Adventure: Protection (Mal Malenkirk)

Mal Malenkirk

First Post
[sblock=Renau1g]Thanks, but THB already volunteered to judge this.

I hardly reviewed all of mY PCs, just a handful in a hsort burst. I should probably do some more.
[/sblock]

On the southern roof, the archer quickly hustles after Aedan only to fall in an ambush. Aedan springs on him and stabs him in the gut! The archer looks at the wound in disbelief... but does not fall! Grunting in pain, he draws his short sword and slash in a wide arc that catch Aedan and send hims to the floor, bleeding.

The other archers are less efficient though enough inflicts a grazing wound on Lenard.

But the boss takes charge. He sends Halcyon to the ground though the paladin avoid death thanks to Dante's magic shields. The hobgoblin then narrowly misses crushing warforged's skull like a can of melon, again thanks to Dante.

-''All right, this it. I don't know how you do it, but you have pissed me off for the last time, you toothpick!'' growls the Hobgoblin to Dante.

He then charges past Halcyon who can't do much to stop him on his back. The boss' chain slashes in the air, wraps around Dante and he uses it to slam the swordmage on his spike covered armor. Dante gasps in pain and falls unconscious to the floor.


[sblock=Actions]
Flaming Sphere (1d4+5=8)

Archer South MOves and provokes OA from Aedan:
OA (Basic Attack) vs Acrher (1d20+4+2=23, 1d4+2d6=5)

Ah! Wow. One HP left. (PS, I assumed a normal dagger since you are not proficient in Parrying dagger).

The archer draws a Shortsword
Archer - Short Sword vs Aedan (1d20+5=18, 1d6+4=5)

Other archers
Archers 1:Lenard 2:Mikara (1d20+7=19, 1d10+4=5, 1d20+7=8, 1d10+4=14) hits lenard

Boss vs Halcyon
Standard:
Chain Trip vs Halcyon Ref (1d20+6-2=16, 1d6+4-6=0) Hit for 0, Halcyon is prone
Minor (This attack requires a prone target):
Jackboot Stomp vs Halcyon AC (1d20+6+2-2=17, 1d6+4=7) miss
Move: TPL
Causes an OA from Halcyon
Halcyon (-2 prone) OA vs Boss (1d20+7-2=10, 1d10+4=11) miss
AP:
Chain Yank vs Dante (Extra 1D6 because adjacent) (1d20+8=23, 1d10+4+1d6=13)
Recharge Whirlwind =5+ (1d6=1)
[/sblock]

GM: Status High light: Aedan and Dante are dying (Aedan still has second wind), Halcyon is Prone.


[sblock=S&S]
Big Boss: 110/185 1 AP spent
Swordman Q25: 9/40 cursed (Art)
Archer F22: 8/32 cursed (Art.)
Archer K22: 3/32
Archer South: 1/32

Aedan: 0/27 AP spent (dying)
Artemis Hark: 9/24 -1H
Dante: -4/27 +2 def SW&AP used, dying
Gilgamesh: 22/26 -1H +2 defenses TENT, SW spent
Halcyon: 4 /29 AP&SW spent
Lenard: 9/28 Ap spent
Mercurial: 12/24 -2H, AP&SW spent
Mikara: 3/39, AP spent, Hidden
Owen: 7/28 AP&SW spent, +2 def
Queen: 20/30 WS
Sound of Stone: 5/24 AP&SW spent

Gang Leader (Sinruth, Hobgoblin)
Perception 13
HP 185; Bloodied 92
AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12
OA: Chain Trip (standard; requires spiked chain, at-will) Weapon
reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone.
Phalanx Soldier
Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.

Archers
Perception 21
HP 32; Bloodied 16
AC 15; Fortitude 11, Reflex 13, Will 12
OA: Short Sword (if drawn)
+5 vs AC; 1d6+4 damage.
[/sblock]
 

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Dekana

Explorer
Lenard clutches his arrow-scratch briefly. Things are looking grim: his allies are falling like flies to the large brigand, and the archers continue shooting from the rooftops. Time for Lenard to prove his worth!

"You think you have the upper hand, but your fate has already been determined. Back to oblivion with you!" Simultaneous to his proclamation, the blonde wizard conjures another searingly-bright display of colors inside the minds of the hobgoblin and one of the archers. The archer drops to his knees, his mind overwhelmed. The leader is driven backwards by the onslaught to the Flaming Sphere.

OOC: Warning: Any creature that starts their turn adjacent to the flaming sphere in P19 takes 1d4+5 damage, including allies.

[sblock=Lenard stat block/actions][sblock=actions]Standard: Beguiling Strands...
crits Big Boss for 5 damage and he is pushed to O20.
hits Archer (K22) at Will 24 for 5 damage, knocking him out. No push.

Move: Lenard walks to P24.

Minor: Sustain Flaming Sphere.[/sblock]PC:Lenard (Dekana) - L4W Wiki- Male Human Mage 1
Passive Perception: 12, Passive Insight: 12
AC:15, Fort:12, Reflex:16, Will:15 -- Speed:6
HP:8/28, Bloodied:14, Surge Value:7, Surges left:7/7
Initiative +0
Action Points: 0

Conditions
Bloodied

Powers
Arc Lightning, Beguiling Strands, Hypnotism, Light, Magic Missile, Prestidigitation
Conduit of Ice, Second Wind, Suggestion
Flaming Sphere

[sblock=spellbook]
Conduit of Ice, Illusory Obstacles
Flaming Sphere, Sleep[/sblock][/sblock]
 
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Mal Malenkirk

First Post
GM: Nice turn by Lenard and I figured a quick update was in order. Everyone up but Lenard.


