Stormonu
Legend
While I haven't had much chance yet to play Pathfinder itself (only about 5 sessions or so), I don't feel like the game has gone far enough with some of the changes it has made, and have been considering some additional tweaks, as outlined below.
1) Make the fighter (and other full BAB classes) schtick being that they get more than 1 action a round. Thus, only fighters, rangers and barbarians get additional attacks for high BAB (at 6th, 11th and 16th level - considering for fighter subtypes to delay this one level ala wizard vs. sorcerer progression to make fighter slightly more attractive). Monks would get additional attacks with flurry automatically. For all other classes, it would be a feat (Second attack, Third attack). Contemplating making this a rogue talent.
2) Clerics and Druids don't get 8th and 9th level spells. I think this is one of the biggest mistakes made in the transition between 2e to 3e. Looking at the spell lists for both classes, there is 1 or 2 spells I'd like to pull back to 7th (such as Earthquake), but for the most part, I'm content to let the higher level spells go.
3) Returning class HD back to 3e values. I'm even further contemplating dropping extra HD past 9th ala 1e/2e to drop the hp bloat. I'm sure I'll have to consider the same thing for monsters attack damage if I do this, but the "suggested sack-o-hp" for monsters in the Core book disturbs me.
1) Make the fighter (and other full BAB classes) schtick being that they get more than 1 action a round. Thus, only fighters, rangers and barbarians get additional attacks for high BAB (at 6th, 11th and 16th level - considering for fighter subtypes to delay this one level ala wizard vs. sorcerer progression to make fighter slightly more attractive). Monks would get additional attacks with flurry automatically. For all other classes, it would be a feat (Second attack, Third attack). Contemplating making this a rogue talent.
2) Clerics and Druids don't get 8th and 9th level spells. I think this is one of the biggest mistakes made in the transition between 2e to 3e. Looking at the spell lists for both classes, there is 1 or 2 spells I'd like to pull back to 7th (such as Earthquake), but for the most part, I'm content to let the higher level spells go.
3) Returning class HD back to 3e values. I'm even further contemplating dropping extra HD past 9th ala 1e/2e to drop the hp bloat. I'm sure I'll have to consider the same thing for monsters attack damage if I do this, but the "suggested sack-o-hp" for monsters in the Core book disturbs me.