As is apparent, I’m proposing adding Flaws to EN World.
The basic ones (Frail, murky-eyed, weak will, etc) are givens and I assume most are already familiar with, so I’ll just make a few I think might be interesting while keeping in mind that that the average flaw takes away one and a half times to two times as much as the average feat gives.
Pro: Allows more character customization, adds more character flavor.
(Possible) Con: Also allows increased specialization.
Lame Leg
You have problems walking because of a improperly healed wound or deformity in one or both legs, or motion impairment.
Effect
When running, you can only move up to twice your normal speed and can only be wearing up to light armor with no more than a light load
Special
You cannot charge while wearing medium or heavy armor, or when carrying a medium or heavy load.
You cannot attain the run feat.
If your lameness is healed, or otherwise cured, this flaw is immediately removed along with a feat
Lame/Amputated Arm
You have only one usable arm, the other is to feeble to be used in any practical manner, is a useless stub or is simply not there.
Effect
you have only one arm and can only use a single one handed weapon or an item that can be used with only one hand
Special
-4 penalty on grapple checks
If your arm is healed, regenerated, replaced, or otherwise cured, this flaw is immediately removed along with a feat
No depth perception
you have lost sight in one eye, the entire eye itself, or otherwise have no depth perception.
Effect
You take a -1 penalty on attack rolls
Special
If your eye is healed, regenerated, replaced, or otherwise cured in a fashion that gives the character depth perception, this flaw is immediately removed along with a feat.
Grendath’s Curse
For whatever reason you have the worst luck, as if Jolly old Grendath himself has spat at you, or perhaps you are just so unlucky that it seems that way
[FONT="]
Prerequisite
You do not worship Grendath
Effect
The DM may, once per in character day, repeat one of your d20 rolls; the second roll applies, even if it is better than the original roll.[/FONT]
The basic ones (Frail, murky-eyed, weak will, etc) are givens and I assume most are already familiar with, so I’ll just make a few I think might be interesting while keeping in mind that that the average flaw takes away one and a half times to two times as much as the average feat gives.
Pro: Allows more character customization, adds more character flavor.
(Possible) Con: Also allows increased specialization.
Lame Leg
You have problems walking because of a improperly healed wound or deformity in one or both legs, or motion impairment.
Effect
When running, you can only move up to twice your normal speed and can only be wearing up to light armor with no more than a light load
Special
You cannot charge while wearing medium or heavy armor, or when carrying a medium or heavy load.
You cannot attain the run feat.
If your lameness is healed, or otherwise cured, this flaw is immediately removed along with a feat
Lame/Amputated Arm
You have only one usable arm, the other is to feeble to be used in any practical manner, is a useless stub or is simply not there.
Effect
you have only one arm and can only use a single one handed weapon or an item that can be used with only one hand
Special
-4 penalty on grapple checks
If your arm is healed, regenerated, replaced, or otherwise cured, this flaw is immediately removed along with a feat
No depth perception
you have lost sight in one eye, the entire eye itself, or otherwise have no depth perception.
Effect
You take a -1 penalty on attack rolls
Special
If your eye is healed, regenerated, replaced, or otherwise cured in a fashion that gives the character depth perception, this flaw is immediately removed along with a feat.
Grendath’s Curse
For whatever reason you have the worst luck, as if Jolly old Grendath himself has spat at you, or perhaps you are just so unlucky that it seems that way
[FONT="]
Prerequisite
You do not worship Grendath
Effect
The DM may, once per in character day, repeat one of your d20 rolls; the second roll applies, even if it is better than the original roll.[/FONT]
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