[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

Voda Vosa

First Post
Sheng thikns about the iron defenders for a moment, and then grins, seeing the Marrowshield skeleton so close to them. He summons the green mist of chaos with elaborated movements, and sends it towards the foul undead. The mist surrounds the helpless creature and enters into it's eye sockets, which start to glow in green now, the same glow appears on Sheng's eyes. "Walk among the constructs and into your doom!" the monk commands, and the skeleton obliges, marching straight in between both guardians. After the command is completed, the mist burst out of the skeleton's skull, leaving it cracked.

Mist of Disarray Vs Marrowshield S: 25 vs will, hit for 14 psy dmg and slide Marrowshield skeleton to C17
Here's me hoping the Iron defenders rend the skeleton into pieces for trespassing.
 

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Tenchuu

First Post
Gensai moved through the room toward the bed chamber, to examine the great axe. "Could this be Stang? How would I know?" he thought.
 

BenBrown

First Post
Fenwick finishes off the skeleton in front of him in a thunderous strike
[sblock=actions]Standard:Howling Strike vs. Minion: 13(1d20) +14 = 27 Minion goes down.[/sblock][sblock=Fenwick stat block]Fenwick Male Orc Barbarian 8
Initiative: +5, Passive Perception: 14, Passive Insight: 14, Senses: Low-light
AC:21, Fort:23, Reflex:20, Will:20
:bmelee: +14 vs. AC, 1d12+9 damage (brutal 2, high crit)

HP:51/73, Bloodied:36, Surge Value:18, Surges left:9/11
Action Points: 1, Second Wind: unused
Powers: Howling Strike, Howl of Fury, Giantkind Gloves
Warrior's Surge, Roar of Triumph, Vault the Fallen, Shrug It Off, Shatterbone Strike,
Haggle, Curtain of Steel, Giantkind Gloves

Swift Panther Rage, Tiger Claw Rage, Rage Strike x2, Vanguard Execution Axe, Skald's Armor

Resourceful Leader: When an ally Fenwick can see spends an action point to make an attack, the ally gains a
+3 bonus to damage rolls on a hit or gains 3 temporary hit points on a miss.

Conditions:
[/sblock]
 

Walking Dad

First Post
Riardon

Riardon advances, signaling the sorcerer to attack again, but his direction orders are insufficient.

[sblock=OOC]

Retconned as Riardon could not enter melee reach.

free: change damage to radiant
Move: 19G
standard: directing strike for Sheng to basic attack Marrowshield skeleton. Miss with a rolled 4.


-----

When you spend an AP, you get a +2 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 20 Insight: 15 Low-light Vision
AC 28 Fortitude 22 Reflex 22 Will 19
Initiative: +4
Hit Points: 53 / 64 Bloodied: 32
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:16 Surges per day: 8 / 9
At-Will Powers: Directing Strike, Intuitive Strike
Encounter Powers: Inspiring Word 1/2, Battlefront Shift, Arcane Mutterings, Chilling Cloud, Warlords Favor, Steel Monsoon, Lion's Roar, Feystep, Rousing Words, Amulet of Life
Daily Powers: Calculated Assault, Stand the Fallen, Warlord's Recovery, Sunblade Burst

Condition:

[/sblock][/sblock]
 
Last edited:


H.M.Gimlord

Explorer
Much to Sheng's dismay, the skeleton moves back among the mechanical beasts as if they were his pets. It reaches a bony hand down in a mockery a master scratchingn his hound behind the ears. Bones scrape on rusting metal, making an erie sound, so unnatural in its context.

The skeleton then tosses its head back in a laugh as he fades from view.

Sheng retreats to a safe distance from which he can harry his enemies. From this vantage point, he notices that the southeast corner of the tower is crumbled away, offering a way in that bypasses the main gate.

Hankel charges forward attempting to fell one of the metallic guardians, but his axe glances off of the construct's galvanized hide.

TikChik races in to distract them away from the over zeaous dwarf, managing to get their attention, and do some damage in the process, but ends up on the receiving end of some damage himself.

The constructs surround him, with razor teeth, mounted in steel jaws.

A third of the quickened hounds charges forward, between TikChik's legs, and out forward of the gate, challenging Riardon, it's jaws snapping just short of the eladrin's face.

Arrows rain down, striking Fenwick in the chest, just below the orc's right collarbone. At this point, the barbarian is beginning to resemble a pin cushion. As he pulls breaks the end of the shaft off in an attempt to free the arrow, his eyes go wide with horror as he sees one of the arrows bury itself in Hankel's back. The dwarf goes down.
GM: Just a reminder:
Your objective here is to get into the lighthouse, find the Greataxe named Stang, and light the beacon at the top of the lighthouse.

[sblock=Hankel's and TikChik's Actions]Hankel:
Standard: Charge to E20
Target: Iron Defender at D19
Attack: 1d20+14=18 vs. AC Miss

Move: Shift to E21

TikChik:
Move: to F18

Standard: Attack on the Run
Target 1: Iron Defender at D19
Attack 1: 1d20+15=25 vs. AC for 3d10+11=20/2(miss)=10 damage
Target 2: Iron Defender at D17
Attack 2: 1d20+15=28 vs. AC for 3d10+11=20 damage and the Iron Defender at D17 takes a - 2 to attacks until the end of TikChik's next turn.

Minor: Thri-kreen Claws
Target 1: Iron Defender at D19
Attack 1: 1d20+12=23 vs. AC Miss
Target 2: Iron Defender at D17
Attack 2: 1d20+12=17 vs. AC Miss
Target 3: Marrowshriek Skelleton
Attack 3: 1d20+12=27 vs. AC for 1d8+7+3(# of targets)=17 damage

[/sblock][sblock=Enemy Actions]Marrowshriek Skeleton:
Marrow Feast Recharge: 1d6=2 (Nope)

Standard: Shadowrought
Effect: Marrowshriek Skeleton is now invisible
Move: to...?
Stealth: 1d20+14=27
Iron Defender 1
Move: to B16
Standard: Ready Action
[sblock=Readied Action]Charge next enemy that moves through or adjacent to E18[/sblock]
Iron Defender 2 (B16)
Standard:
Charge to F19
OA: TikChik
Attack: 1d20+15=21 vs. AC Miss
Target: Riardon
Attack: 1d20+16+1=24 vs. AC Miss

Iron Defender 3 (D17)

Standard:
Bite
Target: TikChik
Attack: 1d20+16-2(Harmony Blade)+2(Flanking)=32 vs. AC for 1d8+6=8 damage

Iron Defender 4 (D19)
Standard: Bite
Target: TikChik
Attack: 1d20+16+2(Flanking)=32 vs. AC for 1d8+6=13 damage

Skeleton Archer 1:
Standard:
Longbow
Target: Riardon
Attack: 1d20+13=18 vs. AC Miss

Skeleton Archer 2:
Standard:
Longbow
Target: Sheng
Attack: 1d20+13=19 vs. AC Miss

Skeleton Archer 3:
Standard:
Longbow
Target: Fenwick
Attack: 1d20+13=30 vs. AC for 1d10+8=18 damage


Skeleton Archer 4:
Standard:
Longbow
Target: Fenwick
Attack: 1d20+13=20 vs. AC Miss


Skeleton Archer 5:
Standard:
Longbow
Target: Hankel
Re-Rolled Target (Forgot that Gensai is on the 2nd floor)
Attack: 1d20+13=29 vs. AC for 1d10+8=14 damage


[/sblock][sblock=Status]Riardon: G19 53/64HP 1AP 8HS
Gensai: B16(Second Floor) 45+3thp/81HP 1AP 12HS
TikChik: D18 49/70HP 0AP 8HS
Sheng: L22 56/66HP 1AP 7HS
Fenwick: I19 33/73HP 1AP 9HS Bloodied

Hankel: E21 0/32 Unconscious
Skeleton Archer 1: C19 On battlement above 76/76 Cover
Skeleton Archer 2: C20 On battlement above76/76 Cover
Skeleton Archer 3: C21 On battlement above76/76 Cover
Skeleton Archer 4: C22 On battlement above76/76 Cover
Skeleton Archer 5: C24 On battlement above76/76 Cover
Skeleton Soldier: I17Dead
Skeleton Soldier: I19Dead
Skeleton Soldier: H19 Dead
Skeleton Soldier: K18 Dead

Marrowshriek Skeleton: ??? 148/242HP

Iron Defender 1: B23 115/115HP
Iron Defender 2: F19 115/115HP -2 to attacks until end of TikChik's next turn
Iron Defender 3: D17 95/115HP
Iron Defender 4: D19 115/115HP[/sblock][sblock=Map]
LighthouseKeep6.png
[/sblock][sblock=Hankel's Stats]
Hankel.png
[/sblock][sblock=Enemy Stats]X5
SkeletonArcher.png


4X
SkeletonSoldier.png


4X
IronDefender-1.png



MarrowshriekSkeleton.png
[/sblock][sblock=The Second Floor] Tenchu examines the axe. It appears to be a greataxe of dwarven make inlaid with two, blue crystals: one on the pommel and one inset in the blade.[sblock=The Axe]
ArkusAxe.png
[/sblock]Around the pommel is a dwarven script[sblock=Script]
Pommelinscription.jpg
[/sblock][sblock=Maps][sblock=Close Up]
Thesecondfloor-Closeup.png
[/sblock][sblock=Wide View]
Thesecondfloor-Wide.png
[/sblock][/sblock][sblock=Other points of interest on this floor]
In the southwest corner of the corridor, the decayed body of a dwarven sentry lies above a stack of barrels, the contents of which are either dried up or well aged. One can only tell by trying.[sblock=Dead Dwarf on Barrels]
DeadArcheronBarrels.png
[/sblock][sblock=Insight DC 15]The bodies look to have been dead and undisturbed for over one hundred years.[/sblock]Further down the wall to the east, another sentry lies rotting on the floor, though his armor seems to be none the worse for wear.[sblock=Dead Dwarf in Full Armor]
DeadArcherinFullArmor.png
[/sblock]At the far end of the corridor, the southeast corner of the wall has been blown out as if by some horrid magic.

To the north, a small hallway proceeds into another area of the lighthouse, perhaps to the stairs.[/sblock]
GM: Choices:

  • Examine the greataxe further (i.e.: pick it up and try to use it)
  • Examine some of the other points of interest on this floor
  • Try to find your way upstairs and clear out the archers on the roof.
Remember your overall objectives (see above)
[/sblock]
 

Voda Vosa

First Post
"Idiots, retreat from that point and take that sack of potatoes with you! I've devised another way to get into the lighthouse. Hurry before foul undead unload another volley of arrows. Follow my lead!" Sheng's words sting more than the arrows, he points at the limp body of Hankel and to the crumbled away part of the tower, before rushing there himself.

OOC: Move to D26. Further actions will depend on what he sees there.
 

Tenchuu

First Post
Gensai reached, with some hesitation, and picked up the axe.

OOC: So long as nothing bad happens, I'll post the rest of my turn
 

Walking Dad

First Post
Riardon

Riardon roars as he misses the construct in front of him. This attack isn't proceeding as he planned.

[sblock=OOC]

free: change damage to radiant
standard: Lion's Roar vs 19F.


-----

When you spend an AP, you get a +2 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 20 Insight: 15 Low-light Vision
AC 28 Fortitude 22 Reflex 22 Will 19
Initiative: +4
Hit Points: 53 / 64 Bloodied: 32
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:16 Surges per day: 8 / 9
At-Will Powers: Directing Strike, Intuitive Strike
Encounter Powers: Inspiring Word 1/2, Battlefront Shift, Arcane Mutterings, Chilling Cloud, Warlords Favor, Steel Monsoon, Lion's Roar, Feystep, Rousing Words, Amulet of Life
Daily Powers: Calculated Assault, Stand the Fallen, Warlord's Recovery, Sunblade Burst

Condition:

[/sblock][/sblock]
 

BenBrown

First Post
Fenwick growls.

"Now Fenwick is carrying dwarf?" he sighs. "Oh well, just like in old days when Fenwick carry cousin who is hurt attempting to wrestle with panther. Cousin is big and strong and good match for other wrestlers, but unfortunately not have claws which panther has plenty. Fenwick have to pick up cousin and carry him all the way back to village while other members of tribe fend off angry panther with spears. Fenwick told to carry then, Fenwick told to carry now." He sighs again, hefting the fallen dwarf over his shoulder. "This Fenwick's lot in life."

[sblock=ooc]Move: to G20
Minor: Pick up Hankel
Standard->Move: to K19[/sblock]
 

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