[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
(Finding Wayne's Basement the Hard Way)
This is a continuation of the original thread, which can be found here.
All: I retconned the last update. Mervin is at AA4, and Riardon is alone on the other side. The urgency is now not so much to keep Mervin from being pushed into the pit, but to keep Riardon from being sealed off from the group.
Skill Challenge Rules
The slab is considered a masonry wall (DC 35/Nat 20 Strength Check to break)
The large wall is not breakable. It is moving to the east at a rate of 1 square a round.
Skill Challenge: Stop the Trap and Reunite the Party with Riardon
Complexity 3 (8 successes before 3 failures)
Athletics DC 18
Nature DC 12
Thievery DC 12
Dungeoneering DC 15
Perception DC 15
There are no secondary skills.
All checks must be rolled (no taking 10).
Each skill can only be used twice, except for Thievery (can be used 3 times).
"Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope