Carrion Crown AP (Savage Stampede) - OOC - Page 17




What's on your mind?

  1. #161
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    Well, there is the choice of my original concept:

    Zeldana Female Half Varasian Elf Rogue

    Stats: 8,13,12,17,12,16



    Str 13 +1
    Dex 19 +2 racial adjustment +4
    Con 12 +1
    Int 12 +1
    wis 8 -1
    Cha 16 +3



    Rapier +4 1d6+1 +1d6 SA
    Shortbow +4 1-6

    Feats: Weapon Finesse, Skill Focus(b)

    Traits:
    Varasian Wanderer :+1 Perform always class skill
    On the Payroll +150 gp

    Skills:
    Perception:1 rank +3 CS+ 2 Keen Senses +3 -1 wis Skill Focus=8 (9 vs traps)
    Stealth 1 rank +3 CS +4 Dex=8
    Use Magic Device 1 rank +3 CS +3 Cha= 7
    Diplomacy 1 rank +3 CS +3 Cha =7
    Knowledge, Local 1 rank +3 CS +1 Int =6
    Disable Device 1 rank +3 CS +4 Dex =8
    Climb 1 rank +3 CS +1 Str =5
    Perform, Oratory 1 rank +3 CS + 3 Cha +1 trait = +8
    Acrobatics 1 rank +3 CS + 4 Dex = 8

    Fort +1
    Ref 6
    Will -1


    Or


    Christian Male Aasimar

    Cleric of Iomedae

    Str 17 +3
    Dex 12 +1
    Con 12 +1
    Int 8 -1
    Wis 18 +4 +2 racial adj
    Cha 15 +3 + 2 racial adj

    Racial abilities:
    +2 wis:+2 cha
    base speed 30'
    darkvision 60'
    skilled: +2 perception and diplomacy
    SLA: Daylight 1/day as cleric of his level
    Celestial Resistance: acid, cold, and electricity resistance 5

    Longsword +5 1-8+3
    or two-handed +5 1-8+4


    Feats: Selective Channelling,

    Traits: Heirloom Weapon [longsword]
    Subject of Study: +1 damage vs. undead


    Skills:
    Knowledge, Relegion 1 rank +3 cs -1 int =+3
    Sense Motive 1 rank +3 cs +4 Wis =+8
    Perception +4 Wisdom +2 skilled =+6
    Diplomacy +3 Cha +2 skilled = +5

    Domains:
    Sun

    War (Tactics)
    Last edited by rangerjohn; Saturday, 5th March, 2011 at 08:20 AM. Reason: changed race
    rangerjohn

 

  • #162
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    Magsman (Lvl 14)

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    Well rangerjohn either would fit into this as a rogue or a cleric are both roles needed.

    Ever think to go Half-Elf Cleric/Rogue?? And have both as your favorite class, LOL

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  • #163
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    Actually, yes. But you can't do that at first level.
    rangerjohn

  • #164
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    Magsman (Lvl 14)

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    So the question becomes which class first huh?

    Tough one at that. But with the first adventures declaration of going to an old prison to stop a riot of undead inmates I would say cleric first hands down - but that's just me.

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  • #165
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    Something like this? Only question is why a cleric of Iomedae would be travelling with this group? But she probably fits the best as far as fighting the undead.


    Christian Male Half Elf

    Cleric of Iomedae

    Str 17 +3
    Dex 12 +1
    Con 12 +1
    Int 8 -1
    Wis 18 +4 +2 racial adj
    Cha 13 +1

    Racial abilities:
    +2 wis
    base speed 30'
    lowlight vision
    keen senses +2 perception
    Adaptability: free skill focus feat
    Multi-talented: cleric and rogue favored classes


    Fort +3
    Ref +1
    Will +6

    Longsword +5 1-8+3
    or two-handed +5 1-8+4


    Feats: Selective Channelling, Skill Focus

    Traits: Heirloom Weapon [longsword]
    Subject of Study: +1 damage vs. undead


    Skills:
    Sense Motive 1 rank +3 cs +4 Wis = +8
    Perception +4 Wisdom +2 keen senses, skill focus +3 = +9

    Class Abilities:
    Channel Energy 4/day 1-6 points healing or 1-6 +1 damage to undead
    Domains:
    Sun: Sun's blessing + cleric level damage to undead with channel energy

    War (Tactics)
    Seize the Iniative: 7/day allows one ally to roll two dice for iniative and take either result.

    Spells:
    O:3
    Create Water, Light, Stabilize

    1:2+1
    Bless, Protection Vs Evil+ Magic Weapon
    Last edited by rangerjohn; Sunday, 6th March, 2011 at 11:21 AM.
    rangerjohn

  • #166
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    Magsman (Lvl 14)

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    By the look of the PG you all will probably not know each other to start. But will have an old acquaintance in common. So this should make it fun.

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  • #167
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    Quote Originally Posted by HolyMan View Post
    So the question becomes which class first huh?

    Tough one at that. But with the first adventures declaration of going to an old prison to stop a riot of undead inmates I would say cleric first hands down - but that's just me.

    HM
    Well turning undead would likely be useful, but my necromancer can control them, so that's fun too.
    PbP info here: http://www.enworld.org/forum/5396456-post81.html

  • #168
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    After reading the PG and figuring out that Carrion Crown is Paizo's answer to Ravenloft, my Duergar doesn't seem to 'fit'... but maybe it's that unfitting which will make him interesting.

  • #169
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    That reminds me... how 'specific' do you run your combats, @HolyMan? Should we be worrying about reach, positioning, tactics, etc or are the combats going to be more narrative?

  • #170
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    Magsman (Lvl 14)

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    Hmmm... that's roght of all the people in this I think you are the only one I have never gamed with. Everyone else knows pretty well how I run combats.

    Here is an example of combat as I am running test games for a group about to run this AP as well.

    http://www.enworld.org/forum/playing...-group-ct.html

    I like everyone to give a good post of their characters actions (for those who like to narrate) and we still use all the crunch from the game (as some players like to run those numbers as well).

    So the answer is a mix as long as everyone is having fun.

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