D&D 4th Edition Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g) - Page 11


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  1. #101
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    Ignore Xeterog
    OOC: Does the Hulk lose my mark since he died?? I don't think so, it stays until the end of the encounter or I mark again...but I"m not sure.
    Do you have to be bloodied to end the Healing flood effect?


    Hmm, that stung a bit, but we aren't done with you yet
    Fredrock states as his mighty swing fells the at the adjacent beast. You there, make sure those ravens don't get back up!

    actions

    Regen 2 to 9 HP
    Standard: Iron Fist on beast in L5. Hits for 18 damage, 'killing' it, Effect: DR4 TEONT
    Minor: Militia1 in K6 Coup-de grace on the raven swarm, hits? -5 defenses (helpless), +2 combat advantage (that is why the +9)...16-5 = 11, and I got an 11.
    Minor: Second wind (healing 14 hp, as I'm adjacent to the spirit), bringing me to 23, and not bloodied, barely. +2 Defenses

    Will take any damage for Adjacent Militia
    Will resist any pushes by the undead

    Fredrock

    Location: K4
    DR 4
    Defenses +2
    Healing Flood (regen 2 when bloodied)
    Marked: RRH1
    Will take any damage for Adjacent Militia
    Will resist any pushes by the undead
    Fredrock Hammersmith - Male Dwarf Battlemind, level 3
    Passive Perception: +15, Passive Insight: +20 Senses: Low-Light
    Init +0, Speed:5
    AC:21, Fort:16, Reflex:16, Will:18
    HP 23/45, Bloodied:22, Surge Value:11, Surges left:12/13
    Action Points: 1/1, Power points 2/4
    Powers-
    Battlemind Demand link
    Mind Spike link
    Blurred Step link
    Bull's Strength link
    Iron Fist link
    Mist Weapon link
    Second Wind link
    Battle Resilience link
    Telepathic Challenge link
    Aspect of Elevated Harmony link

    Item powers
    deathscarred boon link
    Dwarven Scale armor link

    MBA +7 vs AC, 1d10+4 (brutal 2)
    RBA -0 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)
    Last edited by Xeterog; Saturday, 27th November, 2010 at 04:10 AM.
    -Xeterog

 

  • #102
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    Ignore Dekana
    OOC: No, you can end it while not bloodied as well.

    On second thought, I wonder if my AP'd attack would have actually hit the ravens? I rolled it for them to begin with. They would have gone prone/unconscious by the daily attack, so that -5 to defenses would be enough. And if you can CDG with any power, I would have used the encounter for it (I cared more about the healing than the damage).
    If so, Fred can spend a healing surge + 7 hp.
    Last edited by Dekana; Saturday, 27th November, 2010 at 03:49 AM.
    close the world, .txEn eht nepo

  • #103
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    Ignore Xeterog
    OOC: is that in addition to my second wind..nice..would put me up another 18 hp, 41/45..ooo.no, -2 as I wouldn't have been bloodied, so 39/45
    -Xeterog

  • #104
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    Enchanter (Lvl 12)

    Iron Sky's Avatar

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    Ignore Iron Sky
    Round 4

    Salgyn slices into the hulk and slips away, with a brief word of encouragement for Kaz's actions.

    On the beach around him, the few remaining dead struggle on to little effect, aside from a solid blow from the hulk that sends Kaz reeling.

    Up on the switchback, the few survivors of Toeto's massive deluge hammer into the militia around Fredrock, the dwarf gritting his teeth and taking blows that could fell a lesser being.

    The last beast manages to claw Scarm, but Toeto dodges out of the way of its claws.

    Salgyn's Actions
    Free: Virtue of Valor: Kaz gets 4 THP.
    Standard: War Song Strike: 1d20+8=24 AC vs Hulk 1, hit, 1d8+6=11 damage and the next ally to hit the Hulk gains 3 THP.
    Move: Shift to J8.


