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  1. #11
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    Back to the (karma) chameleon:

    How about Cleon's suggested Wis boost? We could go with Str 8, Dex 12, Con 11, Int 10, Wis 13, Cha 10 if you like.

 

  • #12
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    Quote Originally Posted by Shade View Post
    Done.

    You got it.
    You need to fix the Swallow Whole's "takes takes" in the sample creatures too.

    Copy-Paste is not always our friend.

    Quote Originally Posted by Shade View Post
    +1 seems better. CR adjusted for carp.
    I agree.

    That seems to be it, once the takes are taken out I think the Gargantua can take its leave.

  • #13
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    Quote Originally Posted by Mortis View Post
    Here's the B8, B1-9, And AC9 version - as far as I can tell they are identical (text is actually take from AC9).

    CHAMELEON MAN
    Armour Class 9
    Hit Dice: 2*
    Move: 120' (40')
    Attacks: 1 weapon
    Damage: By weapon
    No. Appearing: 2-8 (5-20)
    Save As: Fighter 2
    Morale: 7
    Treasure Type: (Q+S) E
    Intelligence: 10
    Alignment: Neutral
    XP Value: 25

    Chameleon men usually live in deep caverns or in dense forests far
    from civilization. They are 7 feet tall and quite thin, with spindly arms
    and legs. They move with a gangling, awkward stride. They have
    multi-coloured skin with tiger-like stripes of red, blue, green, yellow,
    brawn, orange, black and white.

    Each round a chameleon man can vanish and reappear in another
    place up to 120 feet away from the spot where he vanished. This
    vanishing move is instantaneous. The control of this ability is so
    precise that they never reappear in mid-air or inside solid objects.
    However, since the ability is instantaneous, a chameleon man cannot
    reappear in the exact spot where someone else is standing when the
    chameleon man vanishes. If several chameleon men use this ability in
    the same area, they all reappear without bumping into each other.

    A chameleon man cannot attack in the same round that he uses this
    ability, because of the amount of mental concentration required to
    vanish. A group of chameleon men will usually work in concert, using
    their vanishing ability to surround opponents.

    The warriors of this race are usually armed with daggers, spears or
    clubs. They never wear armour, however, since they cannot carry
    much weight when vanishing. Chameleon men leaders, known as
    "Lords of Shade and Hue", have 4 hit dice and have 1d20+10
    bodyguards who always accompany them. (HD 2). Both leaders and
    bodyguards have a morale of 9.
    They're not identical, since the AC9 version lists an intelligence score, but apart from that there's no worthwhile differences.

    That "Intelligence: 10", the Mystaran Compendium's "Average (8-10)" intelligence and the Savage Coast version's Average to Exceptional (8-16) Intelligence suggests we should make them at least human standard intelligence.

    The Strength 8 seems odd for something that's seven feet tall, but it does say they're really spindly.

    Still, I'd prefer Str 10-11.

  • #14
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    I would've thought average Str also, but the "as PCs" section Mortis quotes seems pretty clear about that, doesn't it?

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    Quote Originally Posted by freyar View Post
    I would've thought average Str also, but the "as PCs" section Mortis quotes seems pretty clear about that, doesn't it?
    It sure does. In fact, it sounds like we could just take the -2 Str, +2 Dex and apply it the usual array of 10s and 11s for a 2-HD monster.

    Giving us something like...

    Str 9, Dex 12, Con 11, Int 10, Wis 11, Cha 10
    - Shade

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  • #16
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    Quote Originally Posted by Shade View Post
    Giving us something like...

    Str 9, Dex 12, Con 11, Int 10, Wis 11, Cha 10
    It's close enough to what I suggested for me to accept.

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  • #17
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    Yes, that works for me too.

  • #18
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    Added to Homebrews.
    - Shade

    Support the Pathfinder RPG.

    Save the succubus, save the Wheel.

    "Hairy balls of the Gods!" - Korgoth of Barbaria

    "I won't kill you, but I don't have to save you." - Batman, Batman Begins
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    "Yeah, I can fly." - Tony Stark, Iron Man
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    Inside my hands these petals browned;
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  • #19
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    Quote Originally Posted by Shade View Post
    It sure does. In fact, it sounds like we could just take the -2 Str, +2 Dex and apply it the usual array of 10s and 11s for a 2-HD monster.

    Giving us something like...

    Str 9, Dex 12, Con 11, Int 10, Wis 11, Cha 10
    The -2 Strength and +2 Dexterity bonuses are fine.

    I fancy adding a +2 Wisdom bonus and putting a 10 in Con and Wisdom and an 11 in Dex and Cha:

    Chameleon Man: Str 9, Dex 13, Con 10, Int 10, Wis 12, Cha 11
    +2 Wis, +2 Dex, -2 Str

  • #20
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    Why the Wis bonus? What makes them wiser than other lizardfolk?

    Just curious.
    - Shade

    Support the Pathfinder RPG.

    Save the succubus, save the Wheel.

    "Hairy balls of the Gods!" - Korgoth of Barbaria

    "I won't kill you, but I don't have to save you." - Batman, Batman Begins
    "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
    "Yeah, I can fly." - Tony Stark, Iron Man
    "I have no plans to die today..." - Thor, Thor
    "We have a Hulk." - Tony Stark, The Avengers
    "Hulk...smash." - Captain America, The Avengers

    Inside my hands these petals browned;
    dried up falling to the ground,
    but it was already too late now.
    I pushed my fingers through the earth,
    returned this flower to the dirt;
    so it could live, I walked away now."

    Rise Against - "The Good Left Undone"

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