Age of Worms - Character Spot

Walking Dad

First Post
Dorian Greenleaf

Character Sheet:


[sblock=Game Info]
Race: Human
Class: Cleric (Obad-Hai)
Level: 1
Hero Points: 1
Alignment: TN
Languages: common, elven
Deity: Obad-Hai[/sblock]
[sblock=Abilities]
STR: 16 +3 (05pts) (includes racial bonus)
DEX: 14 +2 (05pts)
CON: 12 +1 (02pts)
INT: 13 +1 (03pts)
WIS: 15 +2 (07pts)
CHA: 13 +1 (03pts)
[/sblock]
[sblock=Combat]
HP: 13 = [1d8+1=9] +3 [feat] + 1 [fav class]
AC: 20 = 10 + 2 (Dex) + 2 (shield) + 6 (armor)
AC Touch: 12 = 10 + 2 (Dex)
AC Flatfooted: 18 = 10 + 2 (shield) + 6 (armor)
INIT: +2 = +2 (DEX) + 0 (misc)
BAB: +0 = +0 (cleric)
CMB: +3 = +3 (STR) +0 (size) +0 (BAB)
CMD: 15 = +3 (Str) + 2 (Dex) +0 (BAB) + 10
Fort: +3 = +2 (base) + 1 (Con)
Reflex: +2 = +0 (base) + 2 (Dex)
Will: +4 = +2 [base] + 2 [Wis]
Speed: 20'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
Weapon(morningstar): +3 = +0(BAB) +3 (Str) + 0 (feat) + 0 (item) +0 (magic) / 1d8+3 p or b 20/x2
Weapon(light crossbow): +2 = +0(BAB) +2 (Dex) + 0 (feat) + 0 (item) +0 (magic) / 1d8 p 19-20/x2 rn 80ft[/sblock]
[sblock=Racial Traits]
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks.
In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice.
Heart of the Wilderness: Humans raised in the wild learn the hard way that only the strong survive. They gain a bonus equal to half their character level on Survival checks. They also gain a +5 bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]
[sblock=Class Features]
Aura - none
Spells
Orisons
Channel Energy (Positive) 1d6+3
Domains (Growth, Fur)
Enlarge(Su): As a swift action can enlarge yourself as if target of an enlarge person spell. 5 times/day
Preadtor's Grace(Su): As a swift action can grant yourself a +10' bonus to movement and low-light vision. Increases by 5' for every 5 cleric lvls you possess. 5 times/day[/sblock]
[sblock=Feats]
Toughness (Level 1)
Prof. with all simple weapons (cleric)
Light & medium armor proficiency (cleric)
Shield Proficiency (cleric)[/sblock]
[sblock=Traits]
Desperate Concentration = +2 on Concentration checks
Armor Expert = Reduce armor penalty by 1
[/sblock]
[sblock=Spells]
Cleric Spells Prepared: DC = 10 + spell level + 2 [WIS]
Cantrips:
0 (3): Detect Magic, Guidance, Light
1 (2+1): Bless, Shield of Faith - Enlarge Person
[/sblock]
[sblock=Skills]
Skill Points: 3 = (2 class) +1 (Int)
Max Skill 1
ACP -5
Code:
  [FONT=Courier New]Skills                Total   Rank     CS   Ability  ACP  Misc[/FONT]
  [FONT=Courier New]Acrobatics              3      0       0       2     -5    [/FONT]
  [FONT=Courier New]Appraise                1      0       3       1      0   [/FONT]
  [FONT=Courier New]Bluff                   1      0       0       1      0   [/FONT]
  [FONT=Courier New]Climb                  -2      0       0       3     -5   [/FONT]
  [FONT=Courier New]Craft (       )         1      0       3       1      0   [/FONT]
  [FONT=Courier New]Diplomacy               1      0       3       1      0   [/FONT]
  [FONT=Courier New]Disable Device                 0       0       2      0   [/FONT]
  [FONT=Courier New]Disguise                       0       0       1      0   [/FONT]
  [FONT=Courier New]Escape Artist          -3      0       0       2     -5[/FONT]
  [FONT=Courier New]Fly                            0       0       2     -5   [/FONT]
  [FONT=Courier New]Handle Animal                  0       0       1      0   [/FONT]
  [FONT=Courier New]Heal                    2      0       3       2      0   [/FONT]
  [FONT=Courier New]Intimidate              1      0       0       1      0 [/FONT]
  [FONT=Courier New]Knowledge (Arcana)             0       3       1      0   [/FONT]
  [FONT=Courier New]Knowledge (Nature)      5      1       3       1      0   [/FONT]
  [FONT=Courier New]Knowledge (Religion)    5      1       3       1      0   [/FONT]
  [FONT=Courier New]Linguistics                    0       0       1      0   [/FONT]
  [FONT=Courier New]Perception              2      0       0       2      0   [/FONT]
  [FONT=Courier New]Perform (       )       1      0       0       1      0   [/FONT]
  [FONT=Courier New]Profession                     0       0       1      0   [/FONT]
  [FONT=Courier New]Ride                   -3      0       0       2     -5   [/FONT]
  [FONT=Courier New]Sense Motive            4      0       3       2      0   +2 (R) [/FONT]
  [FONT=Courier New]Slight of Hand                 0       0       2      0   [/FONT]
  [FONT=Courier New]Spellcraft              5      1       3       1      0   [/FONT]
  [FONT=Courier New]Stealth                -3      0       0       2     -5   [/FONT]
  [FONT=Courier New]Survival                3      0       0       2      0   +1 (R)[/FONT]
  [FONT=Courier New]Swim                   -2      0       0       3     -5[/FONT]
  [FONT=Courier New]Use Magic Device               0       0       1      0   [/FONT]
  
  [FONT=Courier New]     * Situational Bonus not included in Total[/FONT]
[/sblock]
[sblock=Equipment]

Code:
(starting 150gp)

Item                        Cost (gold)                 Weight(lbs.)

