D&D 3rd Edition / 3.5 Converting original D&D and Mystara monsters - Page 10


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  1. #91
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    I'm inclined to go with a strong CR 1 but am willing to wait to see what Cleon and Mortis think

 

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    I don't think they're sufficently better than standard lizardfolk to warrant CR2. We've had this discussion before (IIRC) but I sometimes think it's a shame that there aren't fractional CRs above CR1.

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    Quote Originally Posted by freyar View Post
    I'm inclined to go with a strong CR 1 but am willing to wait to see what Cleon and Mortis think
    I'd go for CR 2.

    Firstly, going to 3 Hit Dice improves their attacks and secondary saves. Secondly, their +5 NA synergies nastily with artificial armour - stick one in studded leather with a heavy shield and it becomes AC 20. Equip one in the same fashion as a Bugbear and they'd be nastier than said Bugbear.

    Oh, their attack lines are currently those of a regular lizardfolk. They haven't been adjusted for the higher BAB and Str:

    Attack:
    Claw +4 melee (1d4+2) or club +4 melee (1d6+12 or javelin +2 ranged (1d6+2)
    Full Attack: 2 claws +4 melee (1d4+2) and bite +2 melee (1d4+1); or club +4 melee (1d6+2) and bite +2 melee (1d4+1); or javelin +2 ranged (1d6+2)

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    Ah... Now that Cleon has updated the attack line, I'm changing my vote to CR2.

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    Quote Originally Posted by Mortis View Post
    Ah... Now that Cleon has updated the attack line, I'm changing my vote to CR2.

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    Quote Originally Posted by freyar View Post
    Good with me, too.
    Sounds like everyone's happy then!

    Anything left?

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    Quote Originally Posted by Cleon View Post
    Anything left?
    Organisation - Borrow from Lizardfolk?
    Treasure - Borrow from Lizardfolk? (I can see a theme)
    Level Adjustment - Did we agree on +1?

    Oh, plus Description, fluff, tactics etc.

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    Quote Originally Posted by Mortis View Post
    Organisation - Borrow from Lizardfolk?
    Shazaks appear to be about as numerous as AD&D Lizard Men, so the basic organisation is OK. However, they also ride Mobats, so I'd add them to the organisation.

    A standard Dire Bat / Mobat can carry up to 172 pounds when flying (Str 17 light load of 86 lbs time 2 for being Large). 172 lbs is significantly less than the weight of a Shazak. We'd need a Huge Mobat (e.g. advanced to 10+ HD) to carry a armoured Shazak leader, since they can fly with 1064 lb loads.

    We could make them lighter than a standard lizard folk - they are a foot shorter, after all. If we make them 5-6 footers instead of 6-7 footers they'd weigh 125-160 pounds. It makes their higher Strength a little odd, but we don't have to worry about the Huge mobats.

    So, something like:
    Organization: Gang (2-3), band (6-10 plus 50% noncombatants plus 1 leader of 3rd-6th level and 0-2 mobats), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level and 2-8 mobats)
    Quote Originally Posted by Mortis View Post
    Treasure - Borrow from Lizardfolk? (I can see a theme)
    The Treasure Types are different, AD&D Lizard Men have D, while Shazaks have A (plus K individually):

    Type A:
    1,000-3,000 copper pieces: 25%
    200-2,000 silver pieces: 30%
    1,000-6,000 gold pieces: 40%
    300-1,800 platinum or electrum pieces: 35%
    10-40 gems: 60%
    2-12 art objects: 50%
    Any 3 magical items: 30%

    Type D:
    1,000-6,000 copper pieces: 10%
    1,000-10,000 silver pieces: 15%
    1,000-3,000 gold pieces: 50%
    100-600 platinum or electrum pieces: 15%
    1-10 gems: 30%
    1-6 art objects: 25%
    Any 2 magical items + 1 potion: 15%

    So, that's roughly twice as many gems and art objects, the same number of magic items (although without restricting one to a potion) and 2-5 times as much coins. That suggests:
    Treasure: Double coins, double goods, standard items
    Quote Originally Posted by Mortis View Post
    Level Adjustment - Did we agree on +1?
    +1 LA is fine, methinks.

    Quote Originally Posted by Mortis View Post
    Oh, plus Description, fluff, tactics etc.

    Mortis
    I'd like to leave that until we have all the stats ironed out.

    Speaking of which, the Shazak still has a basic Lizardfolk's saves.

    Its Humanoid HD give it Fort +1, Ref +3, and Will +1. Its ability bonuses are Con +2, Dex +0 and Wis +0.

    That works out to:
    Saves: Fort +3, Ref +3, and Will +1.
    Anything else in the stats?

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    Quote Originally Posted by Cleon View Post
    Anything else in the stats?
    Looks ok, I keep thinking CMB and CMD are missing - too much Pathfinder I guess.

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