Scurvy_Platypus
Explorer
Howdy folks.
By and large I haven't paid too much attention to the retro-clone stuff for a variety of reasons. But I've recently started thinking about doing a "standard" dungeoncrawling game at the local gameclub. It's a monthly meeting and I'm a fairly busy fellow, which combined with the fact that it's a monthly meeting and with summer approaching (Southern Hemisphere) means I'm wanting something pretty easy and casual.
What am I talking about when I say, "easy and casual"?
For better or worse, I like things to be sort of standardized. AD&D might be a "simpler" game in some respects depending on your perspective, but it's also got a lot of subsystems etc. So just going with an AD&D clone isn't ideal.
I'm thinking "retro-clone" mainly because I can see someone basically stripping down 3.x into a much simpler system; please note that as far as I'm concerned, True20 isn't especially simpler. It takes some steps in the right direction, but still has a ways to get to what I'm after.
I'm wanting a game that's got character creation which takes maybe 10 minutes at the most and that I'd be able to use various D&D modules for. I could always use Risus or PDQ (sorry, but Fate as seen in Spirit of the Century isn't a simple/light game) but thought I'd check and see if there'd been anything done on the retro-clone side of things first.
As well, I'm not really interested in _buying_ a new game. I can always use Risus, PDQ, The Shadow of Yesterday, or one of the other games I've got and hack together something.
So, would a retro-clone be right for me and if so, which?
If it's not, is there some other suggestion you've got? I already have the following free games (or consider them an option):
Risus, PDQ, 4C (a bit iffy but possible), The Shadow of Yesterday, Redbox Hack (strongly tempted by this), possibly ZeFRS.
Amongst commercial games that I've already got, Talislanta (4th edition) is a serious contender (although Tal is more about sandbox play and exploring things than going out and stabulating stuff).
By and large I haven't paid too much attention to the retro-clone stuff for a variety of reasons. But I've recently started thinking about doing a "standard" dungeoncrawling game at the local gameclub. It's a monthly meeting and I'm a fairly busy fellow, which combined with the fact that it's a monthly meeting and with summer approaching (Southern Hemisphere) means I'm wanting something pretty easy and casual.
What am I talking about when I say, "easy and casual"?
For better or worse, I like things to be sort of standardized. AD&D might be a "simpler" game in some respects depending on your perspective, but it's also got a lot of subsystems etc. So just going with an AD&D clone isn't ideal.
I'm thinking "retro-clone" mainly because I can see someone basically stripping down 3.x into a much simpler system; please note that as far as I'm concerned, True20 isn't especially simpler. It takes some steps in the right direction, but still has a ways to get to what I'm after.
I'm wanting a game that's got character creation which takes maybe 10 minutes at the most and that I'd be able to use various D&D modules for. I could always use Risus or PDQ (sorry, but Fate as seen in Spirit of the Century isn't a simple/light game) but thought I'd check and see if there'd been anything done on the retro-clone side of things first.
As well, I'm not really interested in _buying_ a new game. I can always use Risus, PDQ, The Shadow of Yesterday, or one of the other games I've got and hack together something.
So, would a retro-clone be right for me and if so, which?
If it's not, is there some other suggestion you've got? I already have the following free games (or consider them an option):
Risus, PDQ, 4C (a bit iffy but possible), The Shadow of Yesterday, Redbox Hack (strongly tempted by this), possibly ZeFRS.
Amongst commercial games that I've already got, Talislanta (4th edition) is a serious contender (although Tal is more about sandbox play and exploring things than going out and stabulating stuff).