Converting original D&D and Mystara monsters - Page 6
  1. #51
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    Let's go with +4. The original had great morale, but weren't completely immune to fear.

    Updated.

    What's left?

  2. #52
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    I'm pretty happy with it.

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    I feel 'Tookoo Defender' should have a radius of effect. I can see Wallara PC's going on a worldwide quest in defence of their Tookoo.

    Saying that, reminds me. Are we going to do a Wallaras as Characters section?

    Regards
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  4. #54
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    Quote Originally Posted by Mortis View Post
    I feel 'Tookoo Defender' should have a radius of effect. I can see Wallara PC's going on a worldwide quest in defence of their Tookoo.
    Good point! One mile radius?

    Quote Originally Posted by Mortis View Post
    Saying that, reminds me. Are we going to do a Wallaras as Characters section?
    We probably should, since most of the other lizardfolk variants have it.

  5. #55
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    I can agree to both of these. I could also see shortening the radius down to a 100 ft or so if people prefer.

  6. #56
    Quote Originally Posted by Mortis View Post
    I feel 'Tookoo Defender' should have a radius of effect. I can see Wallara PC's going on a worldwide quest in defence of their Tookoo.
    My first thought was 300 feet, but Shade's mile is fine too.

    Quote Originally Posted by Mortis View Post
    Saying that, reminds me. Are we going to do a Wallaras as Characters section?
    Definitely.

  7. #57
    Quote Originally Posted by Shade View Post
    Let's go with +4. The original had great morale, but weren't completely immune to fear.

    Updated.

    What's left?
    I suggested adding a club to the attack/full attack line:

    Attack/Full Attack: Club +0 melee (1d6-1) or dagger +0 melee (1d4-1/19-20) or dagger +2 ranged (1d3-1/19-20) or club +2 ranged (1d6-1)

    Also, can we mention in flavour they call their clubs "nulla-nulla"? I like that detail, for some reason.

  8. #58
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    Updated. All done?

  9. #59
    Quote Originally Posted by Shade View Post
    Updated. All done?
    I would also rearrange the weapons bit in tactics to "Chameleon men generally carry clubs (called "nulla-nulla"), daggers, or spears." since it makes it clearer that only the clubs are called nulla-nulla.

    Combat
    Although generally peaceful, wallara are sometimes hunted by other lizardfolk, who fear their ability to vanish. Chameleon men generally carry clubs (called "nulla-nulla"), daggers, or spears. They never wear armor, as it interferes with their ability to blend in with the scenery.

    Also, the Wallara as Characters section should be Chameleon Men as Characters, and its "Lizardfolk characters possess the following racial traits" bit should start with "Chameleon men characters".

    Apart from that I think these asexual lizard men are good to go.

  10. #60
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    Updated, and I agree that they're finished now.

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