Pathfinder RPG [Living Pathfinder] Little Rock of Horrors





+ Log in or register to post
Page 1 of 35 1 2 3 4 5 6 7 8 9 10 11 ... LastLast
Results 1 to 10 of 344
  1. #1
    Cowled Justice of LPF COPPER SUBSCRIBER
    Myrmidon (Lvl 10)

    GlassEye's Avatar

    Join Date
    May 2006
    Location
    Columbia, MO
    Posts
    6,333

    Ignore GlassEye

    [Living Pathfinder] Little Rock of Horrors

    DM: GlassEye
    Judge: Aldern Foxglove

    Start Date: Dec. 08, 2010
    Finish Date: Feb. 01, 2011
    Play time: 56 days

    Players:
    Pari (Mowgli) & Tagaiwi
    Time XP/GP (12/08/2010 - 02/01/2011; 56 days): 616 TXP, 616 TGP
    Encounter 1: 027 xp
    Encounter 2: 188 xp
    Encounter 3: 200 xp
    Encounter 4: 300 xp
    Encounter 5: 200 xp
    TOTAL XP: 1,531

    Garnet Sharnhearth (mfloyd3)
    Time XP/GP (12/08/2010 - 02/01/2011; 56 days): 392 TXP, 336 TGP
    Encounter 1: 027 xp
    Encounter 2: 188 xp
    Encounter 3: 200 xp
    Encounter 4: 300 xp
    Encounter 5: 200 xp
    TOTAL XP: 1,307

    Ashleigh (vl.arandur)
    Time XP/GP (12/08/2010 - 01/03/2011) (27 days): 189 XP & 162 GP
    Encounter 1: 027 xp
    Encounter 2: 188 xp
    Treasure share: 294 GP

    Heinrick Schreiberson (Scott De War)
    Time XP/GP (12/08/2010 - 02/01/2011; 56 days): 392 TXP, 336 TGP
    Encounter 1: 027 xp
    Encounter 2: 188 xp
    Encounter 3: 200 xp
    Encounter 4: 300 xp
    Encounter 5: 200 xp
    TOTAL XP: 1,307

    Mariah (Lord Camulus)
    Time XP/GP (12/08/2010 - 02/01/2011; 56 days): 392 TXP, 336 TGP
    Encounter 1: 027 xp
    Encounter 2: 188 xp
    Encounter 3: 200 xp
    Encounter 4: 300 xp
    Encounter 5: 200 xp
    TOTAL XP: 1,307

    Experience Rewards:
    • 1: On the Landing (CR 1/3 skill encounter): 135 xp (and a job)
    • 2: Mutated merfolk (CR 3): 940 xp
    • 3: Young assassin vine (CR 3): 800 xp
    • 4: Vegepygmis (CR 4): 1200 xp
    • 5: Vargouille + zombie (CR 3): 800 xp


    Treasure Rewards:
    • Gold plate: payment for the job, worth 1000 gp
    • Seed pearls: worth 1330 gp
    • Goodberry fruit (x5) one used; one partially used (50 gp each)
    • Cure Light Wounds fruit (x3) one used (50 gp each)
    • Cure Moderate Wounds fruit (x1) used
    • Ioun Torch (75 gp) that glows with flickering, greenish fire.
    • Tanglefoot bags (x4; 200 gp) one used by vegepygmy
    • MW Rosewood Armor (small) (x3; 600 gp)
    • MW Longspear (small) (x3; 465 gp)
    • Bracers of Armor +1 (1,000 gp)
    • Three spells: Endure Elements, Touch of the Sea, & Elemental Touch (200 gp)

    Total Treasure value 5,570 gp minus the used bits (450 gp) = 5,120.
    Individual share for the first two encounters = 294 gold
    Individual share for the remaining encounters = 912 gold, 5 silver
    TOTAL ENCOUNTER GOLD: 1,205 gold, 5 silver

    Setting info:
    • Roccino, a rocky isle with a lighthouse approximately 200 miles NW of Venza.
    • Giocco Lanterna, the lighthouse keeper's son.


    RECRUITING
    I'm looking for four characters of 1st or 2nd level to go on a short adventure. Just as a warning, it's pretty linear and features a fair amount of combat. If that's not to your liking then you should probably wait for the next adventure.

    Adventure Rules


    • In combat you must post your action within 24 hours of your turn coming up. If 24 hours pass then you are considered to be delaying and will be moved down the initiative order, this may happen multiple times. However, it will be relaxed slightly over the holiday period.

    • You may post actions out of initiative order if you are reasonably sure nothing up before your turn will effect your actions, your actions will still take place on your initiative count. If your actions are invalidated you will be expected to post a new set.

    • If you do not post for a week or more without having informed the DM he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post.

    Last edited by GlassEye; Tuesday, 1st February, 2011 at 07:25 PM.

 

  • #2
    Cowled Justice of LPF COPPER SUBSCRIBER
    Myrmidon (Lvl 10)

    GlassEye's Avatar

    Join Date
    May 2006
    Location
    Columbia, MO
    Posts
    6,333

    Ignore GlassEye
    As you push out onto the seaward landing you see a small crowd has already gathered and mill about making catcalls. Tall, wooden poles, some few topped with a fanciful sea-horse, line the edge of the landing and provide mooring for Venza's ubiquitous gondolas, several of which are tied up here. Their gondoliers, normally idly chatting as they wait for fare, cluster together and mutter darkly as they watch a boy struggle to keep control of his plank longboat, a far cry from the sleek gondolas used in the city. A brisk breeze is blowing in from the bay making the water choppy and giving the boy a difficult time of maneuvering the longboat. Hes managing poorly and his heavy craft menaces a large, ornately carved gondola manned by three halflings.

    The three Halflings are clearly experienced canal-men: they all three easily stand balanced in their gondola. One is cursing and keeping their gondola from crashing into the stone of the Dunn Wright's landing; the second is yelling: "Back yerself off, mudfoot!" and using his oar to fend off the longboat; and the third, wearing a long red feather tucked into his hat, is wielding his oar like a longspear and jabbing with it towards the startled and struggling boy.

  • #3
    Na Bith Mo Riocht T! COPPER SUBSCRIBER
    Lama (Lvl 13)

    Mowgli's Avatar

    Join Date
    Mar 2005
    Location
    Jonesboro, AR
    Posts
    12,172

    Ignore Mowgli
    Pari heads out of the Dunn Wright and toward the ruckus, but runs up against the impenetrable crowd before he's able to make out what's going on. A sharp command to the great tiger at his side elicits a rumbling growl that quickly gets their attention. There's some pushing and shoving, but a way is quickly cleared for the gnome and his menacing friend.

    Taking in the situation with a glance, Pari's sympathies are quickly aligned with the lad getting the short end of the stick. "Easy there, men! You're adept enough you can make a little room and help the lad in . . . poor fella looks terrified! Let 'im in, I said!"

    OOC
    Pari Kalikasan (and Tagaiwi) reporting for duty!
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

  • #4
    Registered User
    Cutpurse (Lvl 5)



    Join Date
    Sep 2004
    Location
    Staten Island
    Posts
    1,281

    Ignore mfloyd3
    "Aye!" calls a red-haired Dwarven woman, pushing her way out of the crowd. A shield and a large axe are strapped across her back, but she has not drawn a weapon. "Let the lad land and get his breath. He can move after that if he don't belong here."

    OOC: Garnet Sharnheath, reporting for duty!

  • #5
    Registered User
    Gallant (Lvl 3)



    Join Date
    Dec 2010
    Location
    1323 Pennsylvania Ave Colton, CA 92324
    Posts
    187

    Ignore vl.arandur
    A third woman, dark-haired and amber-eyed, holding a glass half-full of water and girded with a bandoleer full of dangerous-looking vials, pushes her way out of the crowd, but all she can think of to say after her miniature episode in the tavern is a soft "Meow", which cannot be heard well over the crowd's noise and is not particularly helpful, regardless. She instead effects a heroic-looking pose, hoping to back up the temerity of her sudden compatriots' previous words by her stance alone. Her thoughts are drawn to the wood of the boats, and how easily this problem would be solved by just a little fire... but alas, the witnesses and the legal trouble. So she watches.

    OOC
    Ashleigh reporting for... well, for something, probably.
    Last edited by vl.arandur; Wednesday, 8th December, 2010 at 06:14 PM.

  • #6
    Cowled Justice of LPF COPPER SUBSCRIBER
    Myrmidon (Lvl 10)

    GlassEye's Avatar

    Join Date
    May 2006
    Location
    Columbia, MO
    Posts
    6,333

    Ignore GlassEye
    Tagaiwi's growl combined with a menacing display of fangs does wonders to clear a path for Pari right up to the edge of the landing which Garnet and Ashleigh can quickly take advantage of as well. The halfling fending their gondola off from the landing is closest to them and he turns to give Pari and Garnet a dirty look which quickly turns to a wary scowl as he catches sight of the young tiger. "Mind yer own business, hedgehog!" The other two ignore those on the landing and continue to push the lad and his vessel away with a bit more vehemence than seems necessary. The halflings are clearly going to require a bit more persuasion to turn them from their present course.

    Some of the clustered gondoliers turn their dark looks upon Pari and Garnet and a couple can be heard muttering amongst themselves. Ashleigh despite her suitably heroic pose seems to earn a look of revulsion from one of the gondoliers and he takes a step away distancing himself both from Ashleigh and the other gondoliers.

    OOC
    Lets get initiative (just in case) and any skill checks and actions you all choose to take. I'm not going to get more specific than that because it's your choice how you handle the scene.

    Map created with BattleMap'r and tokens from Devins Tokens
    Attached Thumbnails Attached Thumbnails DWI_Landing1.jpg  
    Last edited by GlassEye; Wednesday, 8th December, 2010 at 09:32 PM.

  • #7
    Registered User
    Cutpurse (Lvl 5)



    Join Date
    Sep 2004
    Location
    Staten Island
    Posts
    1,281

    Ignore mfloyd3
    Garnet looks disgustedly at halflings, then up and down the landing, looking for an opening.

    OOC: Is there anywhere else the ship could tie off? Garnet has rope in her pack. Could she move up the landing, toss the rope to the young man, and haul the boat up against the posts off to the side? Then they could find some kind of gangplank to cover the last 5 feet of water?

  • #8
    Registered User
    Gallant (Lvl 3)



    Join Date
    Dec 2010
    Location
    1323 Pennsylvania Ave Colton, CA 92324
    Posts
    187

    Ignore vl.arandur
    Ashleigh sighs softly, saddened by the senseless name-calling. She didn't think that Pari looked like a hedgehog at all. Nonetheless, it seemed that the situation was not going to be resolved by shouting orders. Perhaps shouting threats would work a mite better. She stepped forward a bit and unclasped one of the bombs from her bandoleer, calling out: "You have two choices, really. Either you let the boy pass, or you discover what this will do to your precious boat."

  • #9
    Registered User
    Grandfather of Assassins (Lvl 19)

    Scott DeWar's Avatar

    Join Date
    Feb 2007
    Location
    Miscatonic U. professor of supernatural studies-Emeritus [Nolensville, Tenn.]
    Posts
    19,358
    OSRIC EN Publishing Pathfinder Circvs Maximvs Gygax Memorial Fund The Perturbed Dragon

    Ignore Scott DeWar
    Heinrick gets to the spot north of Asleigh and gazes at the scene. . . .

    ooc: Did I see a requirment of at least one approval on a character?
    Check out Living Pathfinder! 76 83 92 102 109 115 members and counting!!

  • #10
    Mariah sits quietly in the center of the bar separate from the conversations and clammier of the tavern. Her drink nothing more than a sweetened herbal tea still steaming in a chipped clay cup is a bit too hot for her to drink at the moment so she has resigned herself to a brief moment of calming meditation. Three days on the road can be exhausting.

    Her meditation is broken by the sounds of foul language and sharp name calling outside near the dock. Sensing the possibility of violence she calmly stands up, pushes in her chair and walks out of the Dunn Wright tavern leaving her tea to cool some more.

  • + Log in or register to post
    Page 1 of 35 1 2 3 4 5 6 7 8 9 10 11 ... LastLast

    Similar Threads

    1. Living Pathfinder
      By SelcSilverhand in forum D&D and Pathfinder
      Replies: 236
      Last Post: Saturday, 11th June, 2011, 11:32 AM
    2. Living Pathfinder?
      By Aldern Foxglove in forum D&D and Pathfinder
      Replies: 4
      Last Post: Monday, 25th October, 2010, 09:49 PM
    3. Tome of Horrors: Pathfinder Edition
      By Knightfall in forum D&D and Pathfinder
      Replies: 32
      Last Post: Tuesday, 25th August, 2009, 06:08 PM
    4. Living Under a Rock
      By Aries_Omega in forum Miscellaneous Geek Talk & Media Lounge
      Replies: 2
      Last Post: Wednesday, 9th April, 2008, 06:24 PM
    5. Minis for Pathfinder/Tome of Horrors
      By blargney the second in forum RPGs & Tabletop Gaming Discussion
      Replies: 7
      Last Post: Sunday, 22nd April, 2007, 09:43 AM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •