Converting original D&D and Mystara monsters

freyar

Extradimensional Explorer
Back to the (karma) chameleon:

How about Cleon's suggested Wis boost? We could go with Str 8, Dex 12, Con 11, Int 10, Wis 13, Cha 10 if you like.
 

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Cleon

Legend
Here's the B8, B1-9, And AC9 version - as far as I can tell they are identical (text is actually take from AC9).

CHAMELEON MAN
Armour Class 9
Hit Dice: 2*
Move: 120' (40')
Attacks: 1 weapon
Damage: By weapon
No. Appearing: 2-8 (5-20)
Save As: Fighter 2
Morale: 7
Treasure Type: (Q+S) E
Intelligence: 10
Alignment: Neutral
XP Value: 25

Chameleon men usually live in deep caverns or in dense forests far
from civilization. They are 7 feet tall and quite thin, with spindly arms
and legs. They move with a gangling, awkward stride. They have
multi-coloured skin with tiger-like stripes of red, blue, green, yellow,
brawn, orange, black and white.

Each round a chameleon man can vanish and reappear in another
place up to 120 feet away from the spot where he vanished. This
vanishing move is instantaneous. The control of this ability is so
precise that they never reappear in mid-air or inside solid objects.
However, since the ability is instantaneous, a chameleon man cannot
reappear in the exact spot where someone else is standing when the
chameleon man vanishes. If several chameleon men use this ability in
the same area, they all reappear without bumping into each other.

A chameleon man cannot attack in the same round that he uses this
ability, because of the amount of mental concentration required to
vanish. A group of chameleon men will usually work in concert, using
their vanishing ability to surround opponents.

The warriors of this race are usually armed with daggers, spears or
clubs. They never wear armour, however, since they cannot carry
much weight when vanishing. Chameleon men leaders, known as
"Lords of Shade and Hue", have 4 hit dice and have 1d20+10
bodyguards who always accompany them. (HD 2). Both leaders and
bodyguards have a morale of 9.

They're not identical, since the AC9 version lists an intelligence score, but apart from that there's no worthwhile differences.

That "Intelligence: 10", the Mystaran Compendium's "Average (8-10)" intelligence and the Savage Coast version's Average to Exceptional (8-16) Intelligence suggests we should make them at least human standard intelligence.

The Strength 8 seems odd for something that's seven feet tall, but it does say they're really spindly.

Still, I'd prefer Str 10-11.
 

freyar

Extradimensional Explorer
I would've thought average Str also, but the "as PCs" section Mortis quotes seems pretty clear about that, doesn't it?
 

Shade

Monster Junkie
I would've thought average Str also, but the "as PCs" section Mortis quotes seems pretty clear about that, doesn't it?

It sure does. In fact, it sounds like we could just take the -2 Str, +2 Dex and apply it the usual array of 10s and 11s for a 2-HD monster.

Giving us something like...

Str 9, Dex 12, Con 11, Int 10, Wis 11, Cha 10
 




Cleon

Legend
It sure does. In fact, it sounds like we could just take the -2 Str, +2 Dex and apply it the usual array of 10s and 11s for a 2-HD monster.

Giving us something like...

Str 9, Dex 12, Con 11, Int 10, Wis 11, Cha 10

The -2 Strength and +2 Dexterity bonuses are fine.

I fancy adding a +2 Wisdom bonus and putting a 10 in Con and Wisdom and an 11 in Dex and Cha:

Chameleon Man: Str 9, Dex 13, Con 10, Int 10, Wis 12, Cha 11
+2 Wis, +2 Dex, -2 Str
 


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