Camelot
Adventurer
I just got the Dark Sun Campaign Setting, and I love the way themes make a character's background more important mechanically, giving the player plenty of options to make a unique character.
I'm still working on my Pokemon 4e game, and I want to include a similar theme mechanic. However, the ideas that I come up with seem mundane to me. The best I can think of is a background for the Pokemon, before they were captured or received. So, maybe different themes depending on the location where they were captured, or plot aspects of their past? Instead of power sources, there are Pokemon types, so themes would have to be variable for multiple types (because a fire Pokemon with a grass theme would be weird). Any other (read better) ideas, or do you think that would work fine?
I'm still working on my Pokemon 4e game, and I want to include a similar theme mechanic. However, the ideas that I come up with seem mundane to me. The best I can think of is a background for the Pokemon, before they were captured or received. So, maybe different themes depending on the location where they were captured, or plot aspects of their past? Instead of power sources, there are Pokemon types, so themes would have to be variable for multiple types (because a fire Pokemon with a grass theme would be weird). Any other (read better) ideas, or do you think that would work fine?