    GM: Notes: Mewness, the motes were minions, so I just canceled your AP Sly Flourish since there were no good CA targets. Hope that's ok.

    Fredrock: All effects end on the Rerisen when they die. Also, the militia hit the Swarm exactly since helpless/dead creatures take -5 to defenses.


    Enemy Actions, Switchback
    Rerisen Dead 5: Slam: 22 AC vs Militia 2, hit, 5 damage, taken by Fredrock, reduced to 1, push to L5. Move to K4.

    Rerisen Hulk 1: Stand. Charge to J5, Slam(+1 Charge): 22 AC vs Militia 1, hit, 12 damage and push 2, damage taken by Fredrock, reduced to 8.

    Rerisen Beast 1: Rerise: fail, dead.
    Rerisen Beast 2: Shift, Pounce: jump to H9, Claw: 19 AC vs Scarm, hit, 6 damage, Claw: 11 AC vs Toeto, miss.


    Combatants, Switchback
    Rerisen Dead 5: K4
    Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 5 damage and push 1.
    Rerisen Dead Destroyed: 7

    Rerisen Hulk 1: J5, 35 damage taken, bloodied
    Rerisen Hulk: 36 Max HP, 15 AC, 14 Fort, 11 Ref, 12 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA - Slam: +6 vs AC, 2d6+3 damage and push 2.

    Rerisen Beast 2: H9, 13 damage taken
    Rerisen Beast: 28 Max HP, 14 AC, 13 Fort, 14 Ref, 11 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA - Claw: +6 vs AC, 1d4+2 damage.

    Rerisen Beasts destroyed: 1



    Rerisen Raven Swarms destroyed: 1


    Rerise: If any Rerisen creature is reduced to 0 hp by anything but radiant or critical damage, it makes a saving throw at the start of its next turn. On success, it gains 1 hp and is dazed until the start of its next turn.

    Death Motes destroyed: 3

    Fredrock: K5, 31 damage taken, bloodied, DR4, regen 2 bloodied
    Scarm: G8, 26 damage taken, bloodied, regen 2 bloodied
    Toeto: I9, 8 damage taken, regen 2 bloodied

    Militia 1: K6, dazed
    Militia 2: L4, dazed
    Militia 6: C13, dazed
    Militia 7: D15, dazed
    Militia 8: A15, dazed
    Militia 9: C16, dazed
    Militia: Minion, 16 AC, 13 Fort, 13 Ref, 11 Will. MBA - Spear: +7 vs AC, 4 damage.
    Militia lost: 4
    Militia fled: 2

    Status Key:
    Name: Location, damage, EONT/SONT effect, Encounter effect


    Militia
    As a minor action, you may give the militia a command, either a minor, move, or standard action. If they leave the right side of the map, they are out of the fight.

    As a free action, you make take the damage for an adjacent Militia or, alternatively, when you take damage, you make make the Militia take it for you.


    Enemy Actions, Beach
    Rerisen Dead 2: Shift to J4, Slam: 9 AC vs Eithal, miss.
    Rerisen Dead 3: Charge to J9, Slam(+1 charge): 18 AC vs Salgyn, miss.
    Rerisen Dead 1S: Rerise: success. Stand.

    Rerisen Hulk 1: Slam(-2 mark): 22 AC vs Kaz, hit, 12 damage and push 2. Move to I6.

    Rerisen Beast 1: Rerise: success. Claw(-2 prone): 13 AC vs Salgyn, miss.


    Combatants, Beach
    Rerisen Dead 2: J4
    Rerisen Dead 3: J9
    Rerisen Dead 1S: M3, dazed
    Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 5 damage and push 1.
    Rerisen Dead destroyed: 1

    Rerisen Archers destroyed: 1

    Rerisen Hulk 1: O6, 25 damage taken, bloodied, marked(Eithal), next ally to hit gains 3 THP
    Rerisen Hulk: 36 Max HP, 15 AC, 14 Fort, 11 Ref, 12 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA - Slam: +6 vs AC, 2d6+3 damage and push 2.
    Rerisen Hulks destroyed: 1

    Rerisen Beast 1: I8, 27 damage taken, bloodied, dazed, prone
    Rerisen Beast: 28 Max HP, 14 AC, 13 Fort, 14 Ref, 11 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA - Claw: +6 vs AC, 1d4+2 damage.
    Rerisen Beasts destroyed: 1

    Rerisen Raven Swarms destroyed: 1
    Rerise: If any Rerisen creature is reduced to 0 hp by anything but radiant or critical damage, it makes a saving throw at the start of its next turn. On success, it gains 1 hp and is dazed until the start of its next turn.

    Eithal: K5, 19 damage taken
    Yishim: L7, 15 damage taken, bloodied
    Salgyn: J8, 24 damage taken, bloodied
    Kaz: J5, 28 damage taken, bloodied

    Status Key:
    Name: Location, damage, EONT/SONT effect, Encounter effect


    Terrain
    The cliffs are rocky, sheer, and damp - DC 20 Athletics(climb).

    The rocky outcroppings on the beach in the lower left of the map are 1 square up and take a DC 15 Athletics check to climb.

    On the beach, the water in lines F and E is difficult terrain and if you end your turn in one of those squares, the water slides you to line G. Beyond line E you must swim.

    To get from one map to the other, requires leaving the right side of the map, then moving 40 mores squares to arrive at the right side of the other map. Alternatively, the cliff face is 8 squares high from the beach to the switchback where the party is.
    Attached Thumbnails Attached Thumbnails SwitchbackRound4.jpg   BeachRound4.jpg  
    Last edited by Iron Sky; Saturday, 27th November, 2010 at 04:32 AM.

  • #105
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    Ignore Xeterog
    OOC: did I get the healing last turn or not? (probably Iron sky was doing the turns while we discussed it. I'm assuming not at this point, but let me know..

    Would you just stay down already?!? You, remind me of your name later, but can you take care of this minion? And you, get back here! Fred commands the milita near him as hie takes another swing at the Hulking dead.
    actions

    Regen 2 to 16 HP
    Standard: Iron Fist on Hulk in J5. Miss.Effect: DR4 TEONT
    Minor: Militia2 in L5(4?) swings on RRD in K4, missing
    Minor: Militia1 in K6 moves to K6

    Will take any damage for Adjacent Militia
    Will resist any pushes by the undead

    Fredrock

    Location: K4
    DR 4
    Fount of Healing (regen 2 while bloodied)
    Will take any damage for Adjacent Militia
    Will resist any pushes by the undead
    Fredrock Hammersmith - Male Dwarf Battlemind, level 3
    Passive Perception: +15, Passive Insight: +20 Senses: Low-Light
    Init +0, Speed:5
    AC:21, Fort:16, Reflex:16, Will:18
    HP 16/45, Bloodied:22, Surge Value:11, Surges left:12/13
    Action Points: 1/1, Power points 1/4
    Powers-
    Battlemind Demand link
    Mind Spike link
    Blurred Step link
    Bull's Strength link
    Iron Fist link
    Mist Weapon link
    Second Wind link
    Battle Resilience link
    Telepathic Challenge link
    Aspect of Elevated Harmony link

    Item powers
    deathscarred boon link
    Dwarven Scale armor link

    MBA +7 vs AC, 1d10+4 (brutal 2)
    RBA -0 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)
    Last edited by Xeterog; Saturday, 27th November, 2010 at 05:04 AM.
    -Xeterog

  • #106
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    Ignore H.M.Gimlord
    My communities:

    "Not heyim hunny, Ah'm ovah heyah!" Eithal bates the zombie on the other side of Kaz, then slides around to pick another target. The hulk never sees what hits him as the goliath's axe slices its head clean off, sending it rolling across the sand, "Toldjya tah git offah mah beach, din'ah."
    Actions
    Free: Mark RRD2

    Move: Shift to J6

    Standard: Strength of Stone
    Target: RRH1
    Attack: 1d20+10=29 vs. AC for 1d12+6=13 damage


    RRH1 is "Dead"
    Do the THP stack? 4 for SoS and 3 for the effect mentioned above? I'll assume no.
    Ministats

    Eithal Lemindt Arehei Female Goliath Warden Level 4
    Initiative: +2
    Speed 6
    Passive Perception: 17; Passive Insight: 12; Senses: Normal
    Powerful Athlete: Roll twice for Jump/Climb Athletics checks
    AC: 20; Fort: 18; Reflex: 12; Will: 14
    HP:38/57 + 4thp
    Surge Value: 14; Surges left: 13/13
    Action Points: 0

    At Will Powers
    :
    Strength of Stone link
    Thorn Strike link
    Warden's Fury link
    Warden's Grasp link


    Encounter Powers:
    Grasping Winds link
    Relentless Panther Attack
    link
    Burst of Earth's Fury link
    Stone's Endurance link
    Warden's Tempest link

    Daily Powers:
    Form of the Relentless Panther link

    Feats:

    Sudden Roots: Whenever Eithal hits an enemy with an Opportunity Attack, that enemy is slowed until the end of its next turn.

    Crushing Earthstrength: When Eithal uses her second wind, she gains a +4 bonus to her weapon damage rolls until the end of her next turn.


    Guard of Stone: While Eithal is under the effect of her stone’s endurance racial power, each enemy marked by Eithal takes an additional penalty to attack rolls for attacks that don’t include Eithal as a target. The penalty equals her Constitution modifier and lasts until the end of her next turn.
    Last edited by H.M.Gimlord; Saturday, 27th November, 2010 at 12:23 PM.
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

  • #107
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    Iron Sky's Avatar

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    Ignore Iron Sky
    GM: Xeterog: I factored in your healing, but then you took 1 from an attack on one milita and 8 from another, so it whittled you back down. There could have been something I missed too.

    That was another crit H.M.

  • #108
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    Ignore Xeterog
    OOC: Yea, some OOC retconing could have given me HS+7 as welll (16 more HP, as I wouldn't have gotten regen last turn if that happened
    -Xeterog

  • #109
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    Ignore Xeterog
    OOC:
    Do the THP stack
    THP never stack
    -Xeterog

  • #110
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    Ignore Luinnar
    My communities:

    Good job Eithal-chan! Kaz says, slicing another dead with his axe and bracing for the comeback of the hulk. This one hopes the other are doing good!


    actions

    Minor Oath Rerisen J4
    Standard: Overwhelming Strike Rerisen J4 25 vs AC. hit, it is "dead".

    stat block

    Kaz Male Elf Avenger 3, bloodied
    Initiative: +4, Passive Perception: 22, Passive Insight: 15, Senses: Low Light
    AC:20+2, Fort:14+2, Reflex:15+2, Will:16+2
    HP: 12/40, Bloodied:20, Surge Value:10, Surges left:9/9
    Action Points: 1
    Basic Attack Battlecrazed Executioner's Axe+1, +5 vs AC, 1d12+2 damage (+1d12 on crit, 19-20 threat against undead, +1d6 when bloodied, reroll 1&2 damage)

    Powers:
    Bond of Pursuit
    Overwhelming Strike

    Angelic Alacrity
    Oath of Enmity
    Abjure Undead/Divine Guidance
    Sequestering Strike
    Avenger's Resolve
    Second Wind
    Elven Accuracy

    Aspect of Might
    Battlecrazed Executioner's Axe +1
    Deathscarred boon


    Conditions:
    Non-elf allys within 5 square get +1 to perception.
    If oath target moves away willingly, +6 damage to next attack. (Censure of Pursuit)
    Can shift through difficult terrain (wild step)
    My PBP characters: http://tinyurl.com/yy9skz2

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