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Saturday, 19th February, 2011, 02:54 PM #21
Myrmidon (Lvl 10)
I write computer software for a living. I've used assembly language extensively throughout the years, but I avoid it when I can. Abstracting away needless complexity is a large part of the art of engineering.
Saturday, 19th February, 2011, 05:42 PM #22
Minor Trickster (Lvl 4)
the blog's week 1 Encounters report:
The party consisted of Belgos the Drow Ranger, Brandis the Human Cavalier, Fargrim the Dwarf Slayer, Jarren the Human Wizard, Valenae the Eladrin Cleric and a Battlemind.
Having said all that, I have a definite preference for Essentials material. I don't think anyone is stupid or smart for wanting to play one class or the other - people just have preferences for a certain kind of gameplay or theme.
Last edited by Nahat Anoj; Saturday, 19th February, 2011 at 05:47 PM.
Saturday, 19th February, 2011, 10:52 PM #23
Cutpurse (Lvl 5)
As far as the second part, I started with Red Box basic. Wasn't that the whole thing there? You had a basic set that was simpler and more streamlined w/less options and AD&D with more options. The Essentials classes are much more focused versions of the 4E classes and when I noticed my wife had made a Scout instead of a Ranger, I pointed this out to her and reminded her that knowing her, she would get bored of only having 5 moves at level 8 heh. I really don't see what the big deal is. If people want to play a more focused (and limited) version of a class, they can be my guest. I'll be playing something w/more options.
Sunday, 20th February, 2011, 05:44 AM #24
Greater Elemental (Lvl 23)
Sunday, 20th February, 2011, 07:51 AM #25
Novice (Lvl 1)
Originally Posted by Defcon
Sunday, 20th February, 2011, 10:18 AM #26
Orcus on an Off-Day (Lvl 22)
Sunday, 20th February, 2011, 03:39 PM #27
Myrmidon (Lvl 10)
Sunday, 20th February, 2011, 04:16 PM #28
Novice (Lvl 1)
Sunday, 20th February, 2011, 05:09 PM #29
Hydra (Lvl 25)
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ø Block I'm A Banana
It is a style of character building that has no choice, that is what everyone is worried about.
There may be loads of new fighter builds in the new Essentials character format, but that means there will be no more daily fighter powers.
Originally Posted by Jhalen
And then we have Essentials, and suddenly I have a lot more variety in complexity, and I love it.
And just because someone actually likes to play the Slayer over the PHB fighter, this doesn't remove the option for others to play the PHB fighter in the slightest. A broad selection of appeal is a good idea. If your fighter does not have enough daily powers, write some up and submit them to Dragon. I really don't think they'll reject more powers. I just think that perhaps 12 powers/level is quite enough for meaningful options.
Now the asymmetrical Essentials builds give the impression that 'beginners' or 'slow thinkers' or 'casual players' should stick to low-complexity builds like the slayer, while the high-complexity builds like the mage should be reserved for the 'pro's'.
And that's something I consider a bad thing.
But no one should be penalized for wanting to be simpler and more straightforward. In "classic" 4e, you essentially told those people who don't want to be 'pros' at pretending to be magical gumdrop elves to go get lost and play Diablo. That's not a great thing, from a business or D&D perspective.[RIGHT]Jacob J. Driscoll [B][I]Astral Plane Campaign[/I][/B]: Take [URL="http://www.dmsguild.com/product/193314/Hereos-of-the-Eternal-Classes-of-the-Astral-Plane"]your heroes[/URL] and [URL="http://www.dmsguild.com/product/190331/People-of-the-Eternal-Races-of-the-Astral-Plane"]your people[/URL] and come to [URL="http://www.dmsguild.com/product/198238/The-Athar-Citadel"][B]The Athar Citadel[/B][/URL], where those who reject the gods learn to wield divine magic! [/RIGHT]
Sunday, 20th February, 2011, 05:51 PM #30
Gallant (Lvl 3)
I think the new class builds are fine, even better in some respects. I just look at them as player options. It's up to them.
Personally I don't like the format, I prefer hardbound books with less reprinted information. Give me a hardbound copy with all the new class builds and racial information in one book and I'll buy it. Same goes for the Monster Vault and DM's Kit. I don't need boxes, counters, maps, and adventures I will never use. Just give me the books.
The Rules Compendium is perfect for this format however. It doesn't take up a lot of room on the table and serves it's function well as a quick rules reference.
By Atlemar in forum Older D&D Editions (4E, 3.x, 2E, 1E, OD&D), D&D Variants, and OSR GamingReplies: 7Last Post: Friday, 24th September, 2010, 01:33 AM
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