D&D 4th Edition Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g) - Page 12




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  1. #111
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    Ignore H.M.Gimlord
    Quote Originally Posted by Iron Sky View Post
    GM: That was another crit H.M.
    OOC: Dang! I keep forgetting that. Does it matter in this case?


    Quote Originally Posted by Xeterog View Post
    OOC: THP never stack
    OOC: Yeah. I figured.
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

 

  • #112
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    Ignore Dekana
    OOC: My spirit companion was left off the map for this turn. He's in K4.
    One of the RRD moved into that space, but I don't think it affects much; he could have gone to L4 and still avoided an OA.


    Toeto sidesteps the beast next to her, and Sprout moves to assist his shaman. The basilisk charges at the undead beast and snaps at its legs, nearly bringing it to the ground. He growls loudly and menacingly at the deformed creature and bares his teeth as if in a dogfight.

    While the spirit basilisk is distracting the undead, Toeto waves her totem in Fredrock's direction. The dwarf feels himself revitalized as unseen spirits swirl around him and draw out his pain. Back near Toeto, one of the mushroom spawn growing out of Sprout's spine explodes in a shower of spores that drifts to Scar. The kenku sneezes harshly, but he feels strangely refreshed after he clears his nose.

    Toeto stats/actions
    actions
    Move: Toeto shifts to I10 and Sprout moves to H8.

    Standard: Certain Threat vs Beast (H9) w/CA hits 14 Reflex for 13 damage, and the beast is marked by Sprout until the end of Toeto's next turn, or until he disappears. The penalty for the mark is -4 instead of -2.
    (I don't think it matters with the beast, but note that spirit companions can only be targeted by ranged or melee attacks; close/area attacks don't affect it.)

    Minor: Healing Spirit on Fredrock. He spends a surge and gains 5 additional hp, and Scar gains 5 hp (no surge).
    Spirit's Shield OA
    Toeto can take OAs through her spirit companion if an enemy adjacent to it moves without shifting. The power is At-Will, +6 vs Reflex, 4 damage, and Effect: one ally within 5 squares of the companion regains 5 hp (8 if adjacent to the SC).
    Toeto - Female Lizardfolk Shaman 3
    Initiative +3, Senses: Insight +5, Perception +10; low-light vision
    HP 30/38; Bloodied 19, Surge Value 9, Surges 10/10
    AC 18; Fortitude 16, Reflex 14, Will 17
    Speed 5
    Action Points 0

    Conditions
    Regeneration 2 while bloodied until end of encounter

    Powers
    Call Spirit Companion, Protecting Strike, Spirit's Shield, Voice of Battle
    Certain Threat, Healing Spirit x2, Lizardfolk Recovery, Speak with Spirits, Spring Renewal Strike
    Hungry Spirits Totem, Protective Roots, Spirit of the Healing Flood

    Notes
    Any ally adjacent to Toeto's spirit companion regains +3 additional hit points when he or she uses second wind or when Toeto uses a healing power on him or her.

    Spirit Companion rules
    The spirit companion is treated as a conjuration with some exceptions.
    • It occupies 1 square like an ally does.
    • It is only affected by melee or ranged attacks (not close/area attacks or zones).
    • It is dispersed if it takes 11 or more damage from a single blow, and Toeto takes 6 damage. It is otherwise unaffected by attacks. It uses Toeto's defenses.
    • It cannot be flanked and it does not grant flanking.
    • It can move 5 squares whenever Toeto takes a move action. It is not affected by difficult terrain.

    Last edited by Dekana; Saturday, 27th November, 2010 at 02:16 PM.
    close the world, .txEn eht nepo

  • #113
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    Ignore ronakshah2000
    Yishim has plenty of time to contemplate his next attack. The air around Salgyn suddenly chills, with the sea air freezing into ice. Somehow Salgyn remains warm, but one of the creatures near to him falls to the ground, frozen in re-death. The other survives, but his grasping attacks are less agile.
    Actions
    Standard: Chilling Cloud burst 1 (Enemies only) centered on J8 vs Fort on RRD3, RRB1 (1d20+7=23, 1d20+7=8). RRD3 in J9 is "dead". Enemies in zone have -2 to hit.
    Yishim Stat Block
    Yishim- Male Human Wizard 3
    Passive Perception: 14, Passive Insight: 17
    AC:18, Fort:13, Reflex:18, Will:17, Resist 10 Force -- Speed:6
    HP:14/29, Bloodied:14, Surge Value:7, Surges left:6/6
    Initiative +5
    Action Points: 0, Second Wind: not used
    Powers: Scorching Burst, Chilling Cloud, Phantom Bolt, Shield, Grasping Shadows, Maze of Mirrors, Orb of Deception, Phantom Chasm, Orb of Unintended Consequences, Brooch of Shielding
    http://l4w.wikia.com/wiki/PC:Yishim_(ronakshah2000)

  • #114
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    Ignore Mewness
    Scarmiglione, rebalancing himself after another attack from the beast, begins breathing raggedly, as though about to sneeze again. Instead, he releases another "SQUAWK!" that disintegrates the creature. He then runs behind the largest corpse and severs its head with a swipe of his knife.

    actions
    Regenerate 2 from healing flood. HP now at 20.

    Standard: blazing starfall in exactly the same place, vs reflex. 1d20+8=25 didn't roll damage as any hit should destroy it.

    Move: to I5.

    Minor: low slash vs reflex (+3 for flanking with flock effect) on hulk. 1d20+10+3=33 crit, destroyed.

    MiniKenku
    Scarmiglione Male Kenku Rogue|Sorcerer 4
    Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light vision
    AC:19, Fort:15, Reflex:18, Will:18; Resist 5 radiant
    HP:20/39, Bloodied:19, Surge Value:9, Surges left:7/7
    Action Points: 1
    Blazing Starfall
    Sly Flourish

    Wave of Light
    Low Slash
    Sneak In the Attack
    Second Wind

    Shocking Magnetism
    Shadowdance Armor (item)
    Lucky Charm (item)


    Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
    Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
    Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

    First Time Bloodied: Change immediately to next phase.

    Conditions: healing flood

    Full sheet: Scarmiglione
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

  • #115
    Round 5

    Salgyn thrums his instrument, the music stirring an arcane wind that blasts the beast to the sand at Eithal's feet.

    The smattering of dead remaining flail at the nearest heroes, one slaming at Yishim only to strike a magical barrier inches from the wizard's body, another clawing at Kaz's feet.

    On the switchback, the last of the dead gnaws on Fredrock's shield and just ends breaking off some teeth.

    All that's left is a bit of mopping up.

    Salgyn's Actions
    Free: Virtue of Valor: Kaz gets 4 THP.
    Move: Shift to K8.
    Standard
    : Staggering Note: 1d20+8=19 Will vs Beast 1, hit, dead, slide to I6.


    Enemy Actions, Switchback
    Rerisen Dead 5: Slam: 19 AC vs Fredrock, miss.


    Combatants, Switchback
    Rerisen Dead 5: K4
    Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 5 damage and push 1.
    Rerisen Dead Destroyed: 7

    Rerisen Hulks destroyed
    : 1

    Rerisen Beasts destroyed
    : 2

    Rerisen Raven Swarms destroyed: 1

    Rerise: If any Rerisen creature is reduced to 0 hp by anything but radiant or critical damage, it makes a saving throw at the start of its next turn. On success, it gains 1 hp and is dazed until the start of its next turn.

    Death Motes destroyed: 3

    Fredrock: K5, 15 damage taken, DR4, regen 2 bloodied
    Scarm: I5, 26 damage taken, bloodied, regen 2 bloodied
    Toeto: I10, 8 damage taken, regen 2 bloodied

    Militia 1: K6, dazed
    Militia 2: L4, dazed
    Militia 6: C13, dazed
    Militia 7: D15, dazed
    Militia 8: A15, dazed
    Militia 9: C16, dazed
    Militia: Minion, 16 AC, 13 Fort, 13 Ref, 11 Will. MBA - Spear: +7 vs AC, 4 damage.
    Militia lost: 4
    Militia fled: 2

    Status Key:
    Name: Location, damage, EONT/SONT effect, Encounter effect


    Militia
    As a minor action, you may give the militia a command, either a minor, move, or standard action. If they leave the right side of the map, they are out of the fight.

    As a free action, you make take the damage for an adjacent Militia or, alternatively, when you take damage, you make make the Militia take it for you.


    Enemy Actions, Beach
    Rerisen Dead 2: Rerise: Fail, dead.
    Rerisen Dead 3: Rerise: Success. Stand.
    Rerisen Dead 1S: Charge to L6, Slam(+1 charge): 18 AC vs Yishim <Presumably Yishim triggers Shield to make it miss>

    Rerisen Beast 1: Rerise: Success. Claw(-2 prone): 6 AC vs Kaz, miss.


    Combatants, Beach
    Rerisen Dead 3: J9, dazed
    Rerisen Dead 1S: L6
    Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 5 damage and push 1.
    Rerisen Dead destroyed: 2

    Rerisen Archers destroyed: 1

    Rerisen Hulks destroyed: 2

    Rerisen Beast 1: I6, 27 damage taken, bloodied, dazed, prone
    Rerisen Beast: 28 Max HP, 14 AC, 13 Fort, 14 Ref, 11 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA - Claw: +6 vs AC, 1d4+2 damage.
    Rerisen Beasts destroyed: 1

    Rerisen Raven Swarms destroyed: 1
    Rerise: If any Rerisen creature is reduced to 0 hp by anything but radiant or critical damage, it makes a saving throw at the start of its next turn. On success, it gains 1 hp and is dazed until the start of its next turn.

    Eithal: K6, 19 damage taken, 4 THP
    Yishim: L7, 15 damage taken, bloodied, +4 AC/Ref
    Salgyn: K7, 24 damage taken, bloodied
    Kaz: J5, 28 damage taken, 4 THP, bloodied

    Status Key:
    Name: Location, damage, EONT/SONT effect, Encounter effect


    Terrain
    The cliffs are rocky, sheer, and damp - DC 20 Athletics(climb).

    The rocky outcroppings on the beach in the lower left of the map are 1 square up and take a DC 15 Athletics check to climb.

    On the beach, the water in lines F and E is difficult terrain and if you end your turn in one of those squares, the water slides you to line G. Beyond line E you must swim.

    To get from one map to the other, requires leaving the right side of the map, then moving 40 mores squares to arrive at the right side of the other map. Alternatively, the cliff face is 8 squares high from the beach to the switchback where the party is.
    Attached Thumbnails Attached Thumbnails SwitchbackRound5.jpg   BeachRound5.jpg  

  • #116
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    Ignore Xeterog
    Let's see if we can get this last one! 1..2...3..swing! Fredrock swings at the dead almost in unison with the milita, destroying it with their combined attack
    actions

    Regen 2 to 16 HP
    Standard: Iron Fist on RRD in K4. Effect: DR4 TEONT
    Minor: Militia2 in L4 swings on RRD in K4 (coup de grace if fredrock felled it)
    Minor: Militia1 in K6 Full defense

    Will take any damage for Adjacent Militia
    Will resist any pushes by the undead

    Fredrock

    Location: K5
    DR 4
    Fount of Healing (regen 2 while bloodied)
    Will take any damage for Adjacent Militia
    Will resist any pushes by the undead

    Fredrock Hammersmith - Male Dwarf Battlemind, level 3
    Passive Perception: +15, Passive Insight: +20 Senses: Low-Light
    Init +0, Speed:5
    AC:21, Fort:16, Reflex:16, Will:18
    HP 30/45, Bloodied:22, Surge Value:11, Surges left:11/13
    Action Points: 1/1, Power points 2/4
    Powers-
    Battlemind Demand link
    Mind Spike link
    Blurred Step link
    Bull's Strength link
    Iron Fist link
    Mist Weapon link
    Second Wind link
    Battle Resilience link
    Telepathic Challenge link
    Aspect of Elevated Harmony link

    Item powers
    deathscarred boon link
    Dwarven Scale armor link

    MBA +7 vs AC, 1d10+4 (brutal 2)
    RBA -0 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)
    Last edited by Xeterog; Sunday, 28th November, 2010 at 02:48 AM.
    -Xeterog

  • #117
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    Ignore H.M.Gimlord
    Eithal quickly dispatches the beast next to her and saunters over to the shivering zombie, "Yew gonna stay heyah an' dye 'gain, oah yew gonna go bayack an' tayell thayat Rayven Laydee tah git outah heyah!" She hefts her axe threateningly.
    Actions
    Ministats

    Eithal Lemindt Arehei Female Goliath Warden Level 4
    Initiative: +2
    Speed 6
    Passive Perception: 17; Passive Insight: 12; Senses: Normal
    Powerful Athlete: Roll twice for Jump/Climb Athletics checks
    AC: 20; Fort: 18; Reflex: 12; Will: 14
    HP:38/57 + 4thp
    Surge Value: 14; Surges left: 13/13
    Action Points: 0

    At Will Powers
    :
    Strength of Stone link
    Thorn Strike link
    Warden's Fury link
    Warden's Grasp link


    Encounter Powers:
    Grasping Winds link
    Relentless Panther Attack
    link
    Burst of Earth's Fury link
    Stone's Endurance link
    Warden's Tempest link

    Daily Powers:
    Form of the Relentless Panther link

    Feats:

    Sudden Roots: Whenever Eithal hits an enemy with an Opportunity Attack, that enemy is slowed until the end of its next turn.

    Crushing Earthstrength: When Eithal uses her second wind, she gains a +4 bonus to her weapon damage rolls until the end of her next turn.


    Guard of Stone: While Eithal is under the effect of her stones endurance racial power, each enemy marked by Eithal takes an additional penalty to attack rolls for attacks that dont include Eithal as a target. The penalty equals her Constitution modifier and lasts until the end of her next turn.
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

  • #118
    OOC: What is the blue square on the beach map?
    My PBP characters: http://tinyurl.com/yy9skz2

  • #119
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    Waghalter (Lvl 7)

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    Ignore Mewness
    Scarmiglione moves back along the cliff edge to look out over the beach once more. His throat is starting to feel a little sore, but he nevertheless manages one last ear-splitting "SQUAWK!"

    actions
    Move: to E9

    Standard: blazing starfall, vs Reflex, centered on J9 minion on the beach. 1d20+8=13 hit, destroyed by radiant damage.

    Zone as usual (not likely to be relevant)

    MiniKenku
    Scarmiglione Male Kenku Rogue|Sorcerer 4
    Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light vision
    AC:19, Fort:15, Reflex:18, Will:18; Resist 5 radiant
    HP:20/39, Bloodied:19, Surge Value:9, Surges left:7/7
    Action Points: 1
    Blazing Starfall
    Sly Flourish

    Wave of Light
    Low Slash
    Sneak In the Attack
    Second Wind

    Shocking Magnetism
    Shadowdance Armor (item)
    Lucky Charm (item)


    Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
    Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
    Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

    First Time Bloodied: Change immediately to next phase.

    Conditions: healing flood

    Full sheet: Scarmiglione
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

  • #120
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    Waghalter (Lvl 7)

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    Ignore Mewness
    Quote Originally Posted by Luinnar View Post
    OOC: What is the blue square on the beach map?
    OOC: It's a zone in which enemies have -2 to hit (but it's now pretty irrelevant)
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

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