Explorer's Outfit                0                            8
Morningstar                      8                            6
Crossbow, light                 35                            4
Bolts, crossbow (20)             2                            2
Dagger                           2                            1
Shield, heavy wooden             7                           10
Scale Mail                      50                           30
Holy Symbol, Wooden              1                            0
Whetstone                        0.02                         1
Backpack                         2                            2
- Bedroll                        0.1                          5
- Rations, trail (2 days)        1                            2
- Waterskin (2)                  2                            8
- Rope, hempen (50 ft.)          1                           10
Spell Component Pouch            5                            2
Large Belt Pouch                 1                            0.5
- Sunrods (4)                    8                            4
- Small Mirror                  10                            0.5
133,12

Total Weight: 96 lbs      Money: 4gp 8sp 8cp


                    [B]Lgt   Med   Hvy  Lift   Push[/B]
[B]Max Weight:[/B]         76    153    230   460   1,150
[/sblock]
[sblock=Details]
Size: medium
Gender: male
Age:
25
Height: 5 ft. 9 in.
Weight: 175 lb.
Hair Color: Brown
Eye Color: Green
Skin Color: light tan
Appearance: rugged, handsome
Demeanor: down to earth, cautious
[/sblock]
[sblock=Background]
Dorian was found under one of Obad-Hai's sacred trees near the Bronzewood Lodge as a newborn. A female half-elf ranger adopted him as her own and taught him the way of nature and the land.
Rebellious a any youth he rebelled to the notion of the inherent badness of civilization, and started to visit Diamond Lake and started to wear metal armor to even more contrast from the druids living around the lodge. The town itself wasn't as bad as he was told, but there still were signs of corruption and men who exploit nature for their own gain, but also people who worked hard on their land and showed respect for their animals.
In a dream the Old Shalm himself appeared to Dorian and gave him the mission to act as an intermediate between the civilization despising druids and the farmers.
After his mothers death he started to live in Diamond Lake itself, hoping to bring a peace between human greed and nature's bounty.
Big and strong, he goes by the nickname 'Little Oak'.

[/sblock]
 
Last edited:

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Walking Dad

First Post
Character Tracking

[sblock=FC bonus]Lvl 1: +1 HP
[/sblock]
[sblock=magic]
Cleric Spells Prepared: DC = 10 + spell level + 2 [WIS]
Cantrips:
0 (3): Detect Magic, Guidance, Light
1 (2+1): Bless, Shield of Faith - Enlarge Person
[/sblock]
[sblock=gear & treasure]
starting gold roll:
http://www.enworld.org/forum/5353093-post39.html

pp - 0
gp - 4
sp - 8
cp - 8
No other valuables

Weight carried: 88 (96) lb (medium load)[/sblock]
 
Last edited:

Padreigh

First Post
Character Sheet:

[sblock=Adalwulf of Blackford]
[sblock=Game Info]
Race: Human
Full name: The Right Honorable Adalwulf, Baronet Blackford, Inquisitor Minoris of the Holy Church of Saint Cuthbert the Defender
Class: Inquisitor (St. Cuthbert)
Level: 1
Favoured Class: Inquisitor
Hero Points: 1
Alignment: LN
Languages: Common, Dwarven
Deity: St. Cuthbert[/sblock]
[sblock=Abilities]
STR: 14 +2
DEX: 14 +2
CON: 14 +2
INT: 12 +1
WIS: 16 +3 (Racial Bonus)
CHA: 13 +1 [/sblock]
[sblock=Combat]
HP: 13 = 8 [Inquisitor1] + 2 [CON] + 3 [feat]
AC: 21 = 10 + 2 [DEX] + 6 [Armour] + 2 [Shield] + 1 [feat]
AC Touch: 12 = 10 + 2 [DEX]
AC Flatfooted: 19 = 10 + 6 [Armour] + 2 [Shield] + 1 [feat]
INIT: +2 = + 2 [DEX]
BAB: +0 = + 0 [Inquisitor1]
CMB: +2 = + 0 [BAB] + 2 [STR]
CMD: 14 = + 0 [BAB] + 2 [STR] + 2 [DEX]
Fort: +5 = + 2 [Base] + 2 [CON] +1 [resistance]
Reflex: +3 = + 0 [Base] + 2 [DEX] + 1 [resistance]
Will: +7 = + 2 [Base] + 3 [WIS] +1 [resistance] +1 [Trait]
Speed: 20'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
The Silver Cudgel: +3 = + 0 [BAB] + 2 [STR] + 1 [item]/ DMG 1d8+2 Crit:x2
Dagger(melee): +2 = + 0 [BAB] + 2 [STR]/ DMG 1d4+2 Crit:19-20x2
Dagger(thrown): +3 = + 0 [BAB] + 2 [DEX]/ DMG 1d8+2 Crit:19-20x2
Heavy crossbow: +3 = + 0 [BAB] + 2 [DEX]/ DMG 1d10 Crit:19-20x2 Range: 120' [/sblock]
[sblock=Racial Traits]
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]
[sblock=Class Features]
Spells & Orisons

