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Wednesday, 27th October, 2010, 05:19 AM #1
Acolyte (Lvl 2)
Rogues Gallery for Shilsen's Pathfinder Kingmaker Game
We have wrapped up our Guardian Angels campaign and are now into our new Pathfinder Kingmaker game.
We are listing our characters here as they progress and hope everyone will enjoy the new story hour if/when Shil starts that (most likely after he is done putting up the final Guardian Angels story hour).
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Wednesday, 27th October, 2010, 05:20 AM #2
Acolyte (Lvl 2)
Rogue 1 Wizard 4 (Spec: Transmutation, Banned: Enchant/Evoc)
True Neutral (though slanted towards good)
Con 11/12 (Transmutation Wizard bonus)
Int 19/21 (Headband of Vast Intelligence +2, though used as a ring)
Base Atk +2; CMB +2; CMD 15
AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
HP 41 (1d8+4d6+5) - Since we have no healer in the group we get max HP
Spd 30 ft.
Melee Shortsword +2 (1d6/19-20/x2)
Touch Attack +2 (As Spell/20/x2)
Unarmed Strike +2 (1d3/20/x2)
Ranged +1 Longbow, Composite (Str +0) +6 (1d8+1/20/x3)
Ranged Touch Attack +5 (As Spell/20/x2)
Special Attacks Sneak Attack +1d6
Wizard Spells Known (CL 5):
(3/day) Scare (DC 17), Belker Claws, Curse of Impending Blades, Snake's Swiftness
(5/day) Enlarge Person (DC 16), Mage Armor, Ray of Enfeeblement (DC 16), Orb of Acid, Lesser, Spirit Worm (DC 16), Vanish
(at will) Detect Magic, Acid Splash, Message, Read Magic
Telekinetic Fist (8/day) (Sp)
Point Blank Shot
Elven Weapon Proficiencies
Rogue Weapon Proficiencies
Wizard Weapon Proficiencies
Traits Brigand, Magical Knack: Wizard
Disable Device +12
Escape Artist +7
Knowledge: Arcana +11
Knowledge: Dungeoneering +9
Knowledge: History +9
Knowledge: Nature +9
Knowledge: Nobility +9
Knowledge: Religion +9
Knowledge: The Planes +9
Sense Motive +5
Sleight of Hand +11
Use Magic Device +8
Languages Celestial, Common, Draconic, Elven, Gnoll, Orc, Sylvan
SQ Bonded Object: Ring (1/day) (Sp)
Stag's Helm, , Transmutation, Trapfinding +1
+1 Longbow, Composite (Str +0)
+1 Bane Arrows (6)
Bracers of Armor, +1
Cloak of Resistance, +1
Elemental Gem, Earth
Headband of Vast Intelligence, +2: Sleight of Hand
Pearl of Power, 1st Level
Potion of Cure Light Wounds
Potion of Cure Moderate Wounds (2)
Robe of Bones
Wand of Burning Hands
Wand of Cure Light Wounds
Wand of Magic Missile
Bonded Object: Ring (1/day)
Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Last edited by Furby076; Wednesday, 27th October, 2010 at 05:32 AM.
Friday, 10th December, 2010, 11:29 PM #3
Gallant (Lvl 3)
Looking forward to this one, Avi. Hope you guys are having fun :-)
D&D, frankly, is the most fun when you get your ass handed to you but you still manage to find away to come out on top of the pile of corpses, looking like a typical Conan novel cover. - joachim