Myths & Legends #7: Merlin





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    ř Ignore Morrus

    Myths & Legends #7: Merlin

    Merlin Ambrosius, adviser to King Arthur, sired by an incubus, is said to be wizard, druid, priest, prophet, bard, and madman.

    Merlin was not a man of combat, although he certainly had the powers to punish those who would attack him – he could enchant his foes, cause them to sleep, summon the aid of dragons, and raise a deep fog; however, he was not one for flashy fireballs or bolts of magical energy. He saw his role as one of advice and influence, aiding King Arthur time and time again.
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    ř Ignore TerraDave
    missing a range on word of pain and recharge # on forced vission.

    as you imply in the write up, there is a difference between "solo" merlin and "leader" merlin. you sort of compramise between the two. I guess in play, he could even support the PCs, but then should be used in a pretty reserved manner, maybe only using minor and triggered actions.

    Speaking of reserved, he should be able to stop time. Key to have that.
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