Domains (Protection) +1 resistance bonus to all saves
* Resistance Touch(Sp): As a standard action you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability you lose your resistance bonus granted by th Protection domain for 1 minute. Uses 6 times/day

Judgment- 1/day, Swift Action to start and switch in combat, lasts until end of combat.
(Can not be frightened, panicked, paralyzed, stunned, or unconscious, or prevented from combat)

Code:
Destruction
+1 Sacred Bonus to Damage Rolls, +1 per round, Max +3
 
Healing
Fast Healing 1, +1 per round, Max +3
 
Justice
+1 Sacred Bonus to Attack Rolls, +1 per round, Max +3
 
Piercing
+1 Sacred Bonus to Concentration Checks vs SR, +1 per round, Max +3
 
Protection
+1 Sacred Bonus to AC, +1 per round, Max +3
 
Purity
+1 Sacred Bonus to Saving Throws, +1 per round, Max +3
 
Resiliency
Damage Reduction 1/Magic, +1 per round, Max +3
 
Resistance
2 Points Energy Resistance
(Cold, Fire, Acid, Electricity, or Sonic), +2 per round, Max +6
 
Smiting
First Round = Nothing
Second Round = Weapons count as Magic vs DR
Third Round = Weapons count as one alignment type vs DR

Monster Lore: Add WIS modifier to Knowledge skill check to identify abilities and weaknesses of creatures

Stern Gaze: +1/2 Inquisitor Level (Min +1) Morale Bonus to Intimidate and Sense Motive[/sblock]
[sblock=Feats]
Prof with all simple weapons - (Inquisitor)
Prof with hand crossbow, longbow, repeating crossbow, and short bow - (Inquisitor)
Shield Focus - (level 1)
Toughness - (human bonus)[/sblock]
[sblock=Traits]
Indomitable Faith
Rich Parents [/sblock]
[sblock=Spells]
Spells Known:
0: Light, Brand, Acid Splash, Disrupt Undead, Create Water
1: Cure Lt. Wounds, Shield of Faith

Spells per day: 2: lvl1
1: (_) (_)

DC = 10 + spell level + 3 [Wis][/sblock]
[sblock=Skills]
Skill Ranks: 8 = 6 [Inquisitor] + 1 [INT] +1 [human]
Max Ranks: 1
ACP: -5

Skill List:
Acrobatics -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Appraise +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Bluff +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]
Climb -3 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -5 [ACP]
Craft +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Diplomacy +5 = +1 [ranks] +3 [class skill] +1 [CHA] +0 [misc]
Disable Device na = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Disguise +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]
Escape Artist -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Fly -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Handle Animal na = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]
Heal +3 = +0 [ranks] +0 [class skill] +3 [WIS] +0 [misc]
Intimidate +6 = +1 [ranks] +3 [class skill] +1 [CHA] +1 [misc]
Knowledge (Arcana) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Dngnrng) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Engnrng) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Geography) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (History) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Local) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Nature) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Nobility) +2 = +1 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Planes) +5 = +1 [ranks] +3 [class skill] +1 [INT] +0 [misc]
Knowledge (Religion) +5 = +1 [ranks] +3 [class skill] +1 [INT] +0 [misc]
Linguistics na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Perception +7 = +1 [ranks] +3 [class skill] +3 [WIS] +0 [misc]
Perform +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]
Profession na = +0 [ranks] +0 [class skill] +3 [WIS] +0 [misc]
Ride -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Sense Motive +8 = +1 [ranks] +3 [class skill] +3 [WIS] +1 [misc]
Sleight of Hand na = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Spellcraft na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Stealth -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]
Survival +7 = +1 [ranks] +3 [class skill] +3 [WIS] +0 [misc]
Swim -3 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -5 [ACP]
Use Magic Device na = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc][/sblock]
[sblock=Equipment]
Code:
[U]Item                                Cost  Weight[/U]
The Silver Cudgel                  102gp    8lb                               
-MW alchemical silver, heavy mace   ---     ---
Dagger                               2gp    1lb
Hvy. X-Bow                          50gp    8lb
20 bolts                             2gp    2lb
MW Breastplate                     350gp   30lb
MW Shield, heavy steel             170gp   15lb
Traveler's outfit                    0gp   (5lb)
Backpack                             2gp    2lb
Bedroll                              1sp    5lb
Flint+Steel                          1gp    ---
Waterskin                            1gp    4lb
Potion of Cure lt Wounds (3)     150 gp  -
Holy water (1 flask)                25gp    1lb
Signet Ring                             5gp    -
Trail rations (4 days)               2gp    4lb

Treasure: 37gp, 9sp, 0cp Gems:

Total weight carried: 80lbs (medium load)