[sblock=S&S]
Big Boss: 105/185 1 AP spent
Archer F22: 8/32 cursed (Art.)
Archer South: 1/32

Aedan: 0/27 AP spent (dying)
Artemis Hark: 9/24 -1H
Dante: -4/27 +2 def SW&AP used, dying
Gilgamesh: 22/26 -1H +2 defenses TENT, SW spent
Halcyon: 4 /29 AP&SW spent
Lenard: 9/28 Ap spent
Mercurial: 12/24 -2H, AP&SW spent
Mikara: 3/39, AP spent, Hidden
Owen: 7/28 AP&SW spent, +2 def
Queen: 20/30 WS
Sound of Stone: 5/24 AP&SW spent

Gang Leader (Sinruth, Hobgoblin)
Perception 13
HP 185; Bloodied 92
AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12
OA: Chain Trip (standard; requires spiked chain, at-will) Weapon
reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone.
Phalanx Soldier
Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.

Archers
Perception 21
HP 32; Bloodied 16
AC 15; Fortitude 11, Reflex 13, Will 12
OA: Short Sword (if drawn)
+5 vs AC; 1d6+4 damage.
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Fyrm

First Post
Thanks for the breathing room. the now golden scaled dragonborn roars. He then walks over to Dante, and works to at least stop the bleeding.
OOC: Actions:
Free: thanks for the room. It saves me a turn for this.
Minor: changeling disguise
Move: walk to O26
Standard: stabilize Dante
 

H.M.Gimlord

Explorer
Mikara peeks around the corner, and in what must be the most dazzling display of inept archery, manages to miss two sitting ducks one right after the other.

"D@#%!"

The curse is audible to just about anyone within earshot of a giant, reverberating off the walls and rooftops.[sblock=Actions]Move: to B29
Minor: Make last northern archer Hunter's Quarry
Standard: Twin Strike
Target1: Last Northern Archer
Attack2: 1d20+11+2(CA)=14 vs. AC Miss
Target2: Last Southern Archer T22?
Attack2: 1d20+11+2(CA)=18 vs. AC+5 Miss
[/sblock]
OOC: Mal: Not like it matters, but Mikara moved to A29. Just thought I'd point it out.
OOC: [MENTION=82643]CaBaNa[/MENTION]: Can you take out the archer at F22? He's going to be real pain to Mik and all her 3 HP.
 
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FourMonos

First Post
[sblock=archer position] I didn't think he was superior cover when he was at the edge of the building (as he is now). I thought he only had partial cover there. I'll wait to see what Mal says My bad, I didn't see the changed aim to the southern archer on first glance. [/sblock]
 
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CaBaNa

First Post
Let's finish this. Smiles the human to the elf, Gil claps his hands and amplifies the sound as he rounds the corner. Catching site of the fire and Sinruth looming over Halcyon, Gil unleashed the blast in their general direction.

The sound waves pulsed in the air, undulating visibly and oscillating audibly, wrapping themselves around Halcyon before collapsing on a single point in front of the paladin. A sonic burst tossed Sinruth through the air, away from Halcyon but still near the fireball conjured by Lenard.

Good show, keep it up and justice can win yet!

[sblock=OOC]

EDIT: SORRY HMG! Didn't see your post before I rolled...


Move to I27

Standard Thundering Armor, Close burst 10 targets Halcyon in P22.

Effect: Halcyon gains a +1 power bonus to AC until the end of Dante Mephisto Gilgamesh's next turn.

Secondary target Sinruth,
CRIT vs Fort
14 thunder damage, and Sinruth is pushed to O19
Also Sinruth takes an additional 4 psychic damage in crit dice


[/sblock]
 

Aidan Reed

First Post
OOC: Okay, just to see if I get it right: I am unconsious, grant combat advantage, take a -5 penalty to defenses, can't take any actions and have to make death saving throws, right?

Aaaargh, stupid archer has 1 HP left >_<
 

Mal Malenkirk

First Post
GM: Owen, Dante, Halcyon, Artemis Hark and Queen are up.

Aedan is Dying (no failed save), Dante can't act unless healed and Halcyon is prone.


[sblock=S&S]
Big Boss: 87/185 1 AP spent
Archer F22: 8/32 cursed (Art.)
Archer South: 1/32

Aedan: 0/27 AP spent (dying)
Artemis Hark: 9/24 -1H
Dante: -4/27 +2 def SW&AP used, stabilized
Gilgamesh: 22/26 -1H +2 defenses TENT, SW spent
Halcyon: 4 /29 AP&SW spent, prone
Lenard: 9/28 Ap spent, +1 AC
Mercurial: 12/24 -2H, AP&SW spent
Mikara: 3/39, AP spent, Hidden
Owen: 7/28 AP&SW spent, +2 def
Queen: 20/30 WS
Sound of Stone: 5/24 AP&SW spent

Gang Leader (Sinruth, Hobgoblin)
Perception 13
HP 185; Bloodied 92
AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12
OA: Chain Trip (standard; requires spiked chain, at-will) Weapon
reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone.
Phalanx Soldier
Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.

Archers
Perception 21
HP 32; Bloodied 16
AC 15; Fortitude 11, Reflex 13, Will 12
OA: Short Sword (if drawn)
+5 vs AC; 1d6+4 damage.
[/sblock]
 

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