The Whispering Cairn - Bronzewood Lodge Group - IC

Padreigh

First Post
Adalwulf inspects the damage done to his boot (and foot), cursing softly.

"I am alright. That blasted animal took me by surprise. Is it normal for wolves to attack larger groups unprovoked?"

[sblock=Status]
HP: 11/13
AC: 21 AC Touch: 12 AC Flatfooted: 19
Fort: +5 Reflex: +3 Will: +7
[/sblock]

[sblock=OOC] Re "short": All my posts currently are a bit short. Things are a bit hectic, but I thought that it would be better to just send a short post than waiting till I have more time and keep the rest waiting. [/sblock]
 

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HolyMan

Thy wounds are healed!
Looking at the three dead wolves it looks like two of them are half starved and that could be why they attacked the armed party. The group finishes it's insection of the area and then sets itself to move on.

The area of rubble looks safe enough and there isn't much fear of it growing large and thus sealing the hallway that the wolves came from up. Tac wonders though if it is actually as deep as the west alcove suggest or if something lies on the otherside. Questions for another day as it would take a five man team all day with the right tools to clear that mess away.
_
 

rb780nm

First Post
Karolus bends down with a knife and extracts a couple of teeth from the two wolves he slew. "Anyone else want one? A momento of our first battle as a team? Karissa?"

When no-one else moves for a grisly trophy, he shrugs, stands up and pulls a rag from his belt. Whistling tunelessly, he wipes the wolf-blood from his blade and then stows it across his back. "What's this, 15 steps? Lets go for 20 and see what tries to kill us next."
 

Lughart

First Post
"Let me take a peek up ahead. I'd never forgive myself if you got first blood again."

Karissa once again walks up to the edge of the darkened area to see whats around the next corner, this time with her weapon drawn.
 

HolyMan

Thy wounds are healed!
The central hallway opens into a large chamber with wings leading east and west. Across the chamber to the north yawns a twenty-foot-wide open arch draped from top to bottom in translucent cobwebs. An eerie green light flickers from beyond the webs, casting strange shadows about this room. The place smells of animal spoor and wet fur.

To the west, three short stairs lead to a wide marble dias, but the far end of the wing is obscurred in darkness.

Huge slabs of cracked masonry and irregular piles of scattered debris choke the eastern wing, giving the apperance of complete collaspe.

The sibilant almost human whispers present in the passage become a chorus in this massive chamber, eerily echoing off the walls.

[sblock=OOC] For easier reference you can say you are exploring east- collaspe, west - dias, or north - web covered archway. [/sblock]
 

HolyMan

Thy wounds are healed!
OOC: Bad map


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Key:

l l = impassable
l l = open, explored
l l = shadowy or darkvision
l l = dim light
l = strange apparatus
l l = archway with strange light

F = Karolus
R = Tac
C = Dorian
W = Karissa
I = Adalwulf


[sblock=Hero Point] remeber everyone has +1 Hero Point that can only be used inside the Whispering Cairn and once used you don't recieve a new one for 24 hours (Game time) [/sblock]
 
Last edited:

rb780nm

First Post
"Right. You shiny-arses have a look around and see if anything is worth picking up. I'll stay here in the middle and watch everyone's back."

Karolus unslings his sword again and moves to near the middle of the intersection. Keeping his guard up and his eyes open, on the lookout for new threats

OOC: Move to fR. Actively looking for approaching danger

Also, shiney-arse: Urban Dictionary: shiny arsed

 

Lughart

First Post
Karissa will go west to examine the dias, trying to get a good look around before the darkness is chased away. She moves slowly, axe in hand, wary of any movement in the shadows.
 

jkason

First Post
Tac Abor, human rogue

Tac waits until their dark-seeing companion gives the all clear, then follows after to search in the light.

((roll to follow))
 

HolyMan

Thy wounds are healed!
Moving towards the western alcove Tac spots nothing amiss and the group sees the following...

A wide dais spanning the back half of the western wing calls attention to a faded fresco upon the south, west, and north walls. From a vantage point at the center of the dais, the wall painting makes it look like you stand within a massive room with seven short hallways radiating outward from a central point. A chain dangles from the ceiling at the end of each hallway, and each chain bears a gleaming colored lantern. Clockwise, the colors are red, orange, yellow, green, blue, indigo, violet.

A quick search of the area around the dais yields nothing else of interest.
 

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