Maximum weight possible: 58lbs(light) 59-116lbs(medium) 117-175lbs(heavy)[/sblock]
[sblock=Details]
Size: medium
Gender: male
Age: 22
Height: 179 cm
Weight: 75 kg
Hair Color: Black, short
Eye Color: Blue
Skin Color: light tan
Apperance: Immaculate apperance, weapons and armour always kept as clean as humanly possible.
Demeanor: Pious, a bit fanatical[/sblock]
[sblock=Background]Adalwulf was born as the third son of the Margrave of Blackford. As tradition demanded, the first son inherited, the second son joined the king's army and the third son joined the clergy. What came as a surprise to Adalwulf family though was that he did not pick Heironeus or Pelor, like all the other that took the vows before him. He picked St Cuthbert. And even worse, he did not become a "proper" cleric, but an Inquisitor instead. But he was still family. So when his novitate was over, his family made sure that he was properly equipped for his new role ... and maybe he would survive long enough to come to his senses, stop this nonsense about travelling the world to serve his god and settle down as a "proper" cleric, preferably as his elder brother's chaplain. [/sblock] [/sblock]
 
Last edited:


s@squ@tch

First Post
Character Sheet: Ezekiel "Zeke"


[sblock=Game Info]
Race: Human
Class: Cleric (Pelor)
Level: 1
Hero Points: 1
Awesome Points: Infinite
Alignment: NG
Languages: common
Deity: Pelor[/sblock]
[sblock=Abilities]
STR: 14 +2 (05pts)
DEX: 10 -- (00pts)
CON: 14 +2 (05pts)
INT: 10 -- (00pts)
WIS: 18 +4 (10pts) (includes racial bonus)
CHA: 14 +2 (05pts)
[/sblock]
[sblock=Combat]
HP: 10 = [1d8+2=10] +0 (favored class)
AC: 17 = 10 + 2 (shield) + 5 (armor)
AC Touch: 10 = 10 + 0 (Dex)
AC Flatfooted: 17 = 10 + 2 (shield) + 5 (armor)
INIT: +0 = +0 (DEX) + 0 (misc)
BAB: +0 = +0 (class/es)
CMB: +2 = +2 (STR) +0 (size) +0 (BAB)
CMD: 12 = +2 (CMB) + 0 (Dex) + 10
Fort: +4 = +2 (base) + 2 (Con)
Reflex: +0 = +0 (base) + 0 (Dex)
Will: +6 = +2 [base] + 4 [Wis]
Speed: 20'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
Weapon(morningstar): +2 = +0(BAB) +2 (Str) + 0 (feat) + 0 (item) +0 (magic) / 1d8+2 p or b 20/x2
Weapon(light crossbow): +0 = +0(BAB) +0 (Dex) + 0 (feat) + 0 (item) +0 (magic) / 1d8 p 19-20/x2[/sblock]
[sblock=Racial Traits]
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]
[sblock=Class Features]
Spells
Orisons
Channel Energy (Positive) 1d6+4
Domains (Sun, Good)

Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


Sun’s Touch (Su): You can smite an undead creature
as a melee touch attack, dealing 1d8 points of
positive energy damage +1 for every two caster
levels you possess. This touch has no effect on
living creatures.
[/sblock]
[sblock=Feats]
Extend Spell (Level 1)
Extra Turning (Human Bonus)
Prof. with all simple weapons (cleric)
Light and Medium Armor Proficiency (cleric)
Shield Proficiency (except tower) (cleric)[/sblock]
[sblock=Traits]
Focused Mind: You gain a +2 trait bonus on concentration checks.
Sacred Conduit: Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.
[/sblock]
[sblock=Spells]
Cleric Spells Prepared: DC = 10 + spell level + 4 [WIS]
Cantrips:
0 (3): Stabilize, Guidance, Light
1 (2+1): Bless, Protection from Evil (D), Bane
[/sblock]
[sblock=Skills]
Skill Ranks: 4
Max Ranks: 1 ACP: -6
Skills:


Skill List:
Acrobatics -4= +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -6 [ACP]
Appraise +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Bluff +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc]
Climb -2 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -6 [ACP]
Craft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Diplomacy +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc]
Disable Device +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP]
Disguise +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc]
Escape Artist -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -6 [ACP]
Fly -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -6 [ACP]
Handle Animal +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc]
Heal +8 = +1 [ranks] +3 [class skill] +4 [WIS] +0 [misc]
Intimidate +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc] +0 [ACP]
Knowledge (Arcana) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Dngnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Engnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Geography) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (History) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Local) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Nature) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Nobility) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Planes) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Religion) +4 = +1 [ranks] +3 [class skill] +0 [INT] +0 [misc]
Linguistics +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Perception +4 = +0 [ranks] +0 [class skill] +4 [WIS] +0 [misc]
Perform +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc]
Profession +4 = +0 [ranks] +0 [class skill] +4 [WIS] +0 [misc]
Ride -1 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -6 [ACP]
Sense Motive +8 = +1 [ranks] +3 [class skill] +4 [WIS] +0 [misc]
Sleight of Hand +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -6 [ACP]
Spellcraft +4 = +1 [ranks] +3 [class skill] +0 [INT] +0 [misc]
Stealth -4 = +0 [ranks] +0 [class skill] +0[DEX] +0 [misc] -6 [ACP]
Survival +4 = +0 [ranks] +0 [class skill] +4[WIS] +0 [misc]
Swim -2 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -6 [ACP]
Use Magic Device +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc]


[/sblock]
[sblock=Equipment]

Code:
(starting 150gp)

Item                        Cost (gold)                 Weight(lbs.)

