Firearms of the High Seas





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  1. #1
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    Firearms of the High Seas

    The second of the Pirates of the High Seas articles, Firearms of the High Seas details weapons such as the hand-gonne, blunderbus, flintlock pistol, and more - along with associated feats, powers, and a few magical firearms.

    The evolution of various societies has led to a constant and thrilling rush to new and exploratory technologies. With the principles of offense and defense, this has been a spinning wheel where quite literally the dog is chasing its own tail. Since the earliest days when Cro-Magnon would battle Neanderthals, there has been a constant arms-race to see who could survive the lastsĺ attack. Whether a large piece of tree bark designed to block the blow of an impromptu club, or a 1ö thick piece of hardened steel meant to stop a 7.62 bullet, the race has changed little when it comes to weaponry. Arms and armor will always be an important part of any fantasy roleplaying gameŚwhether the knight in shining armor, or the swift seafaring buccaneer.

    Dungeons & Dragons provides many mediums designed to whisk us away from the confines of our mortal lives, however sometimes itĺs fun to keep a little bit of it close to heart. This article will present new options designed to give players more breadth when creating their characters. As well, it will inspire dungeon masters to create exciting adventures and encounters that put these options to use. While by no means all-inclusive, the reader is encouraged to take the ideas presented within this article and apply them to their own games with the intent to increase fun.




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    About the Author


    Matt James is an industry freelance writer and game designer for Dungeons & Dragons«. He has credits with Wizards of the Coast and Open Design. He is also a contributing writer to Critical-Hits.com, Pen & Paper Games, and a regular guest on the Tome Show. When not prancing through various fantasy worlds, Matt is chained to his desk working endlessly on developing his website; Loremaster.org. You can also follow Mattĺs gaming insights on Twitter.
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    Last edited by Morrus; Thursday, 14th October, 2010 at 01:22 PM.

 

  • #2
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    This series has been a blast to write, thanks to all the fans for their craze in wanting this!
    Last edited by Matt James; Thursday, 14th October, 2010 at 01:22 PM.
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    The file downloaded is not readable by Adobe Reader.
    Come see what we're doing at synDCon

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    Never mind tried it again and this time it downloaded properly.

    Weird.
    Come see what we're doing at synDCon

    TROGDOR COMES IN THE NIIIIIGHT!!!!!

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    Quote Originally Posted by D'karr View Post
    Never mind tried it again and this time it downloaded properly.

    Weird.
    I would make a comment, Vic, but nobody knows that we are pals in real life. Consider yourself lucky
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    Quote Originally Posted by Matt James View Post
    I would make a comment, Vic, but nobody knows that we are pals in real life. Consider yourself lucky

    LOL, yeah I could make a comment too, but Eric's Grandma rule deters me from doing so...
    Come see what we're doing at synDCon

    TROGDOR COMES IN THE NIIIIIGHT!!!!!

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  • #7
    Good stuff Matt!
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    High praise from my freelance idol! Thanks Rob
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  • #9
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    Hey, I'm a Captain now. Does this mean I get to use a blunderbuss for our Dark Sun game?
    Come see what we're doing at synDCon

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    ° Ignore Frylock
    I would have made the blunderbuss brutal 2 -- it tore through the knight's plate mail on Deadliest Warrior! -- but other than that, this article is on point. That's not easy to accomplish. You're balancing real world with game mechanics, plus reasonable minds can disagree on exactly how to interpret and apply real-world data to the game. Somehow you've managed to get these right, so kudos to you.

    One thing I would suugest is a power (or powers) that allow you to use the blunderbuss as a close blast weapon. ("Requirement: You must be wielding a blunderbuss.") However, the message of your fantastic "Suspension of Disbelief" side bar is not lost on me. The suggestion is meant for anyone taking the article and running with it.
    Rob Bodine, gamer, copyright/trademark atty (www.gamerssyndicate.net, @gsllc, @synDCon)

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