The Whispering Cairn - Bronzewood Lodge Group - IC

Lughart

First Post
Thinking the mural might be more than just a decoration, Karissa casts detect magic again. She walks from lantern to lantern, examining the paintings and tapping the walls.
 

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HolyMan

Thy wounds are healed!
[sblock=Detect Magic] Nothing present, but don't lose that "feeling" that mural is somehow a little important. ;) [/sblock]
 

jkason

First Post
Tac Abor, human rogue

"Are we thinking secret doors?" Tac offers as he follows Karissa, examining the mural himself.

((ETA: ooh! Natural 20! Now I just have to hope there's something there to auto-succeed in finding. ;) ))
 
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Lughart

First Post
"It's possible. I found no magic, so any traps would be in your domain of expertise." Karissa steps back to let Tac work.
 


HolyMan

Thy wounds are healed!
Starting to think there is nothing of note but the mural around this area Tac shrugs his shoulders and turns around. And the light as it starts to move off catches something just right. Hurrying to see what it is Tac finds a marble finger lying in the dirt, it must have come from a statue somewhere.

After searching the mural the party looks around the eastern side of the large chamber. But they find nothing but bones, animal fur, and wolf dung.

The only spot left to explore is the most eerie. The green glow comes from with in and old cobwebs cover the archway thickly. But if they are to find what it is they seek then they will need to venture further into the halls of the Whispering Cairn...

[sblock=OOC] ... to be continued [/sblock]
 

HolyMan

Thy wounds are healed!
Taking the time to clear the cobwebs the party finds a stairway leading down.

A wide stairway descends into an immense domed chamber. Seven short tunnels branch from the room in all directions, extending some thirty feet before ending in rounded walls. At the terminus of each passage, a thick chain dangles from an unseen high ceiling. Five chains bear colorful lanterns, but two hold nothing at all. Opposite the entry stairs, a bright green lantern containing what looks like a torch casts a weird, murky light about the room. Countless chips of glass and shiny metal inset into the chambers domed ceiling reflect this light, giving the impression of starlight and falling snow. The dome starts about ten feet off the ground and reaches an apex about thirty feet over the center of the room.

Below the dome's peak, a long dais holds what appears to be a marble sarcophagus. A milky white bas-relief figure, perhaps of a human, rests passively upon the sarcophagus lid. Unlike the rest of the tomb, this room is completely silent.

sarcophagus.gif


[sblock=OOC] The room is well lit and you may post up what/where your characters explore. I will try and add to the description of the room as you walk about. [/sblock]
 

HolyMan

Thy wounds are healed!
OOC: Bad map


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lgl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l4l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
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lll l l l l l l l l3l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lnl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lol l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lpl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lql l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lrl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lsl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ltl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l6l l l l l l l
lul l l l l l l2l l l l l l l l lhl l lfl l l l l l l l l l l l l l l l l l
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l4l l l l l l l l l l1l l l l l l l l l l l l l l l7l l l l l l l l l l l l
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l8l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l9l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l0l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
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l?l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l!l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l

Key:

l l = impassable
l l = open, explored
l l = shadowy or darkvision
l l = dim light
l l = sarcophagus (h=head/f=feet)
l l = stairs back up

1 = empty
2 = orange
3 = yellow
4 = green
5 = empty
6 = indigo
7 = violet


F = Karolus
R = Tac
C = Dorian
W = Karissa
I = Adalwulf


[sblock=Hero Point] remeber everyone has +1 Hero Point that can only be used inside the Whispering Cairn and once used you don't recieve a new one for 24 hours (Game time) [/sblock]
 
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Walking Dad

First Post
Dorian Greenleaf

"Be careful. Maybe a trap springs when you re-attach it. Did it originally pointed in the same direction as the others? Perhaps someone wanted to destroy a 'finger post'."

[sblock=OOC]


---

Dorian Greenleaf

HP: 13/13
Hero Points: 2/2

Predator's Grace: 4/5
Enlarge: 5/5

Ini: +2 - AC: 17
CMB:+3 - CMD: 15
Fort: +3 - Reflex: +2 - Will: +4

Cleric Spells Prepared: DC = 10 + spell level + 2 [WIS]
Cantrips:
0 (3): Detect Magic, Guidance, Light
1 (2+1): Bless, Shield of Faith - Enlarge Person[/sblock]
 

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