A Merc's Life: Howl of the Carrion King [03]

Leif

Adventurer
OOC: Do the math, man -- 30 hp is not -20 as listed in your last post's status report, it's only -14. :p Never mind, it's fixed now, thanks. ;)
 

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Leif

Adventurer
OOC: My bad, Aodhan's spell didn't take effect until after Houwlou's last attack. :p Boy, I'm gonna get that sucker next time, though!
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
ooc: in case i am working at the start of the next round, i will be doing the same as last round and here are my rolls:

attacking the masochistic goat daemon with acid dart, again. (attack damage are at +1 due to Keelands badic encouragement stuff, so att = 15 touch and 5 acid damage

The air elemental will use the full effects of flyby attack by flying away for 20 feet, turn around and fly 20 feet, attack and continue for 60 feet for its full 100 foot movement.

[sblock=air elemental stuff-round 2 of 6]
summon monster II- summon a small air elemental
Feat: Augment Summoning
-benefits: Benefit: Each creature you conjure with any summon spell
-gains a +4 enhancement bonus to Strength and Constitution
-for the duration of the spell that summoned it.

[sblock=small air elemental stat block]
move 100 (perfect)

defense:
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 17 (2d10+4)
Fort +6, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits

offense:
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+3)
Special Attacks whirlwind (DC 12)

stats:
Str 16, Dex 17, Con 16, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 17
Feats Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
[/sblock]

spell: casting time 1 round
range 35 feet
duration: 1 round / level (base)+1/2 levels (school power)= 6 rounds (round 2 of 6)
[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
The air elemental will use the full effects of flyby attack by flying away for 20 feet, turn around and fly 20 feet, attack and continue for 60 feet for its full 100 foot movement.

OOC: The Air Elemental is Dazed (from it's critical fumble) and can't act this round.
 
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Scotley

Hero
Keeland

Moving cautiously, Keeland steps out to line up a shot (to g16) from Tempest. His aim is true and the arrow sinks deep into the creature's flesh. Buoyed by his own success Keeland continues to encourage the others.
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Top of Round Three

The beast takes Keeland's arrow in the shoulder and looks around wildly for this latest attacker; his yellow eyes light on the Bard and the Mage standing in close proximity. He gathers himself, muscles bunching in his torso and thighs; both Tsadok and Houwlou score telling blows as the monster leaps from between them, flying high over the heads of the Mercenaries, to land on the other side of Harnry. As it slams back to the ground its spittle coated halberd comes down hard on Harnry's shoulder, cleaving deep into flesh and snapping the Mage's collarbone like a dry twig.

[sblock=Scott DeWar]Broken collarbone is flavor only . . . no mechanical effect. You've posted Harnry's action for the round, but if you wish to revise that's fine. Just to refresh, this is the round the Air Elemental cannot act.[/sblock]

GM: Party's up!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP         Condition[/u]
Keeland            16/13/13    00         None
Kezurkian          21/14/19    78         None
Tsadok             13/11/12    27         None
Aodhán             20/12/18    00         None
Houwlou            15/11/14    14         None (Bull's Strength)
Harnry             14/12/12    19         None
  Sparky           17/14/14    00         Dazed
[/sblock]
 

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Scotley

Hero
Keeland

Keeland whirls and fires a brace of shafts at the leaping horror. Again one shot finds the mark. He continues to encourage the others.
 
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mleibrock

First Post
Tsadok

Tsadok quickly follows the goat-beast (ending at E-15) who is laying into another one of his friends. But as he tries to hold his insides in, with his left hand, it affects his swing and he misses badly.

[sblock=Stat Block]
Code:
   HP: 9/34     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+03   ST(R):+07    ST(W):+04
  Per:  08                       HERO Points: 03

  BAB: 03       CMB:+07     CMD: 20

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+4          20/x2     Non-Lethal
[/sblock]
 
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