Explorer's Outfit                0                            8
Morningstar                      8                            6
Crossbow, light                 35                            4
Bolts, crossbow (20)             2                            2
Dagger                           2                            1
Shield, heavy wooden             7                           10
Scale Mail                      50                           30
Holy Symbol, Wooden              1                            0
Whetstone                        0.02                         1
Backpack                         2                            2
- Bedroll                        0.1                          5
- Rations, trail (2 days)        1                            2
- Waterskin (2)                  2                            8
- Rope, hempen (50 ft.)          1                           10
Spell Component Pouch            5                            2
Large Belt Pouch                 1                            0.5
- Sunrods (4)                    8                            4
- Small Mirror                  10                            0.5
133,12

Total Weight: 96 lbs      Money: 14gp 8sp 8cp


                    [B]Lgt   Med   Hvy  Lift   Push[/B]
[B]Max Weight:[/B]        59    116    175   350   700
[/sblock]
[sblock=Details]
Size: medium
Gender: male
Age: 21
Height: 6'2"
Weight: 175 lb
Hair Color: Blond
Eye Color: Blue
Skin Color: light tan
Appearance: Studious, close-cropped hair, piercing blue eyes
Demeanor: Calm. Reserved.
[/sblock]
[sblock=Background]Ezekiel, or Zeke, was born to a large, poor farming family on the outskirts of Diamond Lake. His parents were not the best of farmers, so it was a struggle to keep the brood fed and clothed, but they managed to do so. Life was difficult on the farm -- endless days of backbreaking labor in the summer, chilly nights in a drafty, poorly kept together farmhouse during the winter.

Zeke grew up being somewhat of an outsider -- the boys in his schoolhouse from more well-to-do families teased him mercilessly about his clothing and lack of material possessions.

Through it all, Zeke was able to keep a level head, and a good natured disposition -- always will to help out anyone in need. He grew up with few in number, but close set of friends, who he kept in touch with all through childhood and even when he entered the church.

Now he is an acolyte in Pelor's church, helping out the priest with his ministry -- aiding the poor, writing the weekly sermons, etc.
[/sblock]
 
Last edited:

s@squ@tch

First Post
[sblock=FC bonus]Lvl 1: +1 Skill point[/sblock]
[sblock=magic]
Cleric Spells Prepared: DC = 10 + spell level + 4 [WIS]
Cantrips:
0 (3): Stabilize, Guidance, Light
1 (2+1): Bless, Shield of Faith, Bane
[/sblock]
[sblock=gear & treasure]
starting gold roll:
http://www.enworld.org/forum/5353093-post39.html

pp - 0
gp - 6
sp - 8
cp - 8
No other valuables

Weight carried: 86 lb (medium load)[/sblock]
 
Last edited:

ghostcat

First Post
[sblock="Galyne"]
[sblock=Game Info]
Race: Half-Elf
Class: Ranger(2) - Trapper Archetype
Level: 2
Hero Points: 1
Alignment: Chaotic Good
Languages: Common, Elven
Deity:
[/sblock]
[sblock=Abilities]
STR 15 (+2) [base 15] {7 pts}
DEX 18 (+4) [base 16] {10 pts}
CON 12 (+1) [base 12] {2 pts}
INT 11 (+0) [base 11] {1 pts}
WIS 14 (+2) [base 14] {5 pts}
CHA 10 (+0) [base 10] {0 pts}[/sblock]
[sblock=Combat]
HP: 24 = [(2d10)+4]
AC: 16 = 10 + 2 [Armor] + 0 [shield] + 4 [DEX]
Touch: 14 = 10 + 4 [DEX]
Flatfooted: 12 = 10 + 2 [Armor] + 0 [shield]
INIT: +6 = +4 [DEX] + 2 [Trait:Ekujae Reflexes]
BAB: +2 = +2[Ranger]
CMB: +4 = +2 (STR) +2 (BAB)
CMD: 18 = 10 +2 (STR) +4 (DEX) +2 (BAB)
Fort: +5 = +3 [base] + 1 [stat] +1 [Trait]
Reflex: +7 = +3 [base] + 4 [stat]
Will: +2/+4* = +0 [base] + 2 [stat] +2 [racial*] *vs enchantments only
Speed: 30 ft.
Damage Reduction:
Spell Resistance: 0[/sblock]
[sblock=Weapon Stats]
Dagger +4 = +2 [BAB] +2 [STR] +0 [feat] / DMG = 1d4+2, 19-20x2
Dagger (Thrown) +6 = +2 [BAB] +4 [DEX] +0 [feat] / DMG = 1d4+3, 19-20x2, 10 ft. [Range]
Greataxe +4 = +2 [BAB] +2 [STR] +0 [feat] / DMG = 1d12+3, 20x3
Longbow +6 = +2 [BAB] +4 [DEX] +0 [feat] / DMG = 1d8+1, 20x3, 100 ft. [Range] Special: PBS(feat) +1 to hit and damage at ranges up to 30'
[/sblock]
[sblock=Racial Traits]
+2 to any one ability - DEX raised
Adaptability
Elf Blood
Elven Immunities
Immunity To Magical Sleep
Keen Senses
Low-Light Vision
Size: Medium
Speed: 30'
Multitalented
- 1st Favoured Class: Ranger
- 2nd Favoured Class: TBD[/sblock]
[sblock=Class Features]
Archery Combat Style
Favoured Enemy: Animal
Track
Wild Empathy (1d20+1)[/sblock]
[sblock=Feats & Traits]
Class Feats:
- Armor Proficiency, Light
- Armor Proficiency, Medium
- Martial Weapon Proficiency
- Shield Proficiency
- Simple Weapon Proficiency

Feats:
1st Level: Point Blank Shot
Half Elf Adaptability: Skill Focus (Perception)
2nd Level: Rapid Shot

Traits:
a) Resilient +1 Fort
b) Ekujae Reflexes - +2 on Init[/sblock]
[sblock=Skills]
Skill Points: 12
Max Ranks: 1/1 ACP: +0
Skills:
Acrobatics +4 = +0 [ranks] +4 [Dex] -0 [ACP]
Appraise +0 = +0 [ranks] +0 [Int]
Bluff +0 = +0 [ranks] +0 [Cha]
Climb +6 = +1 [ranks] +2 [Str] +3[Class Skill] -0 [ACP]
Craft (Untrained) +0 = +0 [ranks] +0 [Int]
Diplomacy +0 = +0 [ranks] +0 [Cha]
Disable Device +10 = +2 [ranks] +4 [Dex] +3[Class Skill] +1 [Trapper Level/2]
Disguise +0 = +0 [ranks] +0 [Cha]
Escape Artist +4 = +0 [ranks] +4 [Dex] -0 [ACP]
Fly +4 = +0 [ranks] +4 [Dex] -0 [ACP]
Handle Animal +4 = +1 [ranks] +0 [Cha] +3[Class Skill]
Heal +2 = +0 [ranks] +2 [Wis]
Intimidate +0 = +0 [ranks] +0 [Cha]
Knowledge (Nature) +5 = +2 [ranks] +0 [Int] +3[Class Skill]
Perception +12 = +2 [ranks] +2 [Wis] +2[RACIAL] +3[Class Skill] +3[Skill Focus (Perception]
Perception (Trapfinding) +13 = +12 [Perception] +1 [Trapper Level/2]
Perform (Untrained) +0 = +0 [ranks] +0 [Cha]
Ride +4 = +0 [ranks] +4 [Dex] -0 [ACP]
Sense Motive +2 = +0 [ranks] +2 [Wis]
Stealth +9 = +2 [ranks] +4 [Dex] +3[Class Skill] -0 [ACP]
Survival +7 = +2 [ranks] +2 [Wis] +3[Class Skill]
Survival (Follow or identify tracks) +8 = +7 [Survival] +1[Track (ranger level/2, min 1)]
Swim +2 = +0 [ranks] +2 [Str] -0 [ACP][/sblock]
[sblock=Equipment]
Code:
Equipment                                Cost   Weight
Arrows (20)                              1        3
Backpack                                 2        2
- Waterskin (Filled)                     1gp    4lbs
- Waterskin (Filled)                     1gp    4lbs
- Rope (Hemp/50 ft.)                     1gp    10lbs
- Acid (Flask)                           10gp   1lbs
- Acid (Flask)                           10gp   1lbs
[s]- Alchemist's Fire (Flask)               20gp   1lbs[/s]
[s]- Alchemist's Fire (Flask)               20gp   1lbs[/s]
[s]- Oil (1 Pint Flask)                     1sp    1lbs[/s]
[s]- Oil (1 Pint Flask)                     1sp    1lbs[/s]
- Oil (1 Pint Flask)                     1sp    1lbs
- Oil (1 Pint Flask)                     1sp    1lbs
- Oil (1 Pint Flask)                     1sp    1lbs
- Oil (1 Pint Flask)                     1sp    1lbs
- Oil (1 Pint Flask)                     1sp    1lbs
- Oil (1 Pint Flask)                     1sp    1lbs
- Oil (1 Pint Flask)                     1sp    1lbs
Dagger                                   2        1
Dagger                                   2        1
Greataxe                                 20       12
Leather                                  10       15
Longbow                                  75       3
Explorer's Outfit                        0        8
Pouch (Belt)                             1        0.5
- Fishhook                               0.1      0
- Flint and Steel                        1        0
- Whetstone                              0.02     1
Equipment Stored in Mine Manager's Cottage
Code:
Equipment                                Cost   Weight
- Bedroll                                1sp    5lbs
- Blanket (Winter)                       5sp    3lbs
- Oil (1 Pint Flask)                     1sp    1lbs
Treasure: 0gp, 0sp, 0cp Gems:
Total weight carried: 65.5 lbs. (Light)
Light: 66, Medium: 133, Heavy: 200
Maximum weight possible: 200 [/sblock]
[sblock=Details]
Size: M
Gender: Male
Age: 20
Height: 5' 8"
Weight: 125 lbs.
Hair Color: Pale Yellow
Eye Color: Violet
Skin Color: Copper
Apperance:
Deamenaor:[/sblock]
[sblock=Background]
It seemed to Galyne that he could use a bow before he could walk. He doesn't remember who gave him his first bow but he has certainly being shooting arrows for as far back as he remembers. His father, Amos, said that this was because of his mother's elven blood. His mother, a full elf called Tylka, just smiled. Regardless by the time Galyne was old enough to help around his parent's farm, he was a quite an accomplished archer. So, while his brother and sisters where helping with the farm work, Galyne was exploring the local woods and fields. This arrangement worked out very well as there was rarely a day when the family did not have fresh meat on the table.

As Galyne reached adulthood, he found himself spending more and more time in the woods and less time on the farm. Meanwhile his brother had become apprenticed to a blacksmith and his two sisters had already married into the local farming community. Amos realised what he had sub-consciously known for a long time. None of his children were interested in taking over his farm.

By a happy coincidence the brewer in Diamond Lake was thinking of retiring just as Amos was considering what to do about the farm. Amos, who had always enjoyed brewing the ale they drank on the farm, had always wanted to do it professionally. So Amos and Tylka sold the farm and took over the brewery.

Galyne is quite happy with this but it does sort of leaves him at a loose end as he no longer has the farm to fall back on. [/sblock][/sblock]
 
Last edited:

ghostcat

First Post
Level Up Place Holder

[sblock=FC Bonus]
1st lvl: +1 HP
2nd lvl: +1 HP[/sblock]
[sblock=Treasure Tracker]
Code:
					GP	SP	CP
Initial Gold				150	0	0
----------------------------------------------------------
Initial Purchases			117	7	2
[url="http://www.enworld.org/forum/5622662-post208.html"]1st Level Treasure[/url]			687	0	0
[url="http://www.enworld.org/forum/5621804-post207.html"]Miscellaneous Equipment Purchase[/url]	61	0	0
==========================================================
Current Funds				659	2	8
[/sblock]
[sblock=Level Updates]Level 2
Class: Ranger - Trapper (favoured)
HP: 24 = (1d10=10) + 1 [FC] + 1 [CON] +12 (Old Total) = 18
BAB: +1 to +2
CMB: +3 to +4
CMD: +17 to +18
Fort: +4 to +5
Reflex: +6 to +7
Class Feature: Ranger Combat Style = Archery, Combat Style Feat = Rapid Shot
Skill Points: +6
Skills: Disable Device(2), Knowledge (Nature)(1), Perception(1), Stealth(1), Survival(1)
[/sblock]
 
Last edited:

jkason

First Post
[sblock=Tac Abor]
[sblock=Game Info]
Race: Human
Class: Rogue
Level: 1
Hero Points: 1
Alignment: Neutral
Languages: Common, Dwarven (Int bonus), Elven (Int bonus), Draconic (Linguistics 1)
Deity:None[/sblock]
[sblock=Abilities]
STR: 10 +0
DEX: 18 +4
CON: 10
INT: 14 +2
WIS: 16 +3
CHA: 10 +0[/sblock]
[sblock=Combat]
HP: 9 = [1d8 + 0] + 1 (favored class bonus)
AC: 17 = 10 + 2 (armor) + 4 (DEX) +1 (Dodge)
AC Touch: 15 = 10 + 4 (DEX) +1 (Dodge)
AC Flatfooted: 12 = 10 + 2 (armor)
INIT: +6 = +4 (DEX) +2 (Reactionary)
BAB: +0 = +0 (Rogue)
CMB: +0 = +0 (STR) + 0 (BAB)
CMD: 14 = 10 + 0 (STR) + 4 (DEX) + 0 (BAB)
Fort: +0 = +0 (base) + 0 (Con)
Reflex: +6 = +2 (base) + 4 (Dex)
Will: +3 = +0 (base) + 3 (Wis)
Speed: 30'
Damage Reduction: N/A
Spell Resistance: N/A[/sblock]
[sblock=Weapon Stats]
EXAMPLE:
Rapier (melee): +4 = +0 (BAB) + 4 (DEX) (finesse weapon)/ DMG = 1d6(P), CRIT 18-20x2
Shortbow (ranged): +4 = +0 (BAB) +4 (DEX) / DMG = 1d6(P), CRIT x3, range 60 ft.
[/sblock]
[sblock=Racial Abilities]
* +2 ability of choice (Dex)
* Bonus feat
* Bonus skill point ea. level
* Choose favored class (Rogue) [/sblock]
[sblock=Class Features]
* Sneak attack +1d6
* Trapfinding (+1/2 rogue level to Perception v. traps and Disable Device)
* Simple weapon proficiency
* Proficiency: hand crossbow, rapier, sap, shortbow, shortsword
* Light armor proficiency[/sblock]
[sblock=Feats & Traits]
Feats:
* Weapon Finesse (Dex instead of Str for melee attack with finesse weapons) (1st level)
* Dodge (+1 AC when not flat-footed) (human bonus)
* Simple weapon proficiency (Rogue)
* Proficiency: hand crossbow, rapier, sap, shortbow, shortsword (Rogue)
* Light armor proficiency (Rogue)

Traits:
a) Mathematical Prodigy (+1 Know: arcana & engineering, latter is a class skill)
b) Reactionary (+2 initiative)[/sblock]

[sblock=Skills]

Skill Points: 11
Max Ranks: 1
ACP: 0

Skill List:
Acrobatics +8 = +1 [ranks] +3 [class skill] +4 [DEX]
Bluff +4 = +1 [ranks] +3 [class skill]
Climb +4 = +1 [ranks] +3 [class skill]
Disable Device +16 = +1 [ranks] +3 [class skill] +4 [DEX] +1 [Trapfinding] +2 [MW tools] +5 [goggles of minute seeing]
Escape Artist +8 = +1 [ranks] +3 [class skill] +4 [DEX]
Knowledge (Dngnrng) +6 = +1 [ranks] +3 [class skill] +2 [INT]
Knowledge (Engnrng) +7 = +1 [ranks] +3 [class skill] +2 [INT] +1 [Mathematical Prodigy]
Linguistics +6 = +1 [ranks] +3 [class skill] +2 [INT]
Perception +7/+8 = +1 [ranks] +3 [class skill] +3 [WIS] +1 [Trapfinding (only vs. traps)]
Sleight of Hand +8 = +1 [ranks] +3 [class skill] +4 [DEX]
Stealth +8 = +1 [ranks] +3 [class skill] +4 [DEX]


[sblock=table format]
Code:
[B]Skill Points:[/B] 11       [B]Max Ranks:[/B] 1
[b]Skills                   Ranks  Mod  Class  Misc  Total[/B]

--Class (+3 bonus)--
Acrobatics.................1....+4....+3..........+8
Bluff......................1....+0....+3..........+4
Climb......................1....+0....+3..........+4
Disable Device.............1....+4....+3.....+1*..+9
Escape Artist..............1....+4....+3..........+8
Know:
    Engineering............1....+2....+3.....+1**.+7
    Dungeoneering..........1....+2....+3..........+6
Linguistics................1....+2....+3..........+6
Perception.................1....+3....+3..........+7 (+8 vs. traps)
Sleight of Hand............1....+4....+3..........+8
Stealth....................1....+4....+3..........+8


*  + 1/2 rogue level (min 1)
** +1 Mathematical Prodigy
[/sblock]
[/sblock]
[sblock=Equipment]

Wealth Roll
Code:
Equipment                    Cost  Weight
--Worn / Carried--
Leather armor        10gp   15lb
Rapier                       20gp    2lb
Shortbow                     30gp    2lb
Arrows(20)                    1gp    3lb
MW Backpack                  50gp    2lb
Signal Whistle                8sp
Explorer's outfit             --     --
Goggles of MS

--In Backpack--
MW Thieves Tools            100gp    1lb
Chalk (5)                     5cp
Flint & Steel                 1gp
Ink (1 oz.)                   8gp 
Inkpen                        1sp 
Parchment (4)                 8sp 
Trail rations (2)             1gp    2lb
Waterskin                     1gp    4lb
Sunrod (2)                    4gp    2lb
Tindertwig (2)                2gp 

Buy in for CLW wand: 187 gp, 5 sp
Treasure: 0pp 32gp 5sp 0cpGems:
Total weight carried: 33lbs
Maximum weight possible:* 38(light) 76(medium) 115(heavy) 230(lift) 575(drag/push)
* MW Backpack: +1 str for figuring carrying capacity[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 17
Height: 5'10"
Weight: 190lb
Hair Color: Green
Eye Color: Black
Skin Color: Olive
Appearance: Tac still sports the acrobat's build he developed in his youth: lean muscle and a light step. After too many nights trying and failing to get out all the mine dust, he's cropped his hair short, but his clothes are still always just a bit disheveled, usually from his rush to get to whatever project currently has his attention.
[sblock=Sketch]
TacInks.jpg
[/sblock]
Demenor: Generally good-natured, Tac is given to lengthy asides on topics that interest him but which he isn't always quick to realize bore others. He's also often distracted when he sees something that gets his engineering gears working. [/sblock]
[sblock=Background]Tac had the life most town children dreamed of, growing up as part of a traveling gypsy circus. He was tumbling before he learned to walk, and walking a rope not long after. Jugglers, contortionists, clowns, trapeze artists, all of them family, all eager to teach the young boy.

But while Tac was a good student, in truth he'd much rather have been measuring the gauge and tension on a rope than walking it; calculating the perfect weight distribution for juggling pins than tossing them. He contented himself playing clan handyman, fixing what needed fixing, dismantling mechanisms whenever possible to see how they were made. And finally, when he was twelve, he convinced his family to let him travel to the engineering guildhall.

As an apprentice, Tac did quite well. His mind's mathematical bent made his coursework a joy rather than a burden. And his acrobatic early life made his hands-on training easier, as--after tight ropes and balance beams--scaffolding was nothing more than another kind of staircase. His ability to act as both an architect and a crewman made Tac ideal for the hands-on work of re-securing the mine in Diamond Lake, shoring it up after a disastrous collapse.[/sblock] [/sblock]
 
Last edited:

jkason

First Post
Tac Abor, tracking

[sblock=FC Bonus]
1st lvl: +1 HP [/sblock]
[sblock=Treasure]SOLD:Thieves' tools (15 gp)
Backpack (1 gp)

BOUGHT:

MW theives' tools: 100 gp
MW Backpack: 50 gp
Buy in for CLW wand: 187 gp, 5 sp

Goggles of Minute Seeing, 360 gp (Loot distribution)

Starting Gold = 160gp
Spent = 111gp 7 sp, 5 cp

Current wealth-
GP: 4
SP: 2
CP: 5
PP: 0
Gems:
[/sblock]
 
Last edited:

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