D&D 4th Edition Adventure: Protection (Mal Malenkirk) - Page 29





  1. #281
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    Ý Ignore rb780nm
    Looking at the corpses, Sound of Stone twitches his antennae in disgust. "This flesh all rotten. These preythings do not look after themselves like the prey things of my home. But we can still make use of them, as warnings to others who would disturb the peace of our oasis here."

    He grabs his rope and wraps a length around Sinruth's neck. The other end he quickly lobs over the tavern's shingle. With a quick yank, the tavern has a new, three-dimensional sign.

    "Now we call this the Hanged Hob, and friend Sam will be safe from his kind."

 

  • #282
    Quote Originally Posted by hafrogman View Post
    "Can someone help me with Lenard?"
    I got it.
    Also, could I get a hand getting onto thus roof. I'm worried about our friend who went up earlier. I can't hear him.
    Last edited by Fyrm; Tuesday, 30th November, 2010 at 02:13 PM.

  • #283
    Quote Originally Posted by rb780nm View Post
    OOC: Not sure of the DC
    OOC: I'd think 20, Seeing as it's a brick wall, and that's the example given for a DC 20 climb check.

    Quote Originally Posted by FourMonos View Post
    "Will someone check on the bartender please?"
    Got it.

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    Ý Ignore kristoaster
    OOC: So... do I need to wait for healing or is Dante back up? I've seen this played different ways by different DMs. What happens now?

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    Ý Ignore Mal Malenkirk
    GM: DC to climb was 16.

    Congrat on your victory.


    The Hobgoblin stares incredulously at the arrow sticking from his chair and collapses to the floor.

    -''Thanks the gods!'' exclaims the bartender, as he comes out from the alley he dove in when things started to get out of hand. ''You guys will never have to pay for booze again, I tell you what!''

    Citizens of Daunton gather around and cheers.

    -''Oooh, you saved Bob!'' exclaims a little girl.

    Really? Bob?

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    Ý Ignore rb780nm
    Now that Sound of Stone is up on the roof, he dashes over to Aedan and tries to see to his injuries.
    OOC:
    heal check (1d20+2=20)
    That should do it... I know I'm playing fast and loose with time at the moment, but the fight is over and Aedan has a couple of saves left.

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    Ý Ignore Mal Malenkirk
    GM: XP

    9 Vicious Dogs: 279xp
    Gang Leader: 625xp
    Wyrmling: 350XP
    10 Grunts: 380XP
    4 Archers: 500XP
    3 Fire Elemental: 300XP
    3 Water Elemental: 300XP
    4 Watchmen: 500XP

    I'll provide a link to DDI for each monster if required.

    There were some more elementals and grunts on the map at some point but where removed when Yishim Left.

    Total: 3234

    Minor Quest: Save the bartender, Level 5 (encounter level) : 250XP multiplied by 3 (because you were 12, the size of 3 party!) for 750XP total.

    3234+750=3984

    3984 * 2 / 11 = 724XP each

    Time XP: 1 month

    Total:

    Owen, Sound of Stone, Dante, Lenard, Halcyon, Mercurial, Artemis, Queen and Aedan get 891xp each

    Gilgamesh gets 933XP

    Mikara gets 974XP

  • #288
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    Ý Ignore H.M.Gimlord
    Quote Originally Posted by kristoaster View Post
    OOC: So... do I need to wait for healing or is Dante back up? I've seen this played different ways by different DMs. What happens now?
    OOC: If a healing check passes a DC 15, then the target no longer needs to save vs. death unless it is damaged further, and is considered at 0 HP. If the healing check rolls a natural 20, then the target gets to spend a healing surge. Regardless of the HP to which the target has been reduced, the target is resotred to zero, and then the healing surge value is added after that.

    At any time (whether a heal check has been made or not) a PC can use a healing power (i.e.: healing word, inspiring word, curative admixture, etc...) to allow a dying character to spend a healing surge. Doing so restores the target to 0 and then adds the surge and healing effects after that.

    Clear as mud?
    Quote Originally Posted by Mal Malenkirk View Post
    Really? Bob?
    OOC: I thought it was Sam.
    Last edited by H.M.Gimlord; Wednesday, 1st December, 2010 at 03:46 AM.
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

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    Ý Ignore rb780nm
    Despite his severe wounds and alien aspect, Sound of Stone seems stronger that ever...

    OOC: Level Up! Woot!

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    Ý Ignore Mal Malenkirk
    Rummaging through the battle field, the defenders of Hange Man find a lot of interesting loot.

    GM: Treasures

    For level 1s, the target is roughly 680gp worth of treasure for about 90% of level 1 (a little less, but I wanted the option of giving level 3 items).

    Owen: Bestial Hide Armor +1

    Sound of Stone: Ki Spear +1

    Halcyon: Amulet of resolution +1 and 140gp

    Aedan: Boots of Stealth

    Lenard: Robe of Avoidance +1

    Dante: Agegis Blade +1 (great sword)

    Queen: Fell Beast totem +1

    Artemis: Ironscar rod +1

    Mercurial: Warmage uniform +1

    Target for Gilgamesh is roughly 800gp, again I went a but above.

    Gilgamesh: Cloak of Distortion +1

    Target for Mikara is roughly 1200gp

    Mikara: Lucky Charm +1, Restful bedroll
    Last edited by Mal Malenkirk; Wednesday, 1st December, 2010 at 05:20 AM.

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