Rogues Gallery for Shilsen's Pathfinder Kingmaker Game

Furby076

First Post
Hello All,
We have wrapped up our Guardian Angels campaign and are now into our new Pathfinder Kingmaker game.

We are listing our characters here as they progress and hope everyone will enjoy the new story hour if/when Shil starts that (most likely after he is done putting up the final Guardian Angels story hour).

Regards
 

log in or register to remove this ad

Furby076

First Post
Leonis

Leonis
Male Elf
Rogue 1 Wizard 4 (Spec: Transmutation, Banned: Enchant/Evoc)
True Neutral (though slanted towards good)

Init +7

--------------------
Str 10
Dex 16
Con 11/12 (Transmutation Wizard bonus)
Int 19/21 (Headband of Vast Intelligence +2, though used as a ring)
Wis 12
Cha 10
Base Atk +2; CMB +2; CMD 15
AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
HP 41 (1d8+4d6+5) - Since we have no healer in the group we get max HP
Fort +3
Ref +7
Will +8

--------------------
Spd 30 ft.
Melee Shortsword +2 (1d6/19-20/x2)
Touch Attack +2 (As Spell/20/x2)
Unarmed Strike +2 (1d3/20/x2)
Ranged +1 Longbow, Composite (Str +0) +6 (1d8+1/20/x3)
Ranged Touch Attack +5 (As Spell/20/x2)

Special Attacks Sneak Attack +1d6

Wizard Spells Known (CL 5):
Lvl 2:
(3/day) Scare (DC 17), Belker Claws, Curse of Impending Blades, Snake's Swiftness
Lvl 1:
(5/day) Enlarge Person (DC 16), Mage Armor, Ray of Enfeeblement (DC 16), Orb of Acid, Lesser, Spirit Worm (DC 16), Vanish
Lvl 0:
(at will) Detect Magic, Acid Splash, Message, Read Magic

Telekinetic Fist (8/day) (Sp)
--------------------

Feats
Improved Initiative
Point Blank Shot
Precise Shot
Scribe Scroll
Elven Weapon Proficiencies
Rogue Weapon Proficiencies
Wizard Weapon Proficiencies

Traits Brigand, Magical Knack: Wizard

Skills
Acrobatics +7
Diplomacy +4
Disable Device +12
Escape Artist +7
Knowledge: Arcana +11
Knowledge: Dungeoneering +9
Knowledge: History +9
Knowledge: Nature +9
Knowledge: Nobility +9
Knowledge: Religion +9
Knowledge: The Planes +9
Perception +13
Sense Motive +5
Sleight of Hand +11
Spellcraft +13
Stealth +11
Use Magic Device +8

Languages Celestial, Common, Draconic, Elven, Gnoll, Orc, Sylvan

SQ Bonded Object: Ring (1/day) (Sp)
Stag's Helm, , Transmutation, Trapfinding +1
+1 Longbow, Composite (Str +0)
Shortsword
+1 Bane Arrows (6)
Bracers of Armor, +1
Cloak of Resistance, +1
Elemental Gem, Earth
Headband of Vast Intelligence, +2: Sleight of Hand
Pearl of Power, 1st Level
Potion of Cure Light Wounds
Potion of Cure Moderate Wounds (2)
Robe of Bones
Wand of Burning Hands
Wand of Cure Light Wounds
Wand of Magic Missile
--------------------
Bonded Object: Ring (1/day)
Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Evocation You must spend 2 slots to cast spells from the Evocation school.
 
Last edited:


Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top