[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

Walking Dad

First Post
Riardon

"We lack enough good ranged options. We have to move closer."
Riardon says as he moves into the cover of the conjured cloud.

[sblock=OOC]

move to W23
standard total defense

-----

When you spend an AP, you get a +2 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 20 Insight: 15 Low-light Vision
AC 28 Fortitude 22 Reflex 22 Will 19
Initiative: +4
Hit Points: 64 / 64 Bloodied: 32
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:16 Surges per day: 9 / 9
At-Will Powers: Directing Strike, Intuitive Strike
Encounter Powers: Inspiring Word 2/2, Battlefront Shift, Arcane Mutterings, Chilling Cloud, Warlords Favor, Steel Monsoon, Lion's Roar, Feystep, Rousing Words, Amulet of Life
Daily Powers: Calculated Assault, Stand the Fallen, Warlord's Recovery, Sunblade Burst

Condition:

[/sblock][/sblock]
 

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Ozymandias79

First Post
[sblock=What's Inside the Box - Rewards]Fenwick: Badge of the Berserker +3 (Lvl 12) not much of an explanation for this item. It's likely a charm that Shear 'happened upon' and was trying to scrye its uses.

Riardon: Dwarven Drakescale Armor +3 (Lvl 12). This masterfully created work, though dwarven in make, is not dwarven in size and shape. It was made for an eladrin, likely shear himself had it commissioned, but from whom?

TikChik:

Sheng: Jar of Steam (Lvl 7) and Skull Bracers (Lvl 7), likely the results of Shear's attempt to master the elements.

Gensai: New Katana containing Siberys Shard of the Mage. This is actually an oriental blade that was retrofitted, long ago, by a dwarf who infused it with blue fire crystal. Curiously, there is no hallmark on the weapon.[/sblock]

Approved
 

H.M.Gimlord

Explorer
sorry, but could we change the armor to wyvernscale? This is the +3 scale variant. drake is for +2 armor. Thanks for giving the +3 :D
OOC: Actually Drakescale/Wyvernscale makes no difference as to the enhancement value. The +3 is for Level 12 Dwarven armor. The +2 enhancement value is Level 7 Dwarven Armor. The only difference is that you can't have +2 Wyvernscale Armor (minimum +3 enhancment value).
 

Walking Dad

First Post
OOC: Drakescale armor bonus without enhancement: +8 (req +2 enhancement)
Wyvernscale armor bonus without enhancement: +9 (req +3 enhancement)

Everything else the same (including level and cost), one just gives 1 more AC than the other.

But essentials got rid of the fancy names and just gives a +9 armor to a scalemail with a +3 enhancement.

I will just assume the armor gives me a total bonus of +12, right?
 

Tenchuu

First Post
OOC: Init: 1d20+4=20





[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Move: (+1 AC/Ref)
Standard: Total Defense

  • Targets:
  • Attack:
  • Damage:
  • Effect:

[/sblock][sblock=Gensai Stat block]Ashikaga Gensai - Male Human Swordmage 9
Initiative: +4, Passive Perception: +14, Passive Insight: +19

Defenses:

AC: 26, Fort: 23, Reflex: 23, Will: 19 -- Speed: 6

Properties:
Superior Fortitude Feat: resist 3 to ongoing damage

Vitality:
HP: 81/81, THP: 0/5 Bloodied: 40, Surge Value: 20, Surges left: 12/12
Action Points: 1/1, Second Wind: not used

Languages:
Allarian (Common), Primordial

Basic Attacks
:
:bmelee: Basic Melee Attack: +15 vs AC - Fey Strike Katana 1d8+7
:ranged: Ranged Basic Attack: +15 vs AC - Fey Strike Katana 1d8+7 (1x Enc)

Powers:
At-Will:
Sword Burst, Booming Blade, Lightning Lure, Aegis of Shielding, White Lotus Riposte, Boots of the Fencing Master (Move Effect)
Encounter: Sword of Sigils, Dimensional Vortex, Echoes of Sword Magic, Channeling Shield, Fey Strike Ranged Attack, Armathor's Step, Warded Vambraces, Periapt of Cascading Health, Boots of the Fencing Master, Fireheart Tattoo AP
Daily: Frost Backlash, Swordmage Shielding Fire, Hellspike Assault, Armor of Sudden Recovery, Fey Strike Teleport, Healing Infusion: Resistive Formula

Weapons:
1 Fey Strike Katana (Fey Strike Longsword +1 stats)

Note: Gensai's Iaido-like style is for color purposes only. He is wielding one weapon and his off-hand is free. But, I think my color description makes more sense for swordmage abilities. Here's what the Periapt of Cascading Health looks like.
[/sblock]
[/sblock]
 
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BenBrown

First Post
"Ah, joy of nautical life!" Fenwick says, smiling, as he holds hard to the tiller. "Fighting easier on land, but sea full of wonder and exciting trade opportunities!"
The boat slips through the water, growing slowly closer to the ladder.
"Must get to land, because skeletons want fight, and Fenwick agrees."[sblock=actions]Initiative on boat (1d20+5=18)
Athletics to steer boat. (1d20+13=25)
boat moves one square up and to the left, heading for the ladder.[/sblock][sblock=Fenwick stat block]Fenwick Male Orc Barbarian 8
Initiative: +5, Passive Perception: 14, Passive Insight: 14, Senses: Low-light
AC:21, Fort:23, Reflex:20, Will:20
:bmelee: +14 vs. AC, 1d12+9 damage (brutal 2, high crit)

HP:73/73, Bloodied:36, Surge Value:18, Surges left:11/11
Action Points: 1, Second Wind: unused
Powers: Howling Strike, Howl of Fury, Giantkind Gloves
Warrior's Surge, Roar of Triumph, Vault the Fallen, Shrug It Off, Shatterbone Strike,
Haggle, Curtain of Steel, Giantkind Gloves

Swift Panther Rage, Tiger Claw Rage, Rage Strike x2, Vanguard Execution Axe, Skald's Armor

Resourceful Leader: When an ally Fenwick can see spends an action point to make an attack, the ally gains a
+3 bonus to damage rolls on a hit or gains 3 temporary hit points on a miss.

Conditions:
[/sblock]
 
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H.M.Gimlord

Explorer
OOC: Waiting on [MENTION=54810]renau1g[/MENTION] to roll initiative and/or move. No rush r1, just letting you know where we are.

Everyone: Be sure to update your CS and Ministats to reflect bonuses and/or abilities of your new items.
 



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