Voda Vosa: Well the battleaxe is versatile, so you can use it as a two-handed weapon if you want to gain an extra +1 to damage. That would make it count for your Two-Handed Weapon Talent as far as I am concerned. Obviously not as powerful a weapon as the greataxe, but more feasible from a physics perspective for you to be swapping them round-to-round.
wolfattack: If you want, here's a Holy Symbol Expertise feat you can use, until they publish some "official" version.
[sblock=Holy Symbol Expertise]Your holy symbol helps you channel divine power. But it also clearly marks you as a divine champion and a favored soul of the gods. By presenting your holy symbol you can mark foes who are affected by your divine powers.
Benefit: You gain a +1 feat bonus to implement attack rolls that you make
with a holy symbol. The bonus to attack rolls increases to +2 at 11th level and +3 at 21st level.
When you hold or wear a holy symbol, you can mark one target per round hit by any attack with the implement keyword. The target remains marked lasts until the end of your next turn.[/sblock]
Everyone: The
Rogue's Gallery is up. I might have you put your characters in a wiki at some point, but for now the RG will work. I will also put up a teaser IC in the next day or two so you can start RPing.
Before we begin, I'd like to get everyone to answer a few questions just so I have an idea of what kind of campaign you like. Just pick the answer that best fits your preference. Please PM me your answers. I want everyone's honest opinions and I will try to run a game that will be fun for all. Bear in mind I understand 4e has some basic assumptions about certain things so I will adjust things accordingly to keep the game fair.
1) How common should magic items be?
a: They should grow on trees and be sold in candy shops.
b: They should be easily available for anyone with the gold to buy them.
c: They should be difficult to come by, but reasonably available if one spends the time to look for them.
d: They should be extremely rare and special items with unique backgrounds and detailed histories.
2) What do you think of character death?
a: Adventurers have a dangerous profession; it's no big deal, just a chance to roll up a new character.
b: Character death is common enough, but there's always a priest willing to raise your character... for the right price.
c: Character death should be uncommon, instructive when it happens, and never occur because of random chance alone.
d: If you kill my character I will quit because my character is too important to me to die.
3) How challenging do you like encounters to be?
a: Who cares if I'm level 1? Bring on the great wyrm red dragons already! (extremely challenging)
b: If I'm not bloodied or unconscious at some point during the battle, I'm going to get bored. (somewhat challenging)
c: I like it when my enemies flee from me in terror, but every once in a while I want them to stand up and fight back. (not very challenging)
d: You mean there are monster types who aren't minions? (not challenging at all)
4) How important is the story?
a: My name is Eladriel the Grave, Master of the Arcane Myths and I come from the land of Orbitius where the beholders have oppressed my people for generations. But someday soon, vengeance shall be mine! (very important)
b: My name is Eladriel the wizard. My homeland is overrun by monsters so I became an adventurer. (somewhat important)
c: I play a wizard named Eladriel. (not very important)
d: Where is this Store and what level Es can I buy there? I have gold burning a hole in my pocket. (not important at all)
5) What types of adventures do you enjoy most?
a: A good old-fashioned dungeon crawl is my favorite.
b: I feel more at home in nature. I prefer wilderness adventures.
c: The city has everything! Why would I ever go anywhere else? Urban adventures are my style.
d: A fantasy world with elves and goblins is too mundane. I want to explore the outer planes!
e: I prefer a healthy mix of things to keep me interested.