Particle_Man
Explorer
I have ignored this class in the past, but now I am rereading Complete Adventurer and am somewhat intrigued with the Spellthief. It would never be a powerhouse, but it could be fun in the right sort of game.
So for those that have played one (or played in a game with someone else playing one) how did it pan out? Anything to look out for? Any pitfalls to avoid? Fun things to do? I believe there is only one "spellthief" feat (in Complete Scoundrel) which is partly a multi-class feat and partly a way to cast stolen spells in light armour without the spell-failure chance. I assume Eschew Materials would be useful, as would having a holy symbol (and perhaps some mistletoe). Given the limit of how many spell-levels can be "held" at a time, is there anything else good to know?
So for those that have played one (or played in a game with someone else playing one) how did it pan out? Anything to look out for? Any pitfalls to avoid? Fun things to do? I believe there is only one "spellthief" feat (in Complete Scoundrel) which is partly a multi-class feat and partly a way to cast stolen spells in light armour without the spell-failure chance. I assume Eschew Materials would be useful, as would having a holy symbol (and perhaps some mistletoe). Given the limit of how many spell-levels can be "held" at a time, is there anything else good to know?