Special Conversion Thread: Tasked Genies

freyar

Extradimensional Explorer
All the suggestions sound fine. Maybe put them in a harem (or harim) with 1-6 genies and 8-100 Commoner humans of levels 1-3? Not sure if they need a 4th language or what it should be.
 

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Cleon

Legend
I like it! It reminds me of Iceman chilling Wolverine's beer in X-Men. This will definitely make the harim servant fun at parties! :lol:

Updated.

Skills: 10 at 10 ranks
Diplomacy, Heal, Knowledge (history), Knowledge (local), Listen, Perform (any one), Profession (cook), Search, Sense Motive, Spot?

Feats: Improved Initiative (B), Two-Weapon Fighting (B), 3 more
Alertness? Improved Two-Weapon Fighting? Negotiator?

That all looks fine to me.

Updated.

Environment: Warm deserts or urban?

Organization: Solitary or x

Organization: Solitary or cortége (2-12 plus seraglio of 10-20 humanoids)?

Challenge Rating: 5? (The aren't as tough as djinn, but are sufficiently better than jann)

Treasure: Standard?

Alignment: Usually lawful neutral?

Advancement: 8–10 HD (Large); 11–21 (Huge)?

Level Adjustment: +5 (like jann)? They lack some of the more magical powers of djinn

A typical harim servant genie stands 8 feet tall and weighs around x pounds.

Harim servant genies speak Auran, Celestial, Common and x.

That looks pretty good.

I reckon they should weigh 500 pounds or so - which would give them the proportions of a 6' 210 lb human. Very well built but not grotesquely so.

Auran, Celestial and Common might do it for the languages, but if you want to add another one how about Ignan, since they can blow cooling air and blasts of heat?
 



Cleon

Legend
Updated with flavor text.

It's looking pretty well finished.

I'm wondering about the numbers in the cortége though, at the moment we've got aroung a 2:1 harim women to genie ratio on average (2-12 & 10-20 averages 7 & 15).

Maybe the humanoids should have a wider range, like 4-40 or 3-60?
 





Shade

Monster Junkie
Genie, Tasked, Messenger
CLIMATE/TERRAIN: Any
FREQUENCY: Rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Diurnal
DIET: Omnivore
INTELLIGENCE: High
TREASURE: U
ALIGNMENT: Neutral
NO. APPEARING: 1-2
ARMOR CLASS: 5
MOVEMENT: 15, Fl 42 (A)
HIT DICE: 3
THAC0: 17
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-8 or by weapon
SPECIAL ATTACKS: Spells
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
SIZE: S (4’ tall)
MORALE: Unsteady (5-7)
LEVEL/XP VALUE: 420

Messenger genies were once djinn but now serve all genies equally, flitting from plane to plane bearing messages, gifts, treaties, letters, documents, and love letters between noble genies of the various realms.

Messenger genies are slim, fluid creatures that never stop moving. They wear close-fitting clothes and keep their hair cropped short under their tight turbans. They never wear jewelry and are always lightly armed. They often ride magical mounts, though they can also travel quickly on foot.

Combat: Messenger genies would rather flee than fight, and would rather die than surrender their documents. They always try to slip through crowds, duck behind trees, or under tables rather than standing and confronting their foes. When forced into combat, messenger genies move quickly, with a -1 bonus to initiative. They attack with thrown weapons like darts and jambiyas, and use an enchanted poison unique to the messenger genies called bardan ruqad in Midani (cold sleep).

Bardan ruqad is used to deliver messages to dangerous or unpredictable recipients, and it can be used as either an injected or ingested poison. A creature that fails a saving throw vs. poison at a -4 penalty is paralyzed instantly but remains unnaturally alert for 1d6+4 rounds, giving the genie time to deliver his message. After this time, the creature falls into a deep sleep. This slumber lasts for 1-6 hours, allowing the messenger genie time to escape. The recipient’s skin is cold to the touch throughout this time, and some are mistakenly pronounced dead. Bardan ruqad affects undead, though they save with a -2 penalty.

Messenger genies can use each of the following spell-like abilities l/day as a 9th level spellcaster: aura of comfort*, clear path*, lighten loud*, dimensional folding*, invisibility, haste, distance distortion, and shadow door. (Spells marked with an asterisk are from the Tome of Magic and can be replaced by dimension door, Leomund’s tiny hut, pass without trace, and strength.)

Dying messenger genies can send their spirits out on the wind, reaching the nearest intelligent creature and asking to be avenged. Genies within range will always respond.

Habitat/Society: Messenger genies are always moving. They cannot stand to be kept waiting and are prone to pacing, finger-tapping, and other nervous habits. Being tied up or held still is a form of torture that can sometimes (10%) force a messenger genie to undertake a mission for creatures that a messenger genie owes no service to. Only magical compulsion can force a messenger genie to reveal its messages; it would rather die than reveal documents held in trust.

Messenger genies are loquacious and enjoy helping people they meet on the road. If they are treated rudely, they may cripple mounts or ruin footwear.

Messenger genies think that motion in itself represents progress and goodwill; slow or immobile creatures must be either evil, lazy, or corrupt. Messengers are always up first in the morning and are the last to call a halt in the evening. They are not childishly energetic; they are fiercely determined to do and see as much as possible, for they live only 10 to 15 years.

Ecology: Messenger genies are respected by all genies. Though they are individually weak and rarely found in numbers, they are sheltered and protected by noble genies. Anyone assaulting a messenger genie can be sentenced to 100 years of servitude to the genies. Anyone stealing from one is put to death.

Messenger genies need very little food and water and can work for 40 days without rest. After 40 days they seek out a cloud castle or mountaintop and collapse into a week-long coma in a den of cloud-stuff. When they awake, they are fully restored, ready to run for another 40 busy days.

Originally appeared in Secret of the Lamp (1993).
 

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