DDI VT Beta thread

Aegeri

First Post
I would rather them make a functional import tool for monsters and PCs before they bother with older edition material. I want it for my 4E games, not for older stuff that isn't particularly relevant to what I'm trying to do with the system: Run two games of DnD online. If they made a tool that could import a monster and turn its traits/powers and such into macros, I would not hesitate in buying it. The most time I spend in my maptools games is macroing monsters by far. If they cut that time out and make it simple, with reasonable functionality I would get it.
 

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IronWolf

blank
Have you tried the forums over at WOTC?

Here is a thread

Thanks for the link, I had not seen that thread yet. Helped provide a bit more info that I had been looking forward to.

Even though I'm a 4e fan, support for earlier editions wins some major props from me. Even more props if DDI subs somehow allowed access to a library of older edition content, even if it was restricted to some kind of online viewer given WotC's aversion to PDFs. Talk about added value.

Even though the extra systems are listed the FAQ seems to indicate the character and monster information storage in the tool will be 4e geared (to be expected of course). But if that is the case there are other VTTs that would likely be more useful for players of older editions that can handle their system of choice.

Of course if you just wanted the VTT without the need of the mechanics being handled then it would likely work just fine for that.
 

renau1g

First Post
Seriously, I could see such a move could doubling the DDI subscriber base given how fractured the fanbase is and how many still play older editions, especially with access to the VT as an additional carrot for those old school fans to play together with.

I'm sure that it would help as I can see a lot of old school players having moved away from their teenage/younger adult groups and spread out throughout state/province or country and this helps them get back together.
 

mudbunny

Community Supporter
More Screenshots:

Monster creation!!

fcd5ecc12dfb82de5263189df4089057.png


Click on new

011dd4bfcc683a65c7b2fd7f58ccaf72.png



Choose your token

011dd4bfcc683a65c7b2fd7f58ccaf72.png


Give the data you want. The Max HP, Initiative, AC, Fort, Ref and Will are entered manually for the time being. I imagine that once they get an online MB, they will be auto-populated when you import a monster

2d65f53b3675d276735faf5103bce4f3.png


Click on New Power and fill in the relevant data. As you enter data, you tab to the next field, and the next line automatically is generated.

6efe6d72e14b07f1af6371d8c15359d8.png


When you are done, click Save at the top of the monster sidebar, and you get the following:

a7f897631c87b2a05ee0588e3c8b7d6f.png


Then, to use it in combat, just click on the dice icons beside each entry, and the roll is automagically done.

4aab66d1825c7ad9b06b2c83d1415072.png


And, should the monster impose a condition, you can simply add a damage line, but put text instead, like I did below:

2072fa7c0cc27c4cfacf6b6810f5f64f.png
 
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mudbunny

Community Supporter
Let the cavalcade of screenshots continue:
Basic Window (starts out small, but can be stretched in the normal way)
fac8b2ba19c1b0b71866fcf8ce65c89c.png


The sidebar can be minimized
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Here is a close-up of the buttons across the top:
34b111d9372ff606406300a5102a1750.png


From Left to right they are:
Normal mode (for interacting with non-map objects)
Map Drag Mode (for movingthe map around)
Line of sight mode (Looks like this is to determine whether one square has LoS to another)
Pointer Mode ( to point at something, probably more useful with players/DM)
Area of Effect mode (for drawing AoEs, zones, etc on the map)
Make map visible
Make map invisible
Drawing mode (if your players go off the map and you want to freehand it)
Zoom in
Zoom out
Toggle token names (doesn't seem to work so far)

[sblock=Menu options]
f08845a76ef15d796dc333796385068b.png

9e2aab66a3d5ab6652f2f92e9bf658bc.png

00c37edea11ac47d3a417116b190bad6.png

004b724ac55875cf7b912437d41f0c33.png

d2ac8803c0d398e8a8ad61974d73f0a2.png

a0df675e47e1abc000594631bc6f9fd7.png

[/sblock]


[sblock=sidebars]
Dice roller
a506acb6dfed8f553f0bcfdd4c61b332.png


Monsters sidebar
21b7fa917eded6b8fc00ac4e7eda716e.png


Initiative sidebar
3e72b1baddb80d3c395ed006f1c99476.png


Map sidebar
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Character sidebar
566e4b005025bc32d064754de6be6ed8.png


Journal Sidebar
37d653e3d375106b22c60c0179b23745.png

[/sblock]
 


CM

Adventurer
So does it allow you to place discrete light sources and, for instance, assign them to tokens (for example a PC carrying a torch), selectively showing terrain visible to players and hiding terrain invisible to the players?
 


mudbunny

Community Supporter
So does it allow you to place discrete light sources and, for instance, assign them to tokens (for example a PC carrying a torch), selectively showing terrain visible to players and hiding terrain invisible to the players?

I think that it does, using the visible/invisible terrain feature. I haven't had a chance to play with it yet due to lack of time though. I hope to get around to it tuesday night.
 


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