GlassEye
Adventurer
DM: GlassEye
Judge: Aldern Foxglove
Start Date: Dec. 08, 2010
Finish Date: Feb. 01, 2011
Play time: 56 days
Players:
Pari (Mowgli) & Tagaiwi
Time XP/GP (12/08/2010 - 02/01/2011; 56 days): 616 TXP, 616 TGP
Encounter 1: 027 xp
Encounter 2: 188 xp
Encounter 3: 200 xp
Encounter 4: 300 xp
Encounter 5: 200 xp
TOTAL XP: 1,531
Garnet Sharnhearth (mfloyd3)
Time XP/GP (12/08/2010 - 02/01/2011; 56 days): 392 TXP, 336 TGP
Encounter 1: 027 xp
Encounter 2: 188 xp
Encounter 3: 200 xp
Encounter 4: 300 xp
Encounter 5: 200 xp
TOTAL XP: 1,307
Ashleigh (vl.arandur)
Time XP/GP (12/08/2010 - 01/03/2011) (27 days): 189 XP & 162 GP
Encounter 1: 027 xp
Encounter 2: 188 xp
Treasure share: 294 GP
Heinrick Schreiberson (Scott De War)
Time XP/GP (12/08/2010 - 02/01/2011; 56 days): 392 TXP, 336 TGP
Encounter 1: 027 xp
Encounter 2: 188 xp
Encounter 3: 200 xp
Encounter 4: 300 xp
Encounter 5: 200 xp
TOTAL XP: 1,307
Mariah (Lord Camulus)
Time XP/GP (12/08/2010 - 02/01/2011; 56 days): 392 TXP, 336 TGP
Encounter 1: 027 xp
Encounter 2: 188 xp
Encounter 3: 200 xp
Encounter 4: 300 xp
Encounter 5: 200 xp
TOTAL XP: 1,307
Experience Rewards:
Treasure Rewards:
Individual share for the first two encounters = 294 gold
Individual share for the remaining encounters = 912 gold, 5 silver
TOTAL ENCOUNTER GOLD: 1,205 gold, 5 silver
Setting info:
RECRUITING
I'm looking for four characters of 1st or 2nd level to go on a short adventure. Just as a warning, it's pretty linear and features a fair amount of combat. If that's not to your liking then you should probably wait for the next adventure.
[sblock=Adventure Rules]
Judge: Aldern Foxglove
Start Date: Dec. 08, 2010
Finish Date: Feb. 01, 2011
Play time: 56 days
Players:
Pari (Mowgli) & Tagaiwi
Time XP/GP (12/08/2010 - 02/01/2011; 56 days): 616 TXP, 616 TGP
Encounter 1: 027 xp
Encounter 2: 188 xp
Encounter 3: 200 xp
Encounter 4: 300 xp
Encounter 5: 200 xp
TOTAL XP: 1,531
Garnet Sharnhearth (mfloyd3)
Time XP/GP (12/08/2010 - 02/01/2011; 56 days): 392 TXP, 336 TGP
Encounter 1: 027 xp
Encounter 2: 188 xp
Encounter 3: 200 xp
Encounter 4: 300 xp
Encounter 5: 200 xp
TOTAL XP: 1,307
Ashleigh (vl.arandur)
Time XP/GP (12/08/2010 - 01/03/2011) (27 days): 189 XP & 162 GP
Encounter 1: 027 xp
Encounter 2: 188 xp
Treasure share: 294 GP
Heinrick Schreiberson (Scott De War)
Time XP/GP (12/08/2010 - 02/01/2011; 56 days): 392 TXP, 336 TGP
Encounter 1: 027 xp
Encounter 2: 188 xp
Encounter 3: 200 xp
Encounter 4: 300 xp
Encounter 5: 200 xp
TOTAL XP: 1,307
Mariah (Lord Camulus)
Time XP/GP (12/08/2010 - 02/01/2011; 56 days): 392 TXP, 336 TGP
Encounter 1: 027 xp
Encounter 2: 188 xp
Encounter 3: 200 xp
Encounter 4: 300 xp
Encounter 5: 200 xp
TOTAL XP: 1,307
Experience Rewards:
- 1: On the Landing (CR 1/3 skill encounter): 135 xp (and a job)
- 2: Mutated merfolk (CR 3): 940 xp
- 3: Young assassin vine (CR 3): 800 xp
- 4: Vegepygmis (CR 4): 1200 xp
- 5: Vargouille + zombie (CR 3): 800 xp
Treasure Rewards:
- Gold plate: payment for the job, worth 1000 gp
- Seed pearls: worth 1330 gp
- Goodberry fruit (x5) one used; one partially used (50 gp each)
- Cure Light Wounds fruit (x3) one used (50 gp each)
- Cure Moderate Wounds fruit (x1) used
- Ioun Torch (75 gp) that glows with flickering, greenish fire.
- Tanglefoot bags (x4; 200 gp) one used by vegepygmy
- MW Rosewood Armor (small) (x3; 600 gp)
- MW Longspear (small) (x3; 465 gp)
- Bracers of Armor +1 (1,000 gp)
- Three spells: Endure Elements, Touch of the Sea, & Elemental Touch (200 gp)
Individual share for the first two encounters = 294 gold
Individual share for the remaining encounters = 912 gold, 5 silver
TOTAL ENCOUNTER GOLD: 1,205 gold, 5 silver
Setting info:
- Roccino, a rocky isle with a lighthouse approximately 200 miles NW of Venza.
- Giocco Lanterna, the lighthouse keeper's son.
RECRUITING
I'm looking for four characters of 1st or 2nd level to go on a short adventure. Just as a warning, it's pretty linear and features a fair amount of combat. If that's not to your liking then you should probably wait for the next adventure.
[sblock=Adventure Rules]
- In combat you must post your action within 24 hours of your turn coming up. If 24 hours pass then you are considered to be delaying and will be moved down the initiative order, this may happen multiple times. However, it will be relaxed slightly over the holiday period.
- You may post actions out of initiative order if you are reasonably sure nothing up before your turn will effect your actions, your actions will still take place on your initiative count. If your actions are invalidated you will be expected to post a new set.
- If you do not post for a week or more without having informed the DM he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post.
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