A Night at the Four Seasons (DM: renau1g, Judge:Ozymandias79)

Iron Sky

Procedurally Generated
Phoenix looks around for something out of place in the barn, be it natural or not.

[sblock=Skill checks]Perception: 1d20+8=14, Arcana: 1d20+12=17

Not with rolls like that.[/sblock]
 

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Darksteed

First Post
Awww...*he sighs heavily as Shamus breaks his heart. Reluctantly he follows, or rather leads the rest. Taking guidance of where to go from Shamus. He enters the barn and looks around after it's been open.*

Hmmm never seen one of these before. *He moves off to the side and leans up against a post continuing to smoke his cigar. Quite content to let the others look around as investigating in this mannerism really was his forte.*
 

stonegod

Spawn of Khyber/LEB Judge
Damen shrugs when Kauldron turns back at Shamus' admonition.

As the others look around, Damen clicks his tongue. Tsk, tsk. If you want to know how to get into a place, it requires more than eyes. He looks, but he also feels with his fingers. Doors. Walls. Windows. There are many ways into a locked barn and not all require magic.[sblock=OOC]Perception (13) and Thievery (26 [Crit!]) to determine possible entrances/exits/etc.

Note, as a Thief, if these are skill challenge skills, Nat 20's count as an auto-success and grant an additional success (so 2).[/sblock]
 

renau1g

First Post
[sblock=stonegod]
I don't think you crit the thievery. You have 1d20+13 and the result is 26, so I'd assume the roll was 13? [/sblock]
 



JoeNotCharles

First Post
Tarkus has been uncharacteristically silent as the party travels, even allowing Phoenix's slurs against the gods to pass unchallenged. But when they approach the barn he shakes himself out of his dark mood and looks around.

If there are animals in the barn:

While the others search the entrances and exits, Tarkus approaches the animals, making soft, friendly noises. The cows eye him warily but soon relax as he strokes their heads soothingly. He takes the opportunity to examine their ears and teeth, run a hand down their flanks, and - carefully - bend to check their hooves.

"Not exactly like horses," he comments, "But I learned enough on campaign to tell if an animal's healthy."If there's anything strange about the beasts themselves, I should be able to tell."

[sblock=Roll]
Heal to examine cattle (1d20+10=27)
[/sblock]

If there are no animals in the barn:

Seeing the barn empty, Tarkus turns to Shamus and asks, "Where do you keep your beasts during the day?"
 

Mewness

First Post
[sblock=OOC]I'm waiting to find out where the animals are, because Papolstaanas would like to see them as well (not that he really has any skills to contribute).[/sblock]
 

renau1g

First Post
[sblock=ooc]
Your DM spent most of yesterday working on a corporate tax return for a client that had to get out before they went on Christmas vacation. I'll have time today once I go into work and have my notes (and a bit more time) I hope by noon EST.

Speaking of Christmas, see my status. I'm taking around two weeks off of work so my posting will be affected during this time. I'm assuming many people are going to be busy/slow, but just wanted to point it out.
[/sblock]
 

renau1g

First Post
Damen finds that the locks are of average quality, someone of his skill could easily come into the barn without difficulty. The large barn doors are barred on the inside, so likely not accessible except via phasing.

Shamus sees Tarkus' work with the animals "Well ain't that something, Bessie ain't fer takin' to strangers." he says. The beast seems well fed and generally healthy, normal. There are about ten other cattle in here.
 

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