Gamma World WD's Gamma World OOC - Page 6




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  1. #51
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    Waghalter (Lvl 7)



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    Ignore kinem
    If it makes you feel any better RJ, my PC can't do much either, although his main asset is being the only healer. Shayuri's the one who has telekinesis.

    I didn't realize that mutations work the way they do, but hey, let's give it a shot. This isn't D&D. I believe that much will depend on what tech we happen to find.

 

  • #52
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    Ignore rangerjohn
    Double Post
    Last edited by rangerjohn; Thursday, 20th October, 2011 at 06:24 PM.
    rangerjohn

  • #53
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    Shadow 'named for his comfort in darkness'
    Mutated Human

    Str 13 +1

    Dex 21 +5

    Con 14 +2

    Int 21 +5

    Wis 12 +1

    Cha 13 +1

    HP 12
    Move 30/20
    Combat:
    Iniative +5
    AC 17 +2 armor +5 dex
    Touch 15 +5 dex
    FF 12 +2 armor

    Saves
    F +3
    R +6
    W +2
    BAB +1
    Melee
    pincers +6 to hit 1-6+1 dmg 20x2 B?or S?
    or +4/+4 1-6+1/1-6 dmg 20x2 B? or S?
    Rend 2-12+1
    Range
    Longbow +6 to hit 2-8 dmg 20x2 RI 60' P

    Feats:
    Weapon Finesse

    Skills:
    Use Gama Tech Dev +9
    Disable Device +9
    Stealth +9
    Perception 5/25 +20 listen checks
    Survival +5
    Linguistics +9 ancient

    Languages:speak/understand village pidgin, read/write ancient
    Mutations and Defects:
    Heightened Dexterity +10 dex

    Heightened Intelligence +10 int

    Immunity to Poison

    Pincers:Two natural weapons deal 1d6 damage each. The mutant can make a normal attack with one claw. If it strikes with the second claw, all attacks are at -2 for the round. If both claws hit the same target, the mutant "rends" the target for additional damage of 2d6 + 1.5 x the mutant's Strength bonus (as if wielding a two-handed weapon).

    Blindsight 10'

    Keen Ears (+20 on hearing based perception checks)
    Poor Respiratory System: fatigued after 5 consecutive rounds of combat.

    Equpment: Longbow 4lbs, 5 arrows .9lbs, leather armor 15 lbs, food and water for 1 week 7lbs food, 40 lbs water (5 gallons)66.9 lbs medium load

    Description: Shadow is of average height, with red eyes and oddly shaped ears, although the thing most noted about him is his arms end in pincers. As one of tribe's better hunters he was sent to possibly keep the others out of trouble. He would also like a weapon like the chief's, although he is interested in all old-tech, and the ancients in general. He is also noted as being odd, he is often seen looking through the odd scratchings of the ancients. You would almost swear he finds meaning in them.

    Anything I am missing? Oh Trayce old buddy ol' pal any chance you help with some of this water?
    Last edited by rangerjohn; Friday, 20th January, 2012 at 01:07 AM.
    rangerjohn

  • #54
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    Waghalter (Lvl 7)



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    Ignore kinem
    'Doc' Ivan

    Cha: 13/+1
    Wis: 11/+0
    Int: 13/+1
    Con: 13/+1
    Dex: 11/+0
    Str: 14/+2

    HD 1d10+1, hp 11
    AC 15 (+2 leather armor, +3 natural (scales)), touch 10, ff 15
    BAB +1, move 30'
    saves Fort +2, Reflex +1, Will +1

    att claw +4 (1d6+2) or
    2 claws +2 (1d6+2) and rend 2d6+3 if both hit
    or longbow +1 ranged (2d4, 20/x2)

    Psychic Healing: As a standard action, cure up to 2d6 damage by touch, up to 6d6 total per day.

    Feat: Weapon Focus (claws)

    Skills: Perception +4, Stealth +4, Heal +4, Gamma Tech Device +5, Craft (Med) +5, Survival +4

    equipment:
    leather armor
    good longbow
    6 arrows

    description:
    'Doc' Ivan is one of the tribe's healers, and this comes in handy when exploring ... and when his claws accidentally scratch his friends. He hopes to find powerful tech that will allow him to improve his standing in the tribe.

    He is about 6' tall and covered in brown scales.
    Last edited by kinem; Tuesday, 25th October, 2011 at 03:46 AM.

  • #55
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    I Defended The Walls!

    Ignore Shayuri
    Trayce
    Mutated Human

    Str 23
    Dex 13
    Con 14
    Int 11
    Wis 11
    Cha 16

    BAB +1
    AC 14 (10 + 1 dex + 2 natural +2 armor -1 size)
    Hit Points: 12
    Fort +3
    Ref +2
    Will +1

    Feats
    1 Weapon Focus: claws

    Skills 6
    Climb 1
    Swim 1
    Diplomacy 1
    Intimidate 1
    Survival 2

    Mutations
    Large Size
    Claws, +7 to hit, 1d8+6 dmg
    Telekinesis (CL5, 125lbs, +8 grapple, +3 to hit with thrown object) 3/day
    Force Field (19pts)
    Empathy (detect thinking creatures within 30', detect emotional states

    Gear
    --------
    Barter

    Weapons
    Large Spear, +6 to hit, 2d6+9 dmg, 20'rng
    Large Short bow, +1 to hit, 1d8 dmg, 60' rng
    - 6 arrows

    Armor
    - Leather, +2 AC, 30lbs

    Description
    -----------
    Trayce is a giantess, towering over nine feet tall when drawn up to full height. She tends to walk hunched over though, as if trying to seem smaller. Her frame is slender and flexible giving her surprising agility for someone so massive, and though her arms are not thick, they have a wiry strength that is beyond any but the strongest warrior's. Her hair cascades around her head in a series of long black braids secured by beads and other little bangles...her face would be pretty perhaps, though few men think of her that way.

    In the village she is a hunter, one of the few female ones. Too big for stealth, she typically lies in wait as others drive food towards her. When it's too late for it to escape she lunges out of cover and spears or grabs it. Despite her ferocity on the hunt, she is much more gentle towards other people...her ability to sense their emotions means she tries hard to avoid angering anyone or causing unnecessary fear..
    Last edited by Shayuri; Thursday, 27th October, 2011 at 01:34 AM.

  • #56
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    Ignore rangerjohn
    @kinem I think the "good" weapon is normal. The other was to be primitive. However, I could be wrong. Will wait on WD for that.
    rangerjohn

  • #57
    Oh, sorry...

    all (non-gamma) weapons are either

    - melee, thrown or bow

    - primitive, good or hybrid

    and have a size.

    The rest of their types is just fluff. So a primitive greatclub, greatsword or longspear are all the same stat-wise (melee, primitve, large).

    You start with 1 good and 1 primitive weapon.

    ---
    all good quality:

    Longbow 2d4 4lb
    Shortbow 1d6 2lb
    Spear (for large characters) 3d6 16lb
    Short bow (for large characters) 2d4 4lb

    all crit 20/x2

    leather armor +2 AC - Max Dex +6 - 15lb
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  • #58
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    I Defended The Walls!

    Ignore Shayuri
    So Good weapons just do more damage than usual...I seeeee...

  • #59
    This actual from the Omega World weapon table in Polyhedron Omega World mini game.

    I think the mini game much more in line with the original Gamma World line than the horrible White Wolf books (from all former books, I take the least of them and the games Alternity incarnation).

    I really like kinem's short description and would like to see something similar from the others.
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

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    May the 4th be with you!

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  • #60
    IC thread starts here:
    http://www.enworld.org/forum/playing...-world-ic.html

    Shayuri, can you do a short description of Trayce in your character post?
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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    Pathfinder SRD (Pathfinder_OGC)


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