3.5 D20 Pirates Blog--Updated
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    D20 Pirates Blog--Updated

    I've posted a party of pregenerated characters.

    d20 Pirates: Pregenerated Characters

    -Nate

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    Here are three magical items inspired by legendary stories of pirates.

    -Nate

    d20 Pirates: Legendary Treasures

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    And here's a new feat inspired by classic pirate fiction.

    d20 Pirates: New Feat

    -Nate

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    Today I've added deck plans for a small two-masted vessel.

    d20 Pirates: Sloop Deck Plan

    -Nate

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    Today's update is "Beyond the Pale," the next adventure in the series.

    d20 Pirates: Beyond the Pale

    -Nate

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    Today's update details three more treasure items and a new feat.

    d20 Pirates: Three More Treasures and One Feat

    -Nate

  7. #7
    Quote Originally Posted by NMC View Post
    And here's a new feat inspired by classic pirate fiction.

    d20 Pirates: New Feat

    -Nate
    You should make it +2 to two ability scores. These are animals after all. Also excellent Special

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    Thanks for the input, Tovec; I'll have a look at it.

    The newest update is a relic, Xiuhcoatl.

    d20 Pirates: New Relic--Xiuhcoatl

    -Nate

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    i was just working on updating the U series and came across a missing element. if you make the smugglers warriors... they lack sailor skills and if you make them commoners they lack any real fighting skills... now technically not pirates... I am working on two new NPC classes smugger and pirate... would love your imput and ideas on this..
    as for the module...i ended up making them com1/war1 which didnt hurt the mod as they are then CR 1 just second level which helps them in the Hp's as the original had them at 11 each..

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    Quote Originally Posted by NMC View Post
    I've posted a party of pregenerated characters.

    d20 Pirates: Pregenerated Characters

    -Nate
    like them just will tweek them for Oerth... gunpowder doesnt work on that world.

    thanx

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