Carrion Crown AP (Savage Stampede) - OOC - Page 20





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  1. #191
    Quote Originally Posted by Herobizkit View Post
    ..., chiefly because of the "no sneak attack damage" versus said undead... .
    Corporeal undead are not immune to sneak attacks in Pathfinder
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  • #192
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    Well, that solves that, then.

    Maaaaaybe I should start focusing on my OWN character, hey wot?

    I'm the type that tries to complement everyone else's character concepts, filling in gaps and what not. The hardest issue I'm having with the Inquisitor is that he could do most anything really well - I just need to decide what that will be.

  • #193
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

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    Well rangerjohn seems to have the cleric handled anyway he chooses to go. And the druid can add a couple more heal spells so that might free you up there.

    I would look at the teamwork feats as you get those and can change them during a fight (I think that's how that works). So maybe you should assist GM's character in melee.

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  • #194
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    @HolyMan : I would be interested in taking the Steel Soul feat for my Duergar. This would up his resistance to spells et al from +2 to +4. It requires the hardy racial trait. While the rules don't expressly identify the Duergar's spell resistance as 'hardy', it is identical to the regular dwarf trait. Would you allow me to take this feat under such consideration?
    Last edited by Herobizkit; Monday, 7th March, 2011 at 11:58 PM.

  • #195
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    Ignore rangerjohn
    Why rogue? you ask. Like you say I'm trying to cover our holes. Just because the adventure is undead centric, doesn't mean there wont be traps and locks.
    rangerjohn

  • #196
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    Quote Originally Posted by rangerjohn View Post
    Why rogue? you ask. Like you say I'm trying to cover our holes. Just because the adventure is undead centric, doesn't mean there wont be traps and locks.
    I enjoy the theory behind character creation more than actually putting a concept to paper.

    If opening locks and finding traps (Disable Device) is an issue, here you go:

    Quote Originally Posted by Regional Trait
    Vagabond Child (urban)

    You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment.

    Benefit:
    Select one of the following skills: Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.
    If HM okays this, you can add Disable Device to your class skills... and never have to multi-class.
    Last edited by Herobizkit; Tuesday, 8th March, 2011 at 01:44 AM.

  • #197
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    Quote Originally Posted by Herobizkit View Post
    I would be interested in taking the Steel Soul feat for my Duergar. This would up his resistance to spells et al from +2 to +4. It requires the hardy racial trait. While the rules don't expressly identify the Duergar's spell resistance as 'hardy', it is identical to the regular dwarf trait. Would you allow me to take this feat under such consideration?
    This would be allowed. It seems that things like the APG only focus on Core races for the most part. No problem if you wish to take this for your character.

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  • #198
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    I would have went that route but I need the skill points. That eight has to go somewhere.
    rangerjohn

  • #199
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    Just post the cleric rogue you are thinking on in the RG I will have time to finally go over characters for this by this weekend.

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  • #200
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    Here's the link to my character's work in progress: PEACH it!

    Daggal Harjyr :: (Read-Only) - Myth-Weavers

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