The misbegotten waif thread a/k/a The Fray V2 - Page 228

1. Originally Posted by Walking Dad
Sample (4d4):
Only if all 4 dice show a 1 you can get a 4.
Only if all 4 dice show a 4 you can get a 16.

Now look at all the possible combinations to get a 8 or 10...

You can fake a d13 without bell curve by rolling a d20, subtract 7 and have a min roll of 8 on the ENWorld roller. No multiple dice, no bell curve. But another die for high or low works.

BTW, d30: d10 and d6 [d6 for a low (1-10) 1-2, med (11-20) 3-4, and high (21-30) on 5-6).

(1-2 add 0 to the d10, 3-4 add 10, 5-6 add 20. Every possible number can only rolled by one combination)
Correct! Except that exactly TWOcombinations yield every number from 1 to 30.

Originally Posted by Scott DeWar
see?SEE!? i told ya, but you just wouldn't listen. harumph.

2. On can argue that every die roll made with non-precision dice yields a bell curve as a result of slight variations to each surface of the die and weight distribution caused by pipping.

Same thing can be said about dice rolls that are made on psuedo random number generators (ie any die roll based on a programming language's random function).

3. How are the ENWorld built-in dice programmed?

4. Most likely using perl, php, of java-script. What that means is that if you reset tje server to the date that the roller was integrated and start rolling dice the rolls you get after the server set should be similar to the rolls that are currently in the log assuming they are made at the "same time." This is assuming that the random seed would be the same for each roll (which would not be the case for true random generators).

5. So are you saying that we shouldn't trust the ENWorld dice roller? Are you a closet anarchist who is fomenting unrest and sowing seeds of mutiny anong the masses?

6. I would suggest using IC. Perfectly linkable, you can roll before posting and the no-standard dice are no problem...
The roller here is nice, but this is a hobby game, so I'm not terribly concerned about dice cheating.

7. Originally Posted by Leif
So are you saying that we shouldn't trust the ENWorld dice roller? Are you a closet anarchist who is fomenting unrest and sowing seeds of mutiny anong the masses?
I am a anarchist; however, I am not suggesting that you should abandon the ENWorld die roller. Instead, I am suggesting that there is a possibility that the results it creates are not truly random since it is based on algorithm.

If I am correct about ENW having a psuedo random number generator, then you would not notice the lack of true randomness unless certain circumstances occur.

8. Originally Posted by Relique du Madde
I am an anarchist; however, I am not suggesting that you should abandon the ENWorld die roller. Instead, I am suggesting that there is a possibility that the results it creates are not truly random since it is based on an algorithm.

If I am correct about ENW having a pseudo random number generator, then you would not notice the lack of true randomness unless certain circumstances occur.

Ok Mr. Anarchist, help me with my thread necromantic resurrection rebellion!

9. Originally Posted by Walking Dad
I would suggest using IC. Perfectly linkable, you can roll before posting and the no-standard dice are no problem...
The roller here is nice, but this is a hobby game, so I'm not terribly concerned about dice cheating.
Oh, yeah, I forgot what we were talking about. Yeah, just linking IC seems to be the solution for playing DCCRPG here. I've now received my first pdf from Brave Halfling from their kickstarter deal. It's a level-zero module for DCCRPG.
*rubbing hands together gleefully*

Originally Posted by Relique du Madde
I am a anarchist

Originally Posted by Scott DeWar
Ok Mr. Anarchist, help me with my thread necromantic resurrection rebellion!
Pshaw!

10. Originally Posted by Walking Dad
The roller here is nice, but this is a hobby game, so I'm not terribly concerned about dice cheating.
What he said!