A Merc's Life: Howl of the Carrion King [03]

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

Houwlou, torn between pursuing the gnolls who left and assisting Tsadok, decides that his friends can handle the one remaining gnoll. He hustles to the door and looks out. If there is not a big gang of gnolls waiting out there already, he will carefully look around any spots that could be concealing foes, and, if the coast is clear for the moment, he will exit and try to get a sense of to where the fleeing gnolls have gone.

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 34/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 

log in or register to remove this ad


Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Houwlou, torn between pursuing the gnolls who left and assisting Tsadok, decides that his friends can handle the one remaining gnoll. He hustles to the door and looks out. If there is not a big gang of gnolls waiting out there already, he will carefully look around any spots that could be concealing foes, and, if the coast is clear for the moment, he will exit and try to get a sense of to where the fleeing gnolls have gone.

ooc: Dude, there is still a gnoll in the doorway!
 
Last edited:

Leif

Adventurer
[sblock=Houwlou]Houwlou will provoke an AoO in getting to the door - is that acceptable?[/sblock]
No! In that case, Houwlou will attack the gnoll standing near the door. Houwlou got a lucky shot with his longsword and inflicted 18 hp damage to the gnoll.
 
Last edited:


Maidhc O Casain

Na Bith Mo Riocht Tá!
Aodhán gives up his javelin attacks and rushes up just as Houwlou's mighty blow breaks through the Gnolls stalwart defense and deals a grievous wound. The Gnoll gives up its defense of the doorway and staggers backward, attempting to get out of the fight.

From outside, you hear the fleeing Gnoll's chittering, yipping cries answered by a horrifying bestial sound. This answering is certainly a howl, but it is bone-shakingly deep in pitch and carries such a note of ferocity and hatred as none of you has heard in your lives. At some point during the howl your minds register a sickening, squelching ripping noise . . . the fleeing Gnoll archer's barks stop abruptly.

GM: Houwlou and Tsadok each get an AoO vs. the retreating Gnoll in the doorway.

No new map, as the only thing that's changed is Aodhán's advance to D7.


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP         Condition[/u]
Harnry             14/12/12    00         None
Gnoll 01           19/12/15    18         Disabled, Retreating
[s]Gnoll 02           19/12/15    20         Dead[/s]
Aodhán             20/12/18    00         None
Houwlou            17/11/16    00         None
[s]Gnoll 03           19/16/19    20         Dead[/s]
Tsadok             13/11/12    00         None
Gnoll 04           17/16/17    00         Has Left the Building
Keeland            16/13/13    00         None
[/sblock]
 
Last edited:

mleibrock

First Post
Aodhán gives up his javelin attacks and rushes up just as Houwlou's mighty blow breaks through the Gnolls stalwart defense and deals a grievous wound. The Gnoll gives up its defense of the doorway and staggers backward, attempting to get out of the fight.

From outside, you hear the fleeing Gnoll's chittering, yipping cries answered by a horrifying bestial sound. This answering is certainly a howl, but it is bone-shakingly deep in pitch and carries such a note of ferocity and hatred as none of you has heard in your lives. At some point during the howl your minds register a sickening, squelching ripping noise . . . the fleeing Gnoll archer's barks stop abruptly.

GM: Houwlou and Tsadok each get an AoO vs. the retreating Gnoll in the doorway.

No new map, as the only thing that's changed is Aodhán's advance to D7.


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP         Condition[/u]
Harnry             14/12/12    00         None
Gnoll 01           19/12/15    18         Disabled, Retreating
[s]Gnoll 02           19/12/15    20         Dead[/s]
Aodhán             20/12/18    00         None
Houwlou            17/11/16    00         None
[s]Gnoll 03           19/16/19    20         Dead[/s]
Tsadok             13/11/12    00         None
Gnoll 04           17/16/17    00         Has Left the Building
Keeland            16/13/13    00         None
[/sblock]

Tsadok swings at the nearly dead gnoll in front of him and connects solidly and rendering him unconscious (I think)

As this gnoll falls and things are quiet, the not far off howl resonates through the mill and Tsadok's head. "Boys, I'm not sure if we should run or remain here with at least 3 of our sides protected."
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
Tsadok's blow knocks the staggered Gnoll to the ground . . . it lies still.

GM: (This) Combat's over. Everyone gets one (and only one) post before I move forward. I'll wait for Ryan to return from his travels and make his own post for this as well - he's supposed to be back tomorrow, I think.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Heinrich dismisses the caltrops still in the door way, then starts binding the felled gnoll, foot and gag.
 

Scotley

Hero
Keeland

Rushing to the door, Keeland looks for the source of the mysterious and disturbing sounds. He keeps bow and arrow at the ready.
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top