D&D 4th Edition Adventure: Protection (Mal Malenkirk) - Page 24





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  1. #231
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    Myrmidon (Lvl 10)



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    Ý Ignore Mal Malenkirk
    Renau1g
    Thanks, but THB already volunteered to judge this.

    I hardly reviewed all of mY PCs, just a handful in a hsort burst. I should probably do some more.


    On the southern roof, the archer quickly hustles after Aedan only to fall in an ambush. Aedan springs on him and stabs him in the gut! The archer looks at the wound in disbelief... but does not fall! Grunting in pain, he draws his short sword and slash in a wide arc that catch Aedan and send hims to the floor, bleeding.

    The other archers are less efficient though enough inflicts a grazing wound on Lenard.

    But the boss takes charge. He sends Halcyon to the ground though the paladin avoid death thanks to Dante's magic shields. The hobgoblin then narrowly misses crushing warforged's skull like a can of melon, again thanks to Dante.

    -''All right, this it. I don't know how you do it, but you have pissed me off for the last time, you toothpick!'' growls the Hobgoblin to Dante.

    He then charges past Halcyon who can't do much to stop him on his back. The boss' chain slashes in the air, wraps around Dante and he uses it to slam the swordmage on his spike covered armor. Dante gasps in pain and falls unconscious to the floor.


    Actions

    Flaming Sphere (1d4+5=8)

    Archer South MOves and provokes OA from Aedan:
    OA (Basic Attack) vs Acrher (1d20+4+2=23, 1d4+2d6=5)

    Ah! Wow. One HP left. (PS, I assumed a normal dagger since you are not proficient in Parrying dagger).

    The archer draws a Shortsword
    Archer - Short Sword vs Aedan (1d20+5=18, 1d6+4=5)

    Other archers
    Archers 1:Lenard 2:Mikara (1d20+7=19, 1d10+4=5, 1d20+7=8, 1d10+4=14) hits lenard

    Boss vs Halcyon
    Standard:
    Chain Trip vs Halcyon Ref (1d20+6-2=16, 1d6+4-6=0) Hit for 0, Halcyon is prone
    Minor (This attack requires a prone target):
    Jackboot Stomp vs Halcyon AC (1d20+6+2-2=17, 1d6+4=7) miss
    Move: TPL
    Causes an OA from Halcyon
    Halcyon (-2 prone) OA vs Boss (1d20+7-2=10, 1d10+4=11) miss
    AP:
    Chain Yank vs Dante (Extra 1D6 because adjacent) (1d20+8=23, 1d10+4+1d6=13)
    Recharge Whirlwind =5+ (1d6=1)


    GM: Status High light: Aedan and Dante are dying (Aedan still has second wind), Halcyon is Prone.


    S&S

    Big Boss: 110/185 1 AP spent
    Swordman Q25: 9/40 cursed (Art)
    Archer F22: 8/32 cursed (Art.)
    Archer K22: 3/32
    Archer South: 1/32

    Aedan: 0/27 AP spent (dying)
    Artemis Hark: 9/24 -1H
    Dante: -4/27 +2 def SW&AP used, dying
    Gilgamesh: 22/26 -1H +2 defenses TENT, SW spent
    Halcyon: 4 /29 AP&SW spent
    Lenard: 9/28 Ap spent
    Mercurial: 12/24 -2H, AP&SW spent
    Mikara: 3/39, AP spent, Hidden
    Owen: 7/28 AP&SW spent, +2 def
    Queen: 20/30 WS
    Sound of Stone: 5/24 AP&SW spent

    Gang Leader (Sinruth, Hobgoblin)
    Perception 13
    HP 185; Bloodied 92
    AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12
    OA: Chain Trip (standard; requires spiked chain, at-will) Weapon
    reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone.
    Phalanx Soldier
    Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.

    Archers
    Perception 21
    HP 32; Bloodied 16
    AC 15; Fortitude 11, Reflex 13, Will 12
    OA: Short Sword (if drawn)
    +5 vs AC; 1d6+4 damage.
    Attached Thumbnails Attached Thumbnails Round7-1.jpg  
    Last edited by Mal Malenkirk; Wednesday, 24th November, 2010 at 09:56 PM.

 

  • #232
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    Scout (Lvl 6)

    Dekana's Avatar

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    Ý Ignore Dekana
    Lenard clutches his arrow-scratch briefly. Things are looking grim: his allies are falling like flies to the large brigand, and the archers continue shooting from the rooftops. Time for Lenard to prove his worth!

    "You think you have the upper hand, but your fate has already been determined. Back to oblivion with you!" Simultaneous to his proclamation, the blonde wizard conjures another searingly-bright display of colors inside the minds of the hobgoblin and one of the archers. The archer drops to his knees, his mind overwhelmed. The leader is driven backwards by the onslaught to the Flaming Sphere.

    OOC: Warning: Any creature that starts their turn adjacent to the flaming sphere in P19 takes 1d4+5 damage, including allies.

    Lenard stat block/actions
    actions
    Standard: Beguiling Strands...
    crits Big Boss for 5 damage and he is pushed to O20.
    hits Archer (K22) at Will 24 for 5 damage, knocking him out. No push.

    Move: Lenard walks to P24.

    Minor: Sustain Flaming Sphere.
    PC:Lenard (Dekana) - L4W Wiki- Male Human Mage 1
    Passive Perception: 12, Passive Insight: 12
    AC:15, Fort:12, Reflex:16, Will:15 -- Speed:6
    HP:8/28, Bloodied:14, Surge Value:7, Surges left:7/7
    Initiative +0
    Action Points: 0

    Conditions
    Bloodied

    Powers
    Arc Lightning, Beguiling Strands, Hypnotism, Light, Magic Missile, Prestidigitation
    Conduit of Ice, Second Wind, Suggestion
    Flaming Sphere

    spellbook

    Conduit of Ice, Illusory Obstacles
    Flaming Sphere, Sleep
    Last edited by Dekana; Wednesday, 24th November, 2010 at 11:52 PM.
    close the world, .txEn eht nepo

  • #233
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    Myrmidon (Lvl 10)



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    Ý Ignore Mal Malenkirk
    GM: Nice turn by Lenard and I figured a quick update was in order. Everyone up but Lenard.


    S&S

    Big Boss: 105/185 1 AP spent
    Archer F22: 8/32 cursed (Art.)
    Archer South: 1/32

    Aedan: 0/27 AP spent (dying)
    Artemis Hark: 9/24 -1H
    Dante: -4/27 +2 def SW&AP used, dying
    Gilgamesh: 22/26 -1H +2 defenses TENT, SW spent
    Halcyon: 4 /29 AP&SW spent
    Lenard: 9/28 Ap spent
    Mercurial: 12/24 -2H, AP&SW spent
    Mikara: 3/39, AP spent, Hidden
    Owen: 7/28 AP&SW spent, +2 def
    Queen: 20/30 WS
    Sound of Stone: 5/24 AP&SW spent

    Gang Leader (Sinruth, Hobgoblin)
    Perception 13
    HP 185; Bloodied 92
    AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12
    OA: Chain Trip (standard; requires spiked chain, at-will) Weapon
    reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone.
    Phalanx Soldier
    Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.

    Archers
    Perception 21
    HP 32; Bloodied 16
    AC 15; Fortitude 11, Reflex 13, Will 12
    OA: Short Sword (if drawn)
    +5 vs AC; 1d6+4 damage.
    Attached Thumbnails Attached Thumbnails Round7-2.jpg  

  • #234
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    Cutpurse (Lvl 5)



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    Ý Ignore rb780nm
    Sound of Snaps off a quick shot with his sling at the Archer to the north, which plinks loudly but ineffecutally off his armor.



    He then turns and runs towards the wall and attempts to climb, but he looses his handhold and slides to the ground.


  • #235
    Thanks for the breathing room. the now golden scaled dragonborn roars. He then walks over to Dante, and works to at least stop the bleeding.
    OOC: Actions:
    Free: thanks for the room. It saves me a turn for this.
    Minor: changeling disguise
    Move: walk to O26
    Standard: stabilize Dante

  • #236
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    Thaumaturgist (Lvl 9)

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    Ý Ignore H.M.Gimlord
    Mikara peeks around the corner, and in what must be the most dazzling display of inept archery, manages to miss two sitting ducks one right after the other.

    "D@#%!"

    The curse is audible to just about anyone within earshot of a giant, reverberating off the walls and rooftops.
    OOC: Mal: Not like it matters, but Mikara moved to A29. Just thought I'd point it out.
    OOC: @CaBaNa : Can you take out the archer at F22? He's going to be real pain to Mik and all her 3 HP.
    Last edited by H.M.Gimlord; Thursday, 25th November, 2010 at 02:32 AM.
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

  • #237
    archer position
    I didn't think he was superior cover when he was at the edge of the building (as he is now). I thought he only had partial cover there. I'll wait to see what Mal says My bad, I didn't see the changed aim to the southern archer on first glance.
    Last edited by FourMonos; Thursday, 25th November, 2010 at 02:41 AM.

  • #238
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    Waghalter (Lvl 7)

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    Ý Ignore CaBaNa
    Let's finish this. Smiles the human to the elf, Gil claps his hands and amplifies the sound as he rounds the corner. Catching site of the fire and Sinruth looming over Halcyon, Gil unleashed the blast in their general direction.

    The sound waves pulsed in the air, undulating visibly and oscillating audibly, wrapping themselves around Halcyon before collapsing on a single point in front of the paladin. A sonic burst tossed Sinruth through the air, away from Halcyon but still near the fireball conjured by Lenard.

    Good show, keep it up and justice can win yet!

    OOC


    EDIT: SORRY HMG! Didn't see your post before I rolled...


    Move to I27

    Standard Thundering Armor, Close burst 10 targets Halcyon in P22.

    Effect: Halcyon gains a +1 power bonus to AC until the end of Dante Mephisto Gilgamesh's next turn.

    Secondary target Sinruth,
    CRIT vs Fort
    14 thunder damage, and Sinruth is pushed to O19
    Also Sinruth takes an additional 4 psychic damage in crit dice


    MAGIC!

  • #239
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    Ý Ignore Aidan Reed
    OOC: Okay, just to see if I get it right: I am unconsious, grant combat advantage, take a -5 penalty to defenses, can't take any actions and have to make death saving throws, right?

    Aaaargh, stupid archer has 1 HP left >_<
    L4W: http://l4w.wikia.com/wiki/PC:Aedan_(Aidan_Reed)

  • #240
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    Myrmidon (Lvl 10)



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    Ý Ignore Mal Malenkirk
    GM: Owen, Dante, Halcyon, Artemis Hark and Queen are up.

    Aedan is Dying (no failed save), Dante can't act unless healed and Halcyon is prone.


    S&S

    Big Boss: 87/185 1 AP spent
    Archer F22: 8/32 cursed (Art.)
    Archer South: 1/32

    Aedan: 0/27 AP spent (dying)
    Artemis Hark: 9/24 -1H
    Dante: -4/27 +2 def SW&AP used, stabilized
    Gilgamesh: 22/26 -1H +2 defenses TENT, SW spent
    Halcyon: 4 /29 AP&SW spent, prone
    Lenard: 9/28 Ap spent, +1 AC
    Mercurial: 12/24 -2H, AP&SW spent
    Mikara: 3/39, AP spent, Hidden
    Owen: 7/28 AP&SW spent, +2 def
    Queen: 20/30 WS
    Sound of Stone: 5/24 AP&SW spent

    Gang Leader (Sinruth, Hobgoblin)
    Perception 13
    HP 185; Bloodied 92
    AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12
    OA: Chain Trip (standard; requires spiked chain, at-will) Weapon
    reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone.
    Phalanx Soldier
    Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.

    Archers
    Perception 21
    HP 32; Bloodied 16
    AC 15; Fortitude 11, Reflex 13, Will 12
    OA: Short Sword (if drawn)
    +5 vs AC; 1d6+4 damage.
    Attached Thumbnails Attached Thumbnails Round7-3.jpg  

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