[LPF] Crypt of the Everflame (01) - Page 56




  1. #551
    Na Bith Mo Riocht T! COPPER SUBSCRIBER
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    GM: OK, so I should never do housekeeping when running on 4 hours sleep in the last 48

    Think I've got it all fixed now, and everyone should actually come out even better than what I had originally posted (but you might want to wait for GlassEye to approve before setting your XP/GP in stone).
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



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  • #552
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    Myrmidon (Lvl 10)

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    OOC: Your numbers look great. <stamp o' approval> My apologies for the delay.

  • #553
    ooc
    We are both leveled up and approved. We are ready to open the door, find the girl in the first room, close the door and find a comfy room to rest in for the night.

  • #554
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    Well, if you insist . . .

    Kalgor opens the door and Gragnor rushes inside, almost tripping over a lithe female form stirring from apparent unconsciousness just inside the doorway. The disruption in his entrance sets the eidolon back on his heels a bit . . . he's slow to notice and react to the four bloody forms standing silently in the darkness.

    As light from the hallway floods through the now open doorway, the forms stir to (un)life . . .

    GM: Anaerion is up!


    Combat Status

    Gragnor is in the room (at D8), the rest are just outside in standard order (Kalgor, Iosef, Anaerion). Tyrien is prone but conscious. Combatants list below is in initiative order.

    (What is your light source, BTW?)



    Code:
    Combatant          AC/ T/FF   -HP      Condition
    Anaerion           13/13/10    00      FF
    Skeleton 01        16/12/14    00      FF
    Tyrien             18/14/14    00      FF; Prone
    Skeleton 02        16/12/14    00      FF
    Kalgor             14/11/13    00      FF; STR Damage: 5
    Iosef              18/10/18    02      FF
    Skeleton 03        16/12/14    00      FF
    Skeleton 04        16/12/14    00      FF
    Gragnor            20/14/17    00      FF
    Last edited by Mowgli; Thursday, 28th July, 2011 at 05:48 PM.
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



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  • #555
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    Tyrien, Half-elven Archeress

    OOC: Just posting to get my counter started and my mini-stat block done.
    Tyrien groans and her eyes flutter open, "What the...?" It takes a moment to understand what is going on, but she knows she is lying on the floor inside the crypt.

    The female archer is dressed in her woodland attire with a chain shirt covering her torso. Her weapons all appear to be in place, but not in her hands, and her pouch is still bulging slightly from the items contained within.

    Mini Stats
    Initiative: +6 Perception: +3 (low-light vision)
    AC: 18 (14 flat-footed, 14 Touch)
    HP: 10 Current: 10
    CMB: +3 CMD: 17(13ff) Fort: +2 Reflex: +4 Will: +0
    +2 Will vs. Enchantments
    Special: Immune to Magical Sleep

    Current Weapon in Hand: None
    Current Conditions in Effect: Point Blank Shot, Precise Shot, Prone

    Chakrams: 5/5 Remaining
    ___________________________________________

    Tyrien e'Adrianne
    Playing & DMing: PF and SWSE

  • #556
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    OCC: Anaerion does have light memorized, so probably glowing from his crossbow or something.

    Anaerion sees the undead things, and wondering what they were, decides that destroying these things come first, blasts the things with his last missile spell. However, he notices that instead of just one, two are fired from his hand, slamming into the closest bone thing. (C5)

    Anaerion

    Crossbow: +3 1d8
    Acid Splash: +3 1d3
    F:+3 R: +4 W: +2 (+2 vs Enchantment)

    Updated for the new day:
    Level 0: Detect Magic, Read Magic, Acid Splash, Light
    Level 1: Mage Armor(d), Magic Missile, Magic Missile, Magic Missile
    Level 2: NONE
    Amulet: No

  • #557
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    Cutpurse (Lvl 5)



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    OOC: Iosef has light as a racial power too, IIRC. I'll light it up when the current spell expires.

  • #558
    Na Bith Mo Riocht T! COPPER SUBSCRIBER
    Lama (Lvl 13)

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    Anaerion's bolts slam into the skeleton closest to the stirring girl; the creature totters but doesn't fall.

    Anaerion
    These are Bloody Skeletons - very similar to your garden variety skeletons but with extra vitality that causes them to heal quickly and to return to (un)life about an hour after they're slain. The only ways to prevent their reanimation are: destroying them with positive energy, 'slaying' them in the area of a Bless or Hallow spell, or sprinkling their remains with Holy Water.
    Last edited by Mowgli; Thursday, 28th July, 2011 at 03:37 PM.
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



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  • #559
    Na Bith Mo Riocht T! COPPER SUBSCRIBER
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    One of the skeletons at the back of the room sees the cat come through the door and skid to a halt. It rushes forward in a clatter of bones and makes an awkward chop at Gragnor around the corner and over the girl's body; it's scimitar clangs against the wall.

    GM: Tyrien's up!


    Combat Status



    Code:
    Combatant          AC/ T/FF   -HP      Condition
    Anaerion           13/13/10    00      
    Skeleton 01        16/12/14    00      
    Tyrien             18/14/14    00      FF; Prone
    Skeleton 02        16/12/14    00      FF
    Kalgor             14/11/13    00      FF; STR Damage: 5
    Iosef              18/10/18    02      FF
    Skeleton 03        16/12/14    00      FF
    Skeleton 04        16/12/14    06      FF
    Gragnor            20/14/17    00      FF
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

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    Tyrien, Half-elven Archeress

    Tyrien sees a walking dead right next to her and exclaims, "Yikes! Hey, you guys help me out here."

    The archer is at a big tactical disadvantage and she knows it, This is not good at all!

    She puts her arms up protectively and stands up, giving the skeleton a free opportunity at her. Then she steps back away.

    Actions
    Standard Action: Total Defense +4AC Dodge, AC at 18 for the AoO, then 22Move Action: Stand up
    Free Action: 5ft step to C7 & Talking
    Mini Stats
    Initiative: +6 Perception: +3 (low-light vision)
    AC: 22 (18 while prone) (14 flat-footed, 14 Touch) +4 AC Dodge
    HP: 10 Current: 10
    CMB: +3 CMD: 17(13ff) Fort: +2 Reflex: +4 Will: +0
    +2 Will vs. Enchantments
    Special: Immune to Magical Sleep

    Current Weapon in Hand: None
    Current Conditions in Effect: Point Blank Shot, Precise Shot, Prone, Total Defense

    Chakrams: 5/5 Remaining
    ___________________________________________

    Tyrien e'Adrianne
    Playing & DMing: PF and SWSE

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