A Merc's Life: Howl of the Carrion King [03]

mleibrock

First Post
Tsadok

Tsadok momentarily doubles over as the creature's blade opens up his gut and he literally sees his insides. But, as he has always wanted to go down fighting, he moves to k14 so that he and Houwlou have it surrounded (flanking) connecting his sap to the beast's shoulder.

[sblock=Stat Block]
Code:
   HP: 9/34     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+03   ST(R):+07    ST(W):+04
  Per:  08                       HERO Points: 03

  BAB: 03       CMB:+07     CMD: 20

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+4          20/x2     Non-Lethal
[/sblock]
 
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Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

Heartened by Tsakok's flanking maneuver, Houwlou again assault the monster. He gets a good hit on the beast, but not a truly spectacular one. (Still, 14 damage isn't too bad!)
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Harnrey moves to F,14 and orders his summoned elemental to attack. He then points his finger at the nightmere and a globof acid forms then shoots at the creature.



summon monster II- summon a small air elemental
Feat: Augment Summoning
-benefits: Benefit: Each creature you conjure with any summon spell
-gains a +4 enhancement bonus to Strength and Constitution
-for the duration of the spell that summoned it.
[sblock=small air elemental stat block]
move 100 (perfect)
defense:
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 17 (2d10+4)
Fort +6, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits
offense:
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+3)
Special Attacks whirlwind (DC 12)
stats:
Str 16, Dex 17, Con 16, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 17
Feats Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11[/sblock]

spell: casting time 1 round
range 35 feet
duration: 1 round / level (base)+1/2 levels (school power)= 6 rounds (round 1 of 6)

acid dart: natural 20!

the air elemental does its flyby attack, but seeing the acid dart it moves off and away in fear of the nasty substance (rolled a 1)
 
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renau1g

First Post
The cleric focuses on keeping Houwlou upright as the melee warriors battle the beast.

[sblock=ooc]
Move:
Standard: Touch Houwlou with a CMW (convert Weapon of Awe to it). CMW on houwlou (2d8+4=14) 14 hp healed
[/sblock]

[sblock=Stat Block]
Code:
   HP: 45/45     AC: 20   AC(T): 12   AC(FF): 18
 Init: +02    ST(F):+06   ST(R):+03    ST(W):+09
  Per: +05                        HERO Points: 03

  BAB: 03       CMB: 05     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Dwarven WarAxe          +6        1d10+2         20/x3     +3 Damage (2H)
Javelin                 +5        1d6 +2         20/x2     

Domain Powers:
    Travel                                Trickery
    * Agile Feet (8x/Day)                 * Copy Cat (1 Rnd/Lvl, 8x/Day)

Spells:
    Orisons (4)                           First Level (5+1)
    * Create Water                       [s] * Bless[/s]
    * Detect Magic                        * Cause Fear
    * Light                               * Longstrider (Domain Spell)
    * Mending                             * Lonrach's Favor
                                          * Protection from Evil [s](x2)[/s]

    Second Level (4+1)
    * [s]Weapon of Awe[/s]
    * [s]Bull'S Strength[/s]
    * Shatter [s](x2)[/s]
    * Invisibility (Domain Spell)


Channel Energy 3/6
[/sblock]
 

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

Houwlou gives the handy cleric yet another growl of thanks1

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Round 2 Wrap Up

Tsadok gapes for a moment at the sight of his entrails trying to slip through the gash in his stomach, then warily circles the hellish beast to get a better position on it. Trapping it between himself and Houwlou, he slaps the back of its head with his trusty sap.

Aodhán continues his supportive role, reaching out to channel Lonrach's healing power into Houwlou's battered body. The Olcán growls his thanks again as he continues the fight, scoring another telling blow.

Harnry's recalled air elemental makes its long awaited appearance, stirring a cloud of dust as it bobs and weaves to avoid its master's dart of acid but ends up slamming into the wall of the millhouse. It hangs in the air, seemingly knocked insensible by the impact. Harnry's acid dart slaps into the nightmare's furry chest; it looks down with rheumy yellow eyes and extends its tongue, licking the green goop from its fur with relish.

GM: Note that Kezurkian's AC is 21 (it was 19 the first round due to its charge). Also, remember that criticals are handled with the Critical Hit/Fumble Deck!
[MENTION=11520]Scotley[/MENTION]: Keeland's up!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP         Condition[/u]
Keeland            16/13/13    00         None
Kezurkian          21/14/19    48         None
Tsadok             13/11/12    27         None
Aodhán             20/12/18    00         None
Houwlou            15/11/14    14         None (Bull's Strength)
Harnry             14/12/12    00         None
  Sparky           17/14/14    00         Dazed
[/sblock]
 

Attachments

  • Ruined Mill (Kezurkian).jpg
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Leif

Adventurer
OOC: I think you have Houwlou's hp wrong in your summary! According to my records he should now be at full hp. ;) Unless you forgot to mention a successful attack against him for -20 hp! :-S
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Harnry's acid dart slaps into the nightmare's furry chest; it looks down with rheumy yellow eyes and extends its tongue, licking the green goop from its fur with relish.

[ooc:Are you saying the acid did no damage?]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
OOC: I think you have Houwlou's hp wrong in your summary! According to my records he should now be at full hp. ;) Unless you forgot to mention a successful attack against him for -20 hp! :-S

Houwlou has 44 HP max, -17 from the charge, -17 from the halberd, +20 from CMW. That should put him down 14 HP, right? (Combat Status Block has been updated to reflect this total).

[ooc:Are you saying the acid did no damage?]

I'm saying whatever it did to him, he liked it. :eek: Maybe he's a masochist . . .
 

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