A Merc's Life: Howl of the Carrion King [03]

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
range 30 feet - appears at L,8; moves 20 feet (earth glide) to M, 12
Earth Elemental

round 1 of 6 +4 to str and con (augmented summoning)

[sblock=Stat Block]
Code:
   HP: [color=green]33[/color]/36     AC: 14   AC(T): 12   AC(FF): 12
 Init: +02    ST(F):+04   ST(R):+03    ST(W):+08

  BAB: 02       CMB:+03     CMD: 15

Weapon                   Attack    Damage      Critical     Special
Battle Axe               +3        1d8+1          20/x3     
Dagger (Thrown)          +3 (+4)   1d4+1       19-20/x2     Rng: 10'
Crossbow (Launch Bolt)   +4        1d8         19-20/x2     Rng: 80'

Conjuration Powers:
    * Acid Bolt (1d6+2) 7x/Day  [s]00000 00
spells per day:
cantrips: 4
level 1: 3+1 (INT)
level 2: 2+1 (INT)

Spells:
    Cantrips                              First Level
    * Launch Bolt                         * [s]Low-Light Vision
    * Caltrops                            * [s]Low-Light Vision
    * Detect Magic                        * [s]Magic Missile
    * Mage Hand                           * [s]Magic Missile

    Second Level
    [s]*summon monster II (duration: 6 rounds)
    *bull's strength
   [s]*summon monster II (duration: 6 rounds)[/s]
[/sblock]
 

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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
range 30 feet - appears at L,8; moves 20 feet (earth glide) to M, 12
Earth Elemental

round 1 of 6 +4 to str and con (augmented summoning)

[sblock=Stat Block]
Code:
   HP: [color=green]33[/color]/36     AC: 14   AC(T): 12   AC(FF): 12
 Init: +02    ST(F):+04   ST(R):+03    ST(W):+08

  BAB: 02       CMB:+03     CMD: 15

Weapon                   Attack    Damage      Critical     Special
Battle Axe               +3        1d8+1          20/x3     
Dagger (Thrown)          +3 (+4)   1d4+1       19-20/x2     Rng: 10'
Crossbow (Launch Bolt)   +4        1d8         19-20/x2     Rng: 80'

Conjuration Powers:
    * Acid Bolt (1d6+2) 7x/Day  [s]00000 00
spells per day:
cantrips: 4
level 1: 3+1 (INT)
level 2: 2+1 (INT)

Spells:
    Cantrips                              First Level
    * Launch Bolt                         * [s]Low-Light Vision
    * Caltrops                            * [s]Low-Light Vision
    * Detect Magic                        * [s]Magic Missile
    * Mage Hand                           * [s]Magic Missile

    Second Level
    [s]*summon monster II (duration: 6 rounds)
    *bull's strength
   [s]*summon monster II (duration: 6 rounds)[/s]
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
GM: The action for casting Harnrey's spell was actually "spent" last round; he gets an action on his initiative in addition to the elemental appearing . . .
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
GM: The action for casting Harnrey's spell was actually "spent" last round; he gets an action on his initiative in addition to the elemental appearing . . .

OOC: ah, of course!


As part of a move action, draw a bolt
std. action cast launch bolt at Q14 for 75 feet

Harnrey draws a lite crossbow bolt, says in soft airy words, "tõusu ja lennata tõsi" and blows the bolt away. It springs forth as if launched by an actual crossbow!
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
The hard packed sand and rock groans with the addition of Harnrey's earth elemental as it appears and begins moving toward the tentacled mass. The Dust Digger swats the mage's arcanely propelled bolt from the sky and continues its inexorable march toward the group.

GM: Keeland, Tsadok, Houwlou, and then Harnrey again!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Harnrey            14/12/12    00      None
Dust Digger        16/09/16    00      None
Keeland            16/13/13    00      FF
Tsadock            14/12/12    00      FF
Houwlou            15/11/14    00      FF

DustDigger.jpg
[/sblock]
 

Leif

Adventurer
Howlou Groulenas Olcán Ranger4

Howlou moves 30 feet east to 15,L. And attacks if he is within reach of a foe when he gets there.

[sblock=Houwlou's (partial) sheet]
Name: Houwlou Groulenas Age: 20
Class: Ranger 4 Height: 6'
Race: Olcán Weight: 190 lbs
Size: Medium Fur: Black/Brown
Gender: Male Eyes: One Brown, One Gray
Align: Chaotic Good
Deity: Panthiest HERO Points: 03

Str: 16 +3 Level: 04 XP: 9900
Dex: 13 +1 BAB: +4 HP: 44/44 (19 + CON + 10 Race/FC)
Con: 16 +3 CMB: +7 CMD: 18
Int: 16 +3 Speed: 30' Dmg Red: 0/anything
Wis: 18 +4 Init: +1 Spell Res: None
Cha: 15 +2 ACP: -2 Spell Save: 14+SL

Init.: +1


AC: Total Base Armor Shld Dex Size Def Nat Misc
17 10 +4 +2 +1 +0 +0 +0

Touch AC: 11 Flatfooted AC: 16


Total Base Mod Misc Special
Fort: 06 4 +2
Ref: 05 4 +1
Will: 05 1 +4


Weapon Attack Damage Critical Special
Longsword +1 +10 1d8+5 19-20/x2 +1 TH Gnolls
Dagger +1 (T) +9 (+7) 1d4+5 19-20/x2 +3 TH/Damage
Longsword +1 +8 1d8+5 19-20/x2 (Undead)
& Dagger +1 (T) +7 (+5) 1d4+3 19-20/x2
Longsword +1 +6 1d8+5 19-20/x2
& Longsword (MW) +6 1d8+2 19-20/x2
Javelin (M) +5 (+3) 1d6+3 20/x2 Range 30'


Languages: Common, Olcán
[/sblock]
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Harnrey shrugs at the failed attack.

"eutsi zion lekua!*" he commands the elemental
he then moves forward and starts casting a spell

*basque for 'hold him in place' [grapple]
spell cast: magic missile
move 30 feet to K,8

[sblock=Small Earth Elemental CR 1]

N Small outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
Defense
AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref –1, Will +3
Immune elemental traits
Offense
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +6 (1d6+4)
Special Attacks earth mastery
Statistics
Str 16, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 13
Feats Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering)
+1, Knowledge (planes) +1, Perception +4, Stealth +7
[/sblock]

[sblock=stat block]
Code:
   HP: [color=green]33[/color]/36     AC: 14   AC(T): 12   AC(FF): 12
 Init: +02    ST(F):+04   ST(R):+03    ST(W):+08

  BAB: 02       CMB:+03     CMD: 15

Weapon                   Attack    Damage      Critical     Special
Battle Axe               +3        1d8+1          20/x3     
Dagger (Thrown)          +3 (+4)   1d4+1       19-20/x2     Rng: 10'
Crossbow (Launch Bolt)   +4        1d8         19-20/x2     Rng: 80'

Conjuration Powers:
    * Acid Bolt (1d6+2) 7x/Day  [s]00000 00
spells per day:
cantrips: 4
level 1: 3+1 (INT)
level 2: 2+1 (INT)

Spells:
    Cantrips                              First Level
    * Launch Bolt                         * [s]Low-Light Vision
    * Caltrops                            * [s]Low-Light Vision
    * Detect Magic                        * [s]Magic Missile
    * Mage Hand                           * [s]Magic Missile[/s]

    Second Level
    [s]*summon monster II (duration: 6 rounds)[/s]
    *bull's strength
   [s]*summon monster II (duration: 6 rounds)
[/sblock]
 
Last edited:

mleibrock

First Post
Tsadok

Tsadok will continue to run with the injured man on his shoulder. He wants to find a spot where he feels the man might be a little more protected from what is about to unfold. When he finds such a spot, he will lower the man to the ground and rejoin his friends for the fight.

[sblock=Stat Block]
Code:
   HP: 34/34     AC: 13   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+03   ST(R):+05    ST(W):+04
  Per:  08                       HERO Points: 03

  BAB: 03       CMB:+07     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+4          20/x2     Non-Lethal
[/sblock]
 

Scotley

Hero
Keeland steps back 5' and offers covering fire from Tempest so Tsadok can continue his retreat.

OOC: Okay, forgot to add +2 for Cat's Grace. If within 30' add another +1 to hit and damage.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Keeland steps back and sends two arrows whistling through the desert air; one finds it's mark in a tentacle, the other whirs off into the distance.

Tsadok continues his rescue run, finally deciding that he's got enough distance to keep the Gnolls' victim out of the fight he deposits the groaning man gently on the hard packed dirt and turns to help his comrades.

Houwlou advances menacingly on the creature, brandishing sword and dagger, but stops just short of the writhing tentacles' reach.

Harnrey commands his summoned ally to attack and the little rock-man jumps bravely into the fight. A tentacle lashes out as it closes, but doesn't manage to get a hit on the agile elemental. He grabs hold of a couple of "arms," and the dust and dirt start to fly! A moment later, the dust clears and the elemental is nowhere to be seen!

GM: Party is up!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Harnrey            14/12/12    00      J02, None
Dust Digger        16/09/16    12           None
Keeland            16/13/13    00      C11, None
Tsadock            14/12/12    00      K01, None
Houwlou            15/11/14    00      L15, None

DustDigger-1.jpg


Tentacles vs. Elemental for Damage, Bite vs Elemental for Damage
[/sblock]
 

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