Pathfinder RPG A Merc's Life: Howl of the Carrion King [03] - Page 93




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  1. #921
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    Lama (Lvl 13)

    Leif's Avatar

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    Houwlou Groulenas, Olcán Ranger4

    "As you wish it, so shall it be, Lady," says Houwlou deferentially as he bows to Her Highness.

    Stat Block
    Code:
       Houwlou Groulenas, Olcán Ranger
       Level: Ranger 4
       HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
     Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
      Per: 15 (+2 Undead or Desert) HERO Points: 03
    
      BAB: 04       CMB: +7     CMD: 18
    
    Weapon                  Attack    Damage      Critical     Special
    Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
    Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
    Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
      & Dagger +1           +6        1d4+2       19-20/x2     
    Longsword (MW)          +5        1d8+3       19-20/x2     
      & Longsword           +4        1d8+1       19-20/x2     
    Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'
    
    Selected Skills (not all are shown)
    Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
    Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
    Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
    Spellcraft +10; Stealth +2; Survival +10; Swim -9
    
    Spells Prepared:
    Summon Nature's Ally I

 

  • #922
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    Scott DeWar's Avatar

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    "so air and earth spirits it may be after all" mumbles Harnrey thoughtfully.
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  • #923
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    Tsadok

    "So, as I see it, if we could get everyone to willingly leave, we would save ourselves a lot of headache. My thought is no water, no reason to stay."

    OOC - Mike, Did Tsadok notice where they are getting their water? Are they making daily trips to the river? If so, who is doing this and how are they bringing the water back?

  • #924
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    ø Ignore Mowgli
    As he was being escorted to the Market last night Tsadok saw a well about the center of town, and a quick inquisition of Almah's "observers" reveals that while patrols occasionally stop to drink from the river, they have not been seen carrying water back to the Market.
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

  • #925
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    Houwlou Groulenas, Olcán Ranger4

    "If we could foul the well that would accomplish your goal, Tsadok."

    Stat Block
    Code:
       Houwlou Groulenas, Olcán Ranger
       Level: Ranger 4
       HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
     Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
      Per: 15 (+2 Undead or Desert) HERO Points: 03
    
      BAB: 04       CMB: +7     CMD: 18
    
    Weapon                  Attack    Damage      Critical     Special
    Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
    Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
    Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
      & Dagger +1           +6        1d4+2       19-20/x2     
    Longsword (MW)          +5        1d8+3       19-20/x2     
      & Longsword           +4        1d8+1       19-20/x2     
    Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'
    
    Selected Skills (not all are shown)
    Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
    Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
    Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
    Spellcraft +10; Stealth +2; Survival +10; Swim -9
    
    Spells Prepared:
    Summon Nature's Ally I

  • #926
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    "I agree, but it would make the place less desirable to our employer afterward for the same reason. Can we find something that will only foul it temporarily? Anything less than a year should be good for our purposes."

  • #927
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    ø Ignore Scott DeWar
    "How about putting a bunch of Pesh in it?" pipes Harnrey.
    Last edited by Scott DeWar; Tuesday, 6th March, 2012 at 05:15 PM.
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  • #928
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    Houwlou Groulenas, Olcán Ranger4

    Quote Originally Posted by Scotley View Post
    "I agree, but it would make the place less desirable to our employer afterward for the same reason. Can we find something that will only foul it temporarily? Anything less than a year should be good for our purposes."
    Quote Originally Posted by Scott DeWar View Post
    "How about putting a bunch of Pesh in it?" pipes Harnrey.
    "Yes, a temporary fouling would be ideal. It wouldn't necessarily have to do any harm to the drinker as long as it tasted hideous enough. Pesh would potentially be a temporary fouling like this but it has its own set of drawbacks: first, the cost would be totally prohibitive, and second, if we made all of our enemies intoxicated with pesh, at least some few of them could well become harder to kill, if not impossible until it left their systems, which would defeat the purpose. Sadly, I do not have an idea to offer as a substitute at the moment. Allow me to mull the problem over some more. Perhaps a solution will present itself yet."


    Stat Block
    Code:
       Houwlou Groulenas, Olcán Ranger
       Level: Ranger 4
       HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
     Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
      Per: 15 (+2 Undead or Desert) HERO Points: 03
    
      BAB: 04       CMB: +7     CMD: 18
    
    Weapon                  Attack    Damage      Critical     Special
    Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
    Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
    Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
      & Dagger +1           +6        1d4+2       19-20/x2     
    Longsword (MW)          +5        1d8+3       19-20/x2     
      & Longsword           +4        1d8+1       19-20/x2     
    Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'
    
    Selected Skills (not all are shown)
    Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
    Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
    Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
    Spellcraft +10; Stealth +2; Survival +10; Swim -9
    
    Spells Prepared:
    Summon Nature's Ally I

  • #929
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    ø Ignore Scott DeWar
    "maybe they will kill each other"mutters the mage.
    Check out Living Pathfinder! 76 83 92 102 109 115 members and counting!!

  • #930
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    I Defended The Walls!

    ø Ignore Scotley
    "I would think that putting Pesh in the water would make them stay rather than go. Perhaps some of Almah's people can suggest something?"

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