D&D 4th Edition RG - Airwalkrr's 4e Game





+ Log in or register to post
Results 1 to 9 of 9
  1. #1
    Registered User
    Guide (Lvl 11)

    airwalkrr's Avatar

    Join Date
    Jun 2003
    Location
    San Antonio, Texas
    Posts
    5,330
    Reviews
    Read 0 Reviews
    Blog Entries
    42

    Ignore airwalkrr

    RG - Airwalkrr's 4e Game

    This is the Rogue's Gallery for Airwalkrr's 4e Game. Feel free to include as much or as little background as you want.
    Dancing is forbidden!

 

  • #2
    Registered User
    Myrmidon (Lvl 10)

    drothgery's Avatar

    Join Date
    Jan 2002
    Location
    San Diego, CA
    Posts
    10,235
    Reviews
    Read 0 Reviews
    Blog Entries
    3

    Ignore drothgery

    Lia, G female elf Ranger 2 (archer)

    Lia grew up poor in a tiny elven enclave in (major human city). She escaped into the army of (nation containing major human city), which naturally assumed an elf would be a good scout and archer. Fortunately, they were correct.

    offline character builder summary
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Lia, level 2
    Elf, Ranger
    Build: Archer Ranger
    Fighting Style: Archer Fighting Style
    Ranger: Prime Shot
    Background: Elf - Urban Elf (Thievery class skill)
    FINAL ABILITY SCORES
    Str 10, Con 11, Dex 20, Int 10, Wis 16, Cha 8.
    STARTING ABILITY SCORES
    Str 10, Con 11, Dex 18, Int 10, Wis 14, Cha 8.

    AC: 18 Fort: 12 Reflex: 17 Will: 14
    HP: 28 Surges: 6 Surge Value: 7
    TRAINED SKILLS
    Nature +11, Perception +11, Stealth +11, Dungeoneering +9, Thievery +11
    UNTRAINED SKILLS
    Acrobatics +6, Arcana +1, Bluff, Diplomacy, Endurance +1, Heal +4, History +1, Insight +4, Intimidate, Religion +1, Streetwise, Athletics +1
    FEATS
    Level 1: Bow Expertise
    Level 2: Weapon Focus (Bow)
    POWERS
    Ranger at-will 1: Nimble Strike
    Ranger at-will 1: Twin Strike
    Ranger encounter 1: Two-Fanged Strike
    Ranger daily 1: Hunter's Bear Trap
    Ranger utility 2: Invigorating Stride
    ITEMS
    Longbow, Leather Armor, Adventurer's Kit, Dagger, Arrows (120)
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    non-PH1 mechanics:
    Bow Expertise Feat

    Bow Expertise
    Benefit: You gain a +1 feat bonus to weapon attack rolls that you make with a bow. In addition, you gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.
    Published in Player