A Merc's Life: Howl of the Carrion King [03]

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
once Harn gets going he keeps a summons handy-his own form of an ambush.

ready an action-
condition -first sign of trouble he will summon monster II then bulls str on the summoned monster [elemental( small), earth if land;air if attack comes from the sky]
Augmented summons

[sblock=Stat Block]
Code:
   HP: [color=green]33[/color]/36     AC: 14   AC(T): 12   AC(FF): 12
 Init: +02    ST(F):+03   ST(R):+03    ST(W):+08

  BAB: 02       CMB:+03     CMD: 15

Weapon                   Attack    Damage      Critical     Special
Battle Axe               +3        1d8+1          20/x3     
Dagger (Thrown)          +3 (+4)   1d4+1       19-20/x2     Rng: 10'
Crossbow (Launch Bolt)   +4        1d8         19-20/x2     Rng: 80'

Conjuration Powers:
    * Acid Bolt (1d6+2) 7x/Day  [s]00000 00

spells per day:
cantrips: 4
level 1: 3+1 (INT)
level 2: 2+1 (INT)

Spells:
    Cantrips                              First Level
    * Launch Bolt                         * [s]Low-Light Vision
    * Caltrops                            * [s]Low-Light Vision
    * Detect Magic                        * [s]Magic Missile
    * Mage Hand                           * [s]Magic Missile

    Second Level
    [s]*summon monster II (duration: 6 rounds)
    *bull's strength
   [s]*summon monster II (duration: 6 rounds)
[/sblock]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
You fairly fly through the old monastery, Harnry stopping quickly to grab up his kit, and out. Moving quickly, you descend the hill and roll out onto the Pesh fields. Though the adrenaline is flowing and you're stretching your senses to the limit you sense nothing amiss as you close on the bound man's location.

You skid to a stop beside him. He's in pretty bad shape; plainly he's been in the loving care of the Gnolls for some time now. He lies unconscious in his bonds, the rags of his clothing gaping in places to reveal terrible bruising and numerous cuts. As you bend to examine him, Houwlou notes that the earth is trembling slightly . . .
 

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

Howlou quickly looks around for a tree or some other cover within about 30-50 yards of his position. "I feel the ground trembling! Either very many creatures approach rapidly, or else something BIG does!" I'd care for that poor devil later if I was you, Tsadok, we have more pressing business headed our way. If he sees any cover, Houwlou moves to it as quickly as he can.

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger4
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03
S16 +3
D13 +1
C16 +3
I16 +3
W18 +4
C15 +2

BAB: 04  CMB: +7  CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not quite all are shown)
Acrobatics -5; 
Appraise +4; 
Bluff +5; 
Climb +2 (with ACP); 
Diplomacy +3; 
Intimidate +3; 
Knowledge (nature) +9; 
Handle Animal +10; 
Heal +10;  
Perception +15 (+2 undead or desert)
Perform +3 
Profession (Guide) +10; 
Ride +3; 
Sense Motive +7; 
Spellcraft +10; 
Stealth +2; 
Survival +10; 
Swim -9

Spells Prepared:
Summon Nature's Ally I
[/sblock]
 


mleibrock

First Post
Tsadok

Tsadok looks to Houwlou, "Loan me your steel to cut his bonds. I'm going to move him somewhere safer. Whatever is coming, this poor man has no chance against it like this."
 

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

Howlou will pass to Tsadok one of his spare, back-up, non-magical daggers.

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger4
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03
S16 +3
D13 +1
C16 +3
I16 +3
W18 +4
C15 +2

BAB: 04  CMB: +7  CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not quite all are shown)
Acrobatics -5; 
Appraise +4; 
Bluff +5; 
Climb +2 (with ACP); 
Diplomacy +3; 
Intimidate +3; 
Knowledge (nature) +9; 
Handle Animal +10; 
Heal +10;  
Perception +15 (+2 undead or desert)
Perform +3 
Profession (Guide) +10; 
Ride +3; 
Sense Motive +7; 
Spellcraft +10; 
Stealth +2; 
Survival +10; 
Swim -9

Spells Prepared:
Summon Nature's Ally I
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
booga wugga wugga booga wugga

Harnrey continues to chant a series of words in the earthen tongue, picking up dirt and tracing out a complex geometric design, each leg glowing a tan / taupe color.

casting summ monster II-full round casting time.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
There is nothing here in the way of trees - high desert chapparal in the middle of a field of pesh cacti. Houwlou can still remove himself as far as he wants (up to his maximum running movement away from the captive) after giving Tsadok the dagger.

The rumbling grows closer as Tsadok kneels quickly to cut the captive's bonds. He stirs weakly as the young brute jostles him about. You have the man free, but he's semi-conscious at best.

GM: OK, how's about some initiative rolls, along with your intended actions for the first round. Harnry will finish his spell on his initiative (whenever that comes up), so will be able to act in the first round. Houwlou may state his position (direction and distance from Tsadok and the prisoner) at the time of his initiative, and I'll need to know if Keeland is sticking with his original plan to stay 20' south of the captive.

At this point I'm thinking I'll try this encounter w/out a map, but I may change my mind pretty quickly once we get rolling.
 


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