4E [Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79) - Page 16
  1. #151
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    "Aaaaaaaahhhh! Ssssstopit! Ssssstopit! Ssssstopit! Ssssstopit! Sssssstupid ssssneaky thiefssss!" Bolts of lightning issue twice more from behind the curtain seriously weakening Fenwick, while the kobold in the doorway quickly trades his sheepish smile for a devilish grin, as Gensai's blows fail to have effect. The reptile slashes out with a fury of his own that is a little more on the mark than that of his adversary. Gensai falls to the ground, hut, but not out of the fight yet. The kobold continues to slash at the ronin with blind fury.

    "Oooooooh. It'sssssss f-f-f-f-reeeeeesssssing!" Between the cold of Riardon's chilling cloud, and the dragonbon's icy blast, the kobolds are so cold, they can't move. Though frozen in place, they lash out at the closest thing with deadly effectiveness. Rujah crumples to the ground, nearly dead.

    Seeing the dragonborn in trouble, Gensai unleashes a powerful spell that saves Rujah from certain death, but at a price. The kobold disappears only to instantaneously reappear on top of the desk at Gensai's right. The disoriented kobold shakes off the surprise, "Yooou'll do." he drolls as he hacks into the ronin.
    Mechanics
    Dragon Clash is recharged for both Wyrmguard Scouts

    Wyrmguard Scout 1:
    Minor: Designate Kobold Horde 2 as ward
    Standard: Dragon Clash centered on R28
    Target1: Fenwick
    Attack1: 1d20+12=24 vs. Fort
    Target2: Mervin
    Attack3: 1d20+12= 16 vs. Fort Miss
    Target3: Riardon
    Attack3: 1d20+12= 14 vs. Fort Miss
    For 3d6+5=17 lightning damage


    Wyrmguard Scout 2:
    Minor: Designate Kobold Horde 3 as ward
    Standard: Dragon Clash centered on P30
    Target1: Rujah
    Attack: 1d20+12=17 vs. Fort
    Target2: Fenwick
    Attack: 1d20+12=17 vs. Fort
    For 3d6+5=12 lightning damage

    Move: to P34

    Kobold Horde 1:
    Move: to S30

    Standard: Overwhelm Surge
    Target: Gensai
    Attack: 1d20+11=21 vs. Fort. for 1d8+6=11 damage and Gensai is knocked prone


    Minor: Swarm the Fallen
    Target: Gensai
    Attack: 1d20+15+2(CA)=24 vs. AC for 1d10+7=13 damage


    Horde 2:

    Move: Can’t
    Standard: Overwhelm Surge

    Target: Rujah
    Attack: 1d20+11-2(Chilling Cloud)=22 vs. Fortitude for 1d8+6-8(AoS)=1 damage and Rujah is knocked prone
    Minor: Swarm the Fallen
    Target: Rujah
    Attack: 1d20+15+2(CA)-2(CC)=24 vs. AC for 1d10+7=17 damage (forgot, only 1 IA per round)
    Save vs. Immobilization: 1d20=18

    Horde 3:
    SoT: Takes 15 damage from the flaming sphere.
    Move: Can’t
    Standard: Overwhelm Surge

    Target: Rujah
    Attack: 1d20+11-2(Chilling Cloud)=24 vs. Fortitude for 1d8+6=14 damage and Rujah is knocked prone
    Minor: Swarm the Fallen
    Target: Rujah
    Attack: 1d20+15+2(CA)-2(CC)=27 vs. AC for 1d10+7=16 damage
    Redirected to Gensai after Dim Vortex from Gensai
    Save vs. Immobilization: 1d20=6

    Status

    Ruajah: P30 1/62 HP 10/12 HS 1AP Bloodied Prone
    Gensai: R30 35/62HP10/11 HS1AP Regen 10 Prone +3THP
    Riardon: Q27 20/54 HP8/8 HS 0AP Bloodied
    Fenwick: Q29 33/55 HP11/11 HS 0AP
    Mervin: R28 18/40 8/8 HS 0AP Bloodied

    Kobold Horde: 1 T30 84/84
    Kobold Horde: 2 P319/84 Bloodied
    Kobold Horde: 3 Q3116/84 Bloodied Immobilized (SE)
    Wyrmguard Scout 1: O3475/75
    Wyrmguard Scout 2: P3775/75

    Ironstone Gargoyle 1: Dead
    Ironstone Gargoyle 2: Dead
    Runespiral Demon Dead
    Troll: N28-O29 -5/100 Dead
    Map
    Enemies






    Last edited by H.M.Gimlord; Tuesday, 1st February, 2011 at 08:26 AM.

  2. #152
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    OOC: I think it's time to pull out the item daily. As an interrupt on that last blow, Fenwick will use Skald's Armor, so that the attack targets (and hits) Kobold Horde #2

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    GM: Retconned. Also corrected some errors in the fluff that were not in alignment with the order of the rolls.
    Last edited by H.M.Gimlord; Saturday, 29th January, 2011 at 08:33 PM.

  4. #154
    OOC: If Riardon can heal Mervin before his (Mervin's) turn, he would be able to take the minor and the sphere persists, right? That is the way it was handled in a LEB game I'm in.

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    Quote Originally Posted by Walking Dad View Post
    OOC: If Riardon can heal Mervin before his (Mervin's) turn, he would be able to take the minor and the sphere persists, right? That is the way it was handled in a LEB game I'm in.
    GM: Yes. You are correct. I was going by NPC rules, but for PCs, powers persist as described or until the PC actually dies. Retconned.

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    OOC: All,

    I've decided to see about replacing Rujah with a live PC. Are there any objections? I haven't heard from Theroc in two months now. I might even take on another (it would fit into the story well shortly).

    @Ozymandias79: Have you heard from Theroc lately?

  7. #157
    OOC: @H.M.Gimlord
    Shouldn't Horde 2 & 3 be immobilized by Rujah's attack? Also, Kobold Horde 2 is marked by Gensai's AoS, so all damage to anyone by me is reduced by 8.

    Once the DM corrects me or corrects the post, let me use some of my interrupts first to deal with damage reduction, before Riardon tries healing.

  8. #158
    OOC: no, I haven't, sorry

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    Quote Originally Posted by Tenchuu View Post
    OOC: @H.M.Gimlord
    Shouldn't Horde 2 & 3 be immobilized by Rujah's attack? Also, Kobold Horde 2 is marked by Gensai's AoS, so all damage to anyone by me is reduced by 8.

    Once the DM corrects me or corrects the post, let me use some of my interrupts first to deal with damage reduction, before Riardon tries healing.
    OOC: Holy @#$%! You're right! I completely missed that. I think it would be unfair to force that to go unchecked. I think it's worth redoing this half of the round. I'll post it tonight.

  10. #160
    OOC: No problem.

    Re: Rujah. I love the guy, but he's never around, so I'm for replacing him. Ideally with someone who doesn't mess up my marking. :P A slayer would be perfect.

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