearing the clothes of servants.

    combatants

    Ghastly Ghoul
    HP 85; Bloodied 43
    AC 18; Fortitude 18; Reflex 17; Will 16
    Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant

    Stench of Death Aura 1
    Any living creature that starts its turn within the aura is slowed until the end of the Ghastly Ghoul's next turn.

    Ghoul Hag
    HP 68; Bloodied 34
    AC 20; Fortitude 17; Reflex 18; Will 19
    Immune disease, poison; Resist 5 necrotic; Vulnerability 5 radiant

    Sent of Doom aura 2
    Effect: each enemy that starts its turn within the aura takes 5 psychic damage and a 2 penalty to all checks and rolls until the start of its next turn.

    Ghoul Butcher
    HP 61; Bloodied 31
    AC 20; Fortitude 17; Reflex 18; Will 17
    Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant

    terrain

    All the furniture is difficult terrain.


    GM:
    Surprise round! Please give me your action and roll Initiative.

    Also, let me know please if you have another picture for Brenn and I use it instead
    Attached Thumbnails Attached Thumbnails townhouse1.jpg  
    My PBP characters: http://tinyurl.com/yy9skz2

 

  • #532
    Registered User
    Scout (Lvl 6)

    Dekana's Avatar

    Join Date
    Nov 2007
    Location
    Nagoya, Japan
    Posts
    2,070

    Ignore Dekana
    Although he is tempted to charge into the fray, Jax vaguely recognizes that he can provide a defense to the fellows behind him with the ranged weapons. He adjusts the grip on his black bladed dagger, takes aim at the smelly ghoul furthest away, and lets fly. The dagger strikes the hag in the chest and then flies back to Jax's hand.

    Jax stat block/actions
    actions
    Initiative w/ Andras's bonus: 14

    Surprise: RBA vs Ghoul Hag hits AC 32 for 23 damage.
    PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 6
    Passive Perception: 20, Passive Insight: 19
    AC:22, Fort:17, Reflex:21, Will:15 -- Speed:6, 7 while not bloodied
    HP:53/53, Bloodied:26, Surge Value:13, Surges left:9/9
    Initiative +7
    Action Points: 1

    Conditions

    Powers
    Shifty, Clever Strike, Piercing Strike
    Amulet of Life, Low Slash, Perfect Feint, Second Wind, Sly Lunge, Sneak in the Attack
    Rat Form, Mocking Strike, Press the Advantage

    Combat notes: +1 damage with CA; +2 damage vs bloodied targets; +1 damage vs medium+ targets
    close the world, .txEn eht nepo

  • #533
    Registered User
    Scout (Lvl 6)



    Join Date
    Dec 2006
    Location
    Windsor, CT
    Posts
    3,113

    Ignore pathfinderq1
    My communities:

    OOC

    >Initiative: 1d20+7= 10; roll Roll Lookup

    >If Brenn can target the ghoul hag (That is the only one I might have LoS to, and I'm not sure about it), then he will use Clever Shot (RBA) against her. Clever shot RBA 1d20+13 vs. AC= 16 (presumed miss); rolls (if needed) Roll Lookup

    >If Brenn does cannot target Ghoul Hag, then he will move around to Q27 (on the 'north' wall)


  • #534
    Registered User
    Enchanter (Lvl 12)

    Iron Sky's Avatar

    Join Date
    Mar 2008
    Posts
    3,341

    Ignore Iron Sky
    Sir Exsixten rushes in, putting his axe in one of the Ghoul's head.

    BRAAAAAINS! He shouts as they splatter all over the place. Unfortunately, it seems to still be able to fight with only half-a-brain.

    Actions
    Standard: Charge, AB32-AA31, MBA(+1 charge, +2 surprise round CA): 1d20+13=Crit vs Ghoul Butcher 1, 1d6+17=18 damage, marked, Sir Exsixten gains 4 THP.

    Immediate Interrupt: If a creature marked by Sir Exsixten shifts or makes an attack that does not include him, he makes an MBA against it.

    Initiative: 1d20+2+?=17 + any bonuses granted to the party.

    Sir Exsixten's Statblock

    Sir Exsixten, Male Warforged Fighter 3
    Passive Perception: 13, Passive Insight: 13
    AC: 20, Fort:18, Reflex:14, Will:14 -- Speed:5
    HP:4+50/50, Bloodied:25, Surge Value:12, Surges left:13/13
    Initiative +2, Action Points: 1
    Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping BlowWarforged Resolve, Piecemeal Chainmail, Second Wind, Villain's Menace, Boundless Endurance, Amulet of Resistance

    Opportunity Attack: +10 vs. AC, 1d12+5 damage and enemy movement is stopped and Sir Exsixten gains 4 temporary hitpoints.
    Notes: Sir Exsixten does +2 damage while he has any temporary hitpoints. If Sir Exsixten misses an enemy, his next attack gets +1 to hit against the same target.
    Last edited by Iron Sky; Monday, 21st February, 2011 at 06:51 AM.

  • #535
    Registered User
    Cutpurse (Lvl 5)

    nerdytenor's Avatar

    Join Date
    Jul 2008
    Posts
    1,999

    Ignore nerdytenor
    My communities:

    // I'm here, sorry for the long absence. I'll have a post this afternoon.

  • #536
    Andras quickly notches a large arrow and fires it into the knee of one of the ghouls, twisting the creature off-balance.

    Actions
    Initiative: 11. Allies who can see and hear me get a +2 power bonus to their initiative.

    Standard: Staggering Shot vs Hag. Hits AC 23 for 25 damage. The Hag is pushed to AB38, and she will fall prone after the first time she moves on her turn.


    Andras's mini-stats
    Andras genasi Warlord 4
    Initiative: +3 | Passive perception: 17 | Passive Insight: 12
    AC: 20 | For: 19 | Ref: 17 | Will: 15
    HP: 41/41 | Bloodied: 20 | Surge value: 10 | Surges: 7/9
    Resist: 5 Fire, 5 Necrotic, 5 Poison
    Speed: 6 | Languages: Allarian, Primordial
    AP: 1 | Second Wind: not used
    Melee Basic Attack: +9 vs AC, 1d8+4 damage
    Ranged Basic Attack: +9 vs AC, 1d10+7 damage
    Powers: Paint the Bulls-Eye, Risky Shot
    Race the Arrow, Staggering Shot
    Relentless Wounding
    Firedeath, Inspiring Word (2/2), Shake It Off
    Rebounding Longbow,
    Deathcut Armor, Acrobat Boots

    Skirmishing Presence:
    When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

    Conditions:

  • #537
    Registered User
    Cutpurse (Lvl 5)

    nerdytenor's Avatar

    Join Date
    Jul 2008
    Posts
    1,999

    Ignore nerdytenor
    My communities:

    Dorn seems preternaturally quick as he responds to the presence of the undead (Initiative 30 with +2 bonus = 32) - perhaps too quick, as his blast of thunder is so far off it isn't even clear what he was aiming at (Storm walk misses (natural 2)).


    Dorn Stat Block

    Dorn, Half-Orc Sorcerer 6
    Passive Perception 12, Passive Insight 12
    AC 20, Fort 15, Reflex 18, Will 20 (base defenses)
    HP 52/52 +4TMP Bloodied 26 Surge Value 13, Surges 7/7
    Speed 6, Initiative +9
    Action Points: 1

    Current Effects
    Wild Soul: force (Resist 5 force and ignore first 5 force resistance)
    +1 AC from even roll

    Encounter Resources
    Bedeviling Burst
    Ice Dragon's Teeth
    Furious Assault
    Half-Orc Resilience
    Goblin Stompers
    Second Wind
    Use Action Point

    Daily Resources
    USED Ice Javelins
    USED Moon and the Stars
    Deep Shroud
    Chaotic Defense
    Deathstalker Dagger
    Repulsion Leather Armor

    2x potion of healing

  • #538
    Registered User
    Defender (Lvl 8)



    Join Date
    Sep 2006
    Posts
    2,729

    Ignore Luinnar
    My communities:

    Sir ExSixTen bravely charges into the fray slashing like mad at the undead while Andras's arrow and Jax's dagger hit its mark. Dorn and ExSixTen react quickly, getting another strike in before the undead can act.

    Quote Originally Posted by nerdytenor View Post
    // I'm here, sorry for the long absence. I'll have a post this afternoon.
    GM: No problem, welcome back!

    Brenn used his attack since he could hit from the spot, he missed though (20 AC).

    Monster Init = 19

    Dorn and Sir ExSixTen are up!

    Monsters will go after that, then the whole party. Turns are resolved in order posted


    combatants

    Ghastly Ghoul
    HP 85/85; Bloodied 43
    AC 18; Fortitude 18; Reflex 17; Will 16
    Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant

    Stench of Death • Aura 1
    Any living creature that starts its turn within the aura is slowed until the end of the Ghastly Ghoul's next turn.

    Ghoul Hag (fall prone after the first time she moves on her turn)
    HP 20/68; Bloodied 34
    AC 20; Fortitude 17; Reflex 18; Will 19
    Immune disease, poison; Resist 5 necrotic; Vulnerability 5 radiant

    Sent of Doom • aura 2
    Effect: each enemy that starts its turn within the aura takes 5 psychic damage and a –2 penalty to all checks and rolls until the start of its next turn.

    Ghoul Butcher
    HP 61; Bloodied 31
    AC 20; Fortitude 17; Reflex 18; Will 17
    Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant
    Ghoul Butcher 1: 43/61Ghoul Butcher 2: 61/61

    Sir ExSixTen:4+50/50
    Jax:
    53/53
    Brenn: 40/40
    Dorn: 4+52/52
    Andras: 41/41


    terrain

    All the furniture is difficult terrain.
    Attached Thumbnails Attached Thumbnails townhouse2.jpg  
    Last edited by Luinnar; Tuesday, 22nd February, 2011 at 06:39 AM.
    My PBP characters: http://tinyurl.com/yy9skz2

  • #539
    Registered User
    Enchanter (Lvl 12)

    Iron Sky's Avatar

    Join Date
    Mar 2008
    Posts
    3,341

    Ignore Iron Sky
    As Sir Exsixten rips his axe free, blood and brains fly in his face.

    VILLAINY! THEY VOMIT FORTH BLINDING REFUSE TO OBSCURE OUR HERO'S SIGHT! Sir Exsixten shouts, swinging his axe about wildly without hitting anything at all. LOOK OUT, CITIZENS, THEY HAVE GONE INVISIBLE AND INCORPOREAL AND INVULNERABLE - HOW ELSE COULD THE CHAMPION OF THE ORDER OF RED PLUS EVER MISS?

    OOC: Not really. I actually hit with an attack last round and I was worried. Sir Exsixten is mostly about missing and soaking up piles of damage, if he hits, something's probably gone wrong.


    Actions
    Standard: Hack and Hew:
    *Attack 1 - 1d20+8=11 AC vs Ghoul Butcher 1, miss, marked, Sir Exsixten gets +1 to hit against next round.
    *Attack 2 - 1d20+8=14 AC vs Ghoul Butcher 2, miss, marked, Sir Exsixten gets +1 to hit against next round.
    Move: -
    Minor: -

    Immediate Interrupt: If a creature marked by Sir Exsixten shifts or makes an attack that does not include him, he makes an MBA against it.
    Immediate Interrupt: If an attack hits Sir Exsixten and would miss if his AC were 2 higher, Piecemeal Chainmail activates and makes it miss.

    Sir Exsixten's Statblock

    Sir Exsixten, Male Warforged Fighter 3
    Passive Perception: 13, Passive Insight: 13
    AC: 20, Fort:18, Reflex:14, Will:14 -- Speed:5
    HP:4+50/50, Bloodied:25, Surge Value:12, Surges left:13/13
    Initiative +2, Action Points: 1
    Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping Blow, Warforged Resolve, Piecemeal Chainmail, Second Wind, Villain's Menace, Boundless Endurance, Amulet of Resistance

    Opportunity Attack: +10 vs. AC, 1d12+5 damage and enemy movement is stopped and Sir Exsixten gains 4 temporary hitpoints.
    Notes: *Sir Exsixten does +2 damage while he has any temporary hitpoints. *If Sir Exsixten misses an enemy, his next attack gets +1 to hit against the same target.

  • #540
    Registered User
    Cutpurse (Lvl 5)

    nerdytenor's Avatar

    Join Date
    Jul 2008
    Posts
    1,999

    Ignore nerdytenor
    My communities:

    Dorn moves in a bit closer (Move to W28) and tries to focus a little more carefully this time. His focus pays off as the hag is blasted with thunderous force (Storm Walk hits hag - 10 thunder damage (the minimum, alas))

    Dorn Stat Block

    Dorn, Half-Orc Sorcerer 6
    Passive Perception 12, Passive Insight 12
    AC 20, Fort 15, Reflex 18, Will 20 (base defenses)
    HP 52/52 +4TMP Bloodied 26 Surge Value 13, Surges 7/7
    Speed 6, Initiative +9
    Action Points: 1

    Current Effects
    Wild Soul: force (Resist 5 force and ignore first 5 force resistance)
    +1 AC from even roll

    Encounter Resources
    Bedeviling Burst
    Ice Dragon's Teeth
    Furious Assault
    Half-Orc Resilience
    Goblin Stompers
    Second Wind
    Use Action Point

    Daily Resources
    USED Ice Javelins
    USED Moon and the Stars
    Deep Shroud
    Chaotic Defense
    Deathstalker Dagger
    Repulsion Leather Armor

    2x potion of healing

  • + Log in or register to post
    Page 54 of 74 FirstFirst ... 4444546474849505152535455565758596061626364 ... LastLast

    Similar Threads

    1. [Adventure] Rhapsody Part 2 (Judge: renau1g)
      By KarinsDad in forum Living Eberron
      Replies: 616
      Last Post: Thursday, 17th January, 2013, 02:27 AM
    2. Replies: 236
      Last Post: Wednesday, 9th January, 2013, 06:32 PM
    3. [Adventure] Kingmaker (DM:renau1g; judge: garyh)
      By renau1g in forum Living 4th Edition
      Replies: 748
      Last Post: Thursday, 20th October, 2011, 01:23 PM
    4. [Adventure] The Paper Chase (Judge: renau1g)
      By Antithetist in forum Living Eberron
      Replies: 688
      Last Post: Sunday, 7th November, 2010, 03:35 PM
    5. [Adventure] The Second Day of Mourning (Judge: renau1g)
      By Kalidrev in forum Living Eberron
      Replies: 1003
      Last Post: Thursday, 4th March, 2010, 05:54 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •