D&D 4E Running player commentary on Sanzuo's 4e Dark Sun campaign

Iron Sky

Procedurally Generated
I love Sagiro/PCat's similar thread, so I thought I'd do one for the Dark Sun game Sanzuo just started.

We just put my homebrew game that I'd run from level 3 to 16 on hold for a variety of reasons a few weeks ago - perfect timing since Dark Sun just came out and Sanzuo was psyched to run it.

I skimmed through the book, got a couple character ideas (a defiling templar tiefling pyro-wizard or a warlord of some kind if we needed a leader) and waited for everyone else to make their characters.

We ended up with:

*Thoon and Walter (Thrikreen Wasteland Nomad Beastmaster Ranger and his Spider Beast Companion)

[sblock=Thoon's Background]Thoon's Athasian Background he selected placed him from the Western Hinterlands far, far away beyond the Ringing Mountains and the Forest Ridge. He lost his clutch and was wandering aimlessly until he met Gilneas and bonded with him.[/sblock]

*Gilneas (Shardmind Elemental Priest Animist Shaman)

[sblock=Gilneas Background]Gilneas was originally a human explorer who made it across the Ringing Mountains and into the Forest Ridge. There he discovered the Crystal Forest, known for turning anyone who enters into crystal. For reasons unknown, it did the same to him, yet he survived and struggled back to civilization (shrouded like a mummy and always wearing deeply cowled robes) to try to find a cure.

So far he's only found Thoon.[/sblock]

*Jinn Rajen of House Vordon (Half-Elf Noble Adept Euphoric Ardent)

[sblock=Jinn's background]Jinn was the bastard son of Lord Rajen, head of a sub-house of House Vordon that is one of the primary power-players in Tyr. When he was young, he saved Kyden - then a killer-for-hire for the underworld of Tyr - from the hangman's noose using his family's clout. Recently, he was sent to negotiate trade with the distant city of Balic, but on his Caravan's return home, it was attacked and dispersed mere days from Tyr.[/sblock]

*Warder Kyden (Human Noble Adept Tactical Warlord) <my character>

[sblock=Kyden's background]Kyden grew up on the streets of Tyr, eventually "graduating" into the ranks of an underworld small-timer named Slitbelly's toughs. He was working on breaking free of Slitbelly's shadow and become freelance when someone in Slitbelly's organization betrayed him to the Tyr authorities. He would have died if Jinn hadn't saved him and swore an oath to protect Jinn until death. He has been Jinn's Warder (personal bodyguard) ever since.[/sblock]

*Jack (Minotaur Gladiator Spiritbond Seeker) <didn't join until second session>

[sblock=Jack's Background]Jack was captured from the distant east and fought as a slave gladiator until the Sorcerer-King of Tyr was overthrown and the slaves were freed. Since then, he's mostly worked with the organizers of the Arena Games that replaced the gladitorial death-pits after the sorcerer king was deposed.

Note: I'm a bit iffy on this one since our 5th player lives in a different city now and plays with us over Skype. All I know of his character is what I've gleaned from playing with him.[/sblock]

[sblock=Themes]In italics are the character Themes, something like paragon paths for heroic levels that also serve to anchor your character both mechanically and flavor-wise into the world of Dark Sun. Each provides some benefit at level 1 (usually an extra encounter attack power) and provides alternate Utility/Encounter/Daily powers that may be selected instead of class powers when leveling up.[/sblock]

We spent the first couple hours writing up our character sheets. We built them in the Character Builder, but there's so much in the Dark Sun book that isn't in the CB yet, we decided to go back to old-school written sheets (at least until the CB updates).

Jinn's player was originally going to make a... Warlock? (I forget already), but as I was trying to decide between my Wizard and Warlord, I flipped to the Noble Adept Theme and instantly had an idea for the two of us. Fifteen minutes later, Jinn and Kyden were set.

[sblock=Party composition]For our 1st session, we had 3 leaders, 1 striker. Three of us had 23hp, our Ardent 28hp. Between us, 10 ways of triggering surges (counting Second Winds) per encounter at level 1, but we're so fragile that it pretty much guarantees that a bit of focus-fire and someone's going down. And, as the old saying goes, "if you don't pick a defender, the monsters will pick one for you..."[/sblock]

With everyone's characters complete and backgrounds figured out, and our sheets filled out, we sat down to play.

The game began with Jinn and Kyden pushing on towards Tyr after their Caravan was hit. In the distance, they spotted the strange combo of a Thrikreen, his giant pet spider, and mysterious robed figure leading them.

It being Athas, weapons were drawn on both sides, with Kyden motioning Jinn to close with the strangers as soon as he spotted Thoon's massive bone greatbow so they had a fighting chance of reaching the Thrikreen before he emptied a whole quiver in them.

Fortunately, Jinn and Gilneas were more diplomatic than their "escorts" and a few minutes later, Gilneas was practically beaming out his whole life's story (he has no mouth and can only communicate via telepath) and his recent tragedies, so grateful was he to find someone willing to listen.

Jinn, being a gentle soul (a rarity on Athas), decided that they should travel together back to Tyr. Kyden and Thoon were more hesitant, but followed their respective bondees with a careful eye on each other.


This is where we started to encounter Survival Days, Dark Sun's replacement for food and rations that represent not just food, but water, shelter, ointments against the sun and other elements, and everything else you need to survive for a day in Athas unforgiving environments.

Everyone had at least 5 Survival Days, except for Kyden since I'd bought him a back-up Fullblade for Kyden after hearing about the weapon-breakage rules (can break your weapon to reroll 1s on attack rolls) and Survival Days cost a whopping 5gp each. We were three days out of Tyr and Kydan had only 2 Survival Days...


To make it worse, after one day, we encountered another apparent survivor of a Caravan attack who claimed to be another minor member of House Vordon named Khaled. While even Jinn was hesitant to bring another body along, he and Kyden eventually decided that it was their duty since the man claimed to be a member of their house - though woe to that man if it turned out he had lied when they got to Tyr.

Thoon - using his desert nomad training/high Nature skill to keep himself in Survival Days - was unwilling to share his supplies with the "useless" additional member, so by the time the group reached the outskirts of Tyr, Gilneas was down to 6 Days, Thoon at 5 (he'd used 0 due to his knowledge of the desert), Jinn at 1, and Kyden at 0. We'd also kept Khaled alive.


A few hours from Tyr itself, we came across a beast described as a cross between a pitbull, a lizard, and a pig the size of a wolfhound munching on the remains of... something unfortunate.

Pretty much none of the wildlife you come across in Athas isn't hostile and a quick couple knowledge checks revealed that these things traveled in packs, so we readied our weapons.

The battlefield, thrown up on the 53" plasma thanks to Masterplan, was a rocky desert; a mix of 1 square tall boulders, loose sand, and rougher (difficult terrain) sandy spots. The rest of the beast's pack showed up, 6 of them total, spread out in a arc in front of us.

Gilneas and Thoon quickly got their Spirit Companion (a dust devil) and Walter (the Spider) out in front where the relatively unintelligent beasties began lunging in at them. Then we formed "the front line", Walter, Jinn, Kyden, and the Shaman in front, Gilneas directing his companion from behind, and Thoon raining down arrows.

Unfortunately, Kyden ended up playing tank. Thoon was originally stuck on the front lines, grabbed by one of the beasts, and so Kyden slipped around to a flank to make an attack. Unfortunately, one of the other beasties destroyed Gilneas Spirit, leaving three of them to focus fire on Kyden. Three hits, down goes the Warlord.

With plenty of heals, he was quickly back up, but between standing up, picking up his weapon, and healing himself, he was stuck in the same spot. Down he goes again.

Eventually, he made it back behind the main defensive line to join Jinn and work together on the beasts - as they had trained to do together for years back in Tyr - and we began taking the enemies down, despite the Alpha of the pack showing up and nearly taking Kyden down again.

At the end of the fight, Walter was down, everyone except Jinn bloodied. Kyden who used 6 out of his 7 surges in that fight and was still bloodied at the end. Thanks to some fancy Shaman-assisted healing, Kyden was topped off without spending his last surge. Everyone else was down 2 surges (out of between 6 and 10).


After resting(and Thoon harvesting 3 Survival Days from the corpses), we hurried on to Tyr. I felt actual relief when Sanzuo described us reaching the fertile Tyr valley, his descriptions of fields of wheat and olive groves vivid in our minds after hours of descriptions of dust, sand, heat, desolation, and the ever-looming threat of running out of Survival Days with its unknown but dire-to-fatal consequences.

However, as Khaled walked past the fields, we noticed the wheat shriveling and dying as he passed - defiler! He thanked us for getting him there, all pretenses dropped. The reaction to this man destroying a bit of this oasis after all the wasteland was visceral. And soon violent.

The weapon began with us about 15 squares away from the man. Thoon took a couple shots at him and sent Walter after him, then the man backed up and summoned an intimidating obsidian obelisk between him and us that pull Jinn and Walter to it, blasted them, and knocked them down, dropping Jinn to bloodied in one hit(not too hard when you have 28hp).

Kyden wisely gave it wide berth as he moved in, charging with Invigorating Wave that Jinn rapidly capitalized on (thanks to his Melee Training Feat).

Gilneas summoned and used his Spirit of Athas (Theme power), dropping the Defiler's attacks and defenses by 2 for the round. Thoon dropped Guardian Arrow, protecting the surge-drained Kyden with the threat of scary 1d12+5 Greatbow attacks while Jinn rapidly used Demoralizing Strike to lower Khaled's defenses more, followed by a Taclord-assisted AP Daily that gave everyone next to him +1 to hit and +3 more damage.

I then complied by critting with Kyden's feat-augmented (19-20 crit range) Fullblade Viper's Strike for 1d12+19 damage, plus an AP and another hit.

The defiler was dead shortly after. Between dailies, a timely pile of de-buffing attacks, and the fact that Khaled seemed to be an elite meant he died quickly. Sanzuo was disappointed, not because the fight went so quickly, but because Khaled never missed.

Arcane magic users in Dark Sun can reroll major (daily/recharge) powers that miss by defiling the land around them, harming living things around them. Apparently, this guy had some cool powers he could only use when he was defiling, but he never missed so he didn't get a chance to use them.


We left the body for the dogs pig-lizards and headed into Tyr, ending the game by relaxing in Jinn's family estate in Tyr's noble district. Again, I was amazed at what a relief it was to be able to have our characters just sit and relax without having to worry about bare survival.


We had a second (even better) session that we just finished tonight, but I'll have to write that up another time since I need to get to bed.


As a quick summary, I was impressed at how the combination of Sanzuo's constant description of the wastes and the unrelenting metric of Survival Days effected my psychological reaction to the world. It felt even grittier to me than Warhammer Fantasy did when we played it, which is something I never would have expected coming from 4e. I don't ever remember feeling physical relief at something my character experienced in game.

Sanzuo did a great job of immersing us in the world that I'd recommend to anyone running this game. It may seem repetitious describing just another flavor of dust and rock and heat and desolation to your players each day, but it instills a bit the relentless barren hostility of the land to them that sinks in.

Combined with the mechanics of "If you don't have Survival Days, you will quickly die", it's a potent immersion mechanism that makes those places where life thrives that much more real and important. The days of seeing no living thing make running into even the most mundane creature interesting, no less so since that creature is wary, honed by survival, dangerous and probably is looking at you as a source of food and moisture the same way you are it...
 
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Iron Sky

Procedurally Generated
Just got a chance to post for the first time today. While I was at work today, I realized a couple things I forgot to mention last night.

*The beasties were called Jakar. They had a particularly nasty encounter power that they used to drop Kyden; an opportunity attack that they could make if an enemy ended within 2 squares of them. They could shift in and make an attack that was (guesstimate) something like 2d8+3. They'd hit for 10-15 damage, which is alot for someone with 23hp.

*Another thing that helps with the "Athas is harsh" reinforcement (and Sanzuo says its recommended in the guide) is to throw hard encounters at your players. The fight we were in was 6 level 1 skirmisher Jakar and 1 level 2 elite, or roughly n+3/+4. The fact that the only living things we'd seen in two days nearly killed us was not lost on us.

*At the end of the session, we sold the Jakar's pelts for 100 "gold coins". Metal is extremely rare on Athas, so said gold coins were ceramic discs with "one gold coin" etched into them. They seem to function roughly the same as regular gold coins.

*I talked with Thoon's player and he disagreed with the "grittier than Warhammer" - though that may be in part because his character can pretty easily survive on his own in the desert while mine is pretty much dead tomorrow if he runs out of Survival Days today. He did say that it was much grittier than any other 4e he's played.

*We've also decided to adopt the "no xp tracking" houserule. The DM will tell us when we've leveled based on achievements in the game rather than "paying us" a level for how many things we've murdered.

I think that's it. I'll post the details of the second session we played elsewhen.
 


Aegeri

First Post
*I talked with Thoon's player and he disagreed with the "grittier than Warhammer"

In all honesty, Warhammer is the reigning king of Grimdark - even if fantasy Warhammer tends to be a little more goofy than 40k (which is grimmest of Grimdark).
 

Sanzuo

First Post
Here are some other guidelines I'm following;
  • It's true that I'm not rewarding players with xp at the end of every session, but I am using xp as a "budget" for designing encounters. It's a great system that works pretty well for game balance, even though the challenge really depends on the players.
  • The players will be using the inherent bonuses option presented in the DS Campaign Guide (and the DMG2).
  • I'm also throwing out treasure parcels. One thing I've really noticed both running and playing 4e is that after a few levels the player characters have more money than they know what to do with. The players also expect to be given a magical item almost every level. The result is the player characters are swimming in loot. I definitely don't want this to happen in Dark Sun where part of the experience is scrounging for every bit of rare resource they find, and food and water is more valuable than a pile of gold coins or a cute magical trinket that lets you draw on something and is really hard to remove. The players will still find treasure, they just need to go out into the wasteland and earn it with their blood.
  • The greatest challenge of this game is the free-form way I am running it. The Campaign Guide and Creature Compendium has given me everything I need to capture the setting, and I want the rest to be up to the players. I want the world to literally revolve around them without them being aware of it. When you get right down to it, most players don't really care about your meticulously crafted story arc and your self-insert NPCs with pages of backstory. The player characters are concerned about themselves, so I want to make the story about them. They choose the quests and where the story goes. I only fill in the blanks.

Word around the campfire is that PirateCat is some kind of awesome DM. So I'd love to hear some advice or suggestions from him or others on how to make this campaign really great.
 

Wik

First Post
Interesting writeup so far! I'm looking forward to reading further updates. I really can't wait to start up my own Dark Sun campaign.

Did you guys have to nag to be allowed a shardmind and a minotaur? They're not "core" races. I'd be curious to see how NPCs react to those "oddities". (I'm going to allow Kalashtar in my Dark Sun game, so I'm not all about "core races only" either - I just have a hard time seeing Shardminds mesh in a DS game).

Sanzuo, since you asked for it... My bit of advice would be to keep the wilderness as violent and rugged as you seem to have it. However, remember to make the cities just as dangerous... only in a different way. Templars will expect bribes, Traders will bleed you dry, and the warrens are always filled with thieves and murderers. Fill the cities with RP situations where a simple sword fight won't do a damned thing - and "damned if you do, damned if you don't" choices are always fun.

Put situations in front of the PCs where they can't be heroes. For example, they watch a nobleman or templar beat a slave - if the PCs intervene, it's going to be costly. Or better yet, have a nobleman reward PCs for a task in slaves. It's kind of fun to give slaves as treasure - if the PCs get 1,000 GP in slaves as their only reward, are they going to keep the slaves (who can be quite useful), sell them for the money, or literally just set their "wealth" free?

Really up the ante when it comes to looting dead bodies. A big part of the game is that post-apocalyptic scrounging feel, and you can really get that by having the PCs strip bodies bare. Expect the PCs to "greyhawk" the bodies, and reward them for it.

Anyways, my two cents. It sounds like you've got the right idea, and your game sounds wicked fun.
 

Sanzuo

First Post
Did you guys have to nag to be allowed a shardmind and a minotaur? They're not "core" races. I'd be curious to see how NPCs react to those "oddities". (I'm going to allow Kalashtar in my Dark Sun game, so I'm not all about "core races only" either - I just have a hard time seeing Shardminds mesh in a DS game).

Well, I try my best to compromise with the player so that they may play what they like, but also make it work in the game. For example; with the shardmind Iron Sky came up with the idea that he was a human who wandered into the crystal forest and became what he is. He also must still consume survival days. I decided that Athas' dying sun leeches energy out of living constructs just like anything else. So the shardmind must regularly douse himself in water and mend his delicate body with salves and oils or he'll simply crumble to dust.

The minotaur made sense as a former gladiator champion. We decided that he was a regular attraction in the arena in Tyr, and when he was freed he continued to compete because it was all he knew. So although he may be the only minotaur in Tyr, most of the locals know who he is and don't look twice.
 

Iron Sky

Procedurally Generated
Ok, on to session 2.

The session started with Thoon and Gilneas being kicked out of the Rajen household (Thoon because he's a barbarian and Gilneas for refusing to show his face). They found an inn and slept with the Inyx (big insectoid pack beasts).

At dawn, Jinn and Kyden joined Jinn's father at the nobles meeting discussing the rule of a noble's council instead of the King. We quickly got bored, spotted Thoon and Gilneas waiting at the gates to the estate, slipped out and headed off to the market.

It took us a while to figure out what to do next, so there was a lot of goofing around. Eventually, we met up with Jack and he invited us to the Arena. There were no games scheduled, but Jack was trying to get some going, and we apparently "looked the type" to the experienced gladiator.

Before long, we found ourselves in a little arena with a cage full of puppy-sized bugs.

The first wave was five minions. Maybe Sanzuo can give you names since everything has crazy names with lots of j's and k's in them. The minions were dispatched in the first round and the second wave emerged. On a guestimate, they were level 1 skirmishers. The fight was pretty easy, here are the highlights:

*They managed to do 11, then 12 damage to the Spirit Companion, which we just track as having 1 hp and damage reduction 10. So far the only damage our Shaman has taken in 3 fights is damage from his Companion being dispelled.

*I'm loving having Steel Vanguard Student Lesser Style for my Warlord. I've crit at least once in every fight now (including the other 3 fights I haven't gotten to yet). Part of that is luck since it's only a 10% crit range, but still, half of those were 19s. Fullblade is high-crit, so that makes for 1d12+16 crits at level 1.

*Jack's character was in the arena, but just watching us fight the critters to see if we were viable the arena. The only time he threatened was when one of the almost-bloodied critters took down Gilneas Spirit and moved next to him. He used his Gladiator Theme power and killed it(useful having a hard-hitting melee power when you're a Seeker), then went back to watching.

*We've gotten our battle order better figured out. Since we have no defender, we have two knots of combatants: Jinn, Kyden, Walter, and the Spirit form the front line (with Gilneas Spirit of Athas Theme power giving us a defense buff for most of the combat) while Jack, Gilneas, and Thoon stay in the back making ranged attacks.

*The Noble Adept Theme power is awesome. Assuming we're using it right, that is. It's essentially a Deva-like attack/save/skill booster that both of us have and we can use it on allies. 90% of the times we've used it, it's turned a miss into a hit. I just noticed the wording is a bit unclear though... we've been playing it as though you apply it after the roll, but a case could be made for having to use it before a roll:

Free Action.

"Trigger: You or an ally in burst makes an attack roll, saving throw, or skill check."

"Effect: Add 1/1d4+1 to the triggering roll."

It that before or after?

Anyway, the fight complete, we were ready to take on "something a bit bigger" when Lord Rajen showed up and ended the fun for Jinn (and thus the rest of us).

He suggested Jinn travel back to Balic to negotiate better trade agreements. The group has mostly decided that's the plan, but first, the Arena Games.

Having a taste of fighting beasties, we decided that we were going to make some Arena Games happen. After the Sorcerer King was killed, the games became more ad-hoc (and with far less fights to the death) so it was up to us to make it happen if we wanted to compete in it.

Here's what we came up with:

*The games would have 5 people on each team. The entry fee was 50 gp that would go to the pot that the winner would claim.

*We set off to find another team. Jinn's Streetwise check led us to the Windrunner Elven trader clan where a marginal 16 Diplomacy check (mixed with some slurs as to the physical potency of elves) was at least enough to get them to field a team.

*To liven things up a bit, Jinn headed off to one of the noble houses (conveniently a branch of the one we were supposed to be trading with in Balic) and convinced them to supply something metal to the pot to draw crowds (and so we could win it, but he didn't tell them that :) ). In return, the would proclaim the games were in the family's honor. Thanks to Jinn's +14 Diplomacy and an assist from Kyden, they agreed, though they said they didn't know what exactly the prize would be yet, just that it was metal.

*We then proceeded from District to District in Tyr to promote the games. The first one was the Caravan District just Thoon and Gilneas. Both have -1 to Diplomacy. Predictably, they almost started a riot and were chased out of the District. Jinn and Kyden got back from the noble's place after that and the rest of the results were a bit better; 15 in the Smith's District, 22 in the Artisans, 28 in the Nobles, and an astounding 32 in the Warrens. The Warrens almost rioted with joy and decided to field their own team, headed by a former gladiator no less.

*The games would have three scored events. For each event, the team that took first would get 3 points, 2nd 2, 3rd 1. At the end of the three rounds, the winner would proceed to the final event: a battle against the unknown "big bug" that the Arena had caged somewhere. Kill the bug, win the pot (including metal!).

*Event 1: An archery contest. The original idea was to have two archers from each team head to an arena where a pile of those minion bugs we fought before would be unleashed. Which ever team killed the most would win. For whatever reason, that didn't happen, instead it was a more traditional 3-rounds of shooting at the target. There would be a set DC. Hitting the DC yielded 1 point, with an additional point being awarded per +5 over the DC, to a max of 3 points. Our competitors: Thoon (+7 to hit with his Greatbow), Jack (+9 to hit with his Javelins).

*Event 2: A foot race/obstacle course with a twist. Each side would have 2 runners and 3 blockers. The first team to get both runners through the obstacle course and across the finish line got 3 pts, the 2nd 2, the 3rd 1. The twist is the 3 blockers, while not allowed to do physical harm, can grapple and bull rush the other teams around. Our competitors: Thoon (7 speed) and Kyden (+12 Athletics to foil grapples).

*Event 3: A sword fight to "first blood." Each team again gets 2 competitors. They would fight with normal weapons, but as soon as someone became bloodied, they were functionally the same as dead and had to immediately stop fighting or assisting in any way. It would be a double-elimination round-robin tournament with 1 5 minute rest allowed between rounds. Our competitors: Kyden (Fullblade Warlord) and Jinn (Greatsword Ardent).

*Final event: Battle the bug for gp and a metal... something.

After a long day of preparing, we rested at the Rajen estate, ready for the games the next morning.

We got through the first 2 events, but I don't have time to talk about them right now 'cause I have to run off to work. More later.
 

Sanzuo

First Post
  • The first things you guys fought outside of Tyr were called jhakars.
  • An inix is a big lizard pack beast. The insectoids are called kanks.
  • The small bug-things are called baazrags.
Also, the reason Thoon wasn't allowed to stay in the house was because he was a giant, horrifying bug-man. Not because he was a barbarian. (Although barbarians are also excluded.)
 

Iron Sky

Procedurally Generated
Ok, back to the arena.

First of all, I forgot the fiasco with naming our team. The other two teams we ended up going against were the elven traders, the Windrunners, and the team from the Warrens, the Toothcutters. We needed a name. We vetoed Thoon's player's suggestion, the Maroon Baboons (he's been trying to get one of our groups named that for 3 campaigns). We were at a loss and, in jest, I suggested Thoon's Poons. *sigh*

Shooting challenge:

*Round 1(DC 10): Thoon stepped up and fired, getting 11 total on his attack. Enough to hit the outer edge of the target and get us one point. The other teams archers fired and, thanks to their Elven Accuracy, both bulls-eyed the target. Scores: Thoon's Poons 1, Windrunners 3, Toothcutters 3.

*Round 2(DC 15): Jack took over, getting a 16. Jinn psychically nudged his javelin a bit to try to get a better shot (using the Noble Adept Theme power) and only bumped it to 18. Another single point. I think both the others got 2 points. TP 2, WR 5, TC 5. Not looking good.

*Round 3(DC 20): Jack took another shot, with a psychic nudge from Kyden and bulls-eye! 3 points for us. The Windrunners proceeded to miss entirely and the Toothcutters only got 1 point.

*Final total: Poons 5, Windrunners 5, Toothcutters 6. Toothcutters get 3 points for the event, Poons and Windrunners tie for second and get 2 points each.

We were going to do the race next, but Thoon and Gilneas players had to go, so we jumped to the swordfight since Jinn's player and I were still there.

The arena was big and empty, just plain sand. Combatants would start about 15 squares apart. By random draw, match 1 was Windrunners vs Poons. It was amazing how scary combats get when you only have your bloodied value in hp to work with. 12 damage and Kyden would be out, 14 for Jinn.

Our enemy were two elves, one a soldier, the other a skirmisher. Both seemed to be level 1.

The fight ended in one crazy round. Kyden moved off to the side and readied an action to charge. One of the elves did the same thing. The other elf moved up, drawing Kyden's charge with Inevitable Wave, crit for "only" 17 damage, not quite bloodying the enemy. This triggered the other elf's readied action and he charged Kyden and hit, but Kyden was still up. That allowed him to use Vengeance is Mine (though it shouldn't have since it was a 2nd Immediate Action... oops), hitting the one that charged him and letting Jinn move up and hit it as well. Both hit, dropping one of the elves to bloodied and out of the fight.

The elf that provoked Kyden's charge still had his attack, which he used on Kyden, hit, bloodied, out. Finally, it was Jinn's turn, using an Augment 2 to hit with 2d10+5, rolling almost max and taking the last elf to bloodied in one hit. Round over.

Next match: Poons vs Toothcutters. Kyden had 5 minutes to heal up, using 2 of his 7 surges to top off.

Our foe were some random elf, I think the same as the skirmisher as the last fight. The other, however, was the former gladiator Shivrin, an elite. To top it off, they got to go first, doing the move up-ready charge deal. I had a great idea, going Total Defense with Kyden and moving in to draw their charges. The elf hit, Shivrin missed. Out comes Vengeance is Mine (in error since you can use Reactions on your turn... oops again), crit, Jinn's attack nails the elf, taking him out of the fight.

Kyden used Inspiring Word to nearly top himself off, then AP'd to Viper's Strike Crit on Shivrin. Shivrin got off one more attack, injuring Jinn, then we moved to flank and finished him off.

Both other teams had 1 loss, but it was double elimination so they had to fight each other. With an elite on their side, we figured the Toothcutters would probably win, so Sanzuo gave them the win, meaning a rematch.

It played out similar to match 2, but this time Jinn went Total Defense, AP, then Second Wind (even though he wasn't hurt) to draw the enemy attacks. One hit, Jinn healed himself. As before, we took out the elf first (Kyden dropping him to 4 hp and nearly killing him for real. Shivrin got two double attacks off (AP), but didn't do enough damage to take us out before we turned on him the next round and finished him off (with another crit from Kyden).

Event 2 over, 3 points for Thoon's Poons, 2 for Toothcutters, 1 for Windrunners. Total so far: Thoon's Poons 5, Toothcutters 5, Windrunners 3.

We stopped there. For the race, Windrunners can't win. It doesn't even matter if our team finishes first or second, all that matters is that we beat the Toothcutters. We beat them and we go on to the finale, they win and the games are over for us. We'll see how it goes next Saturday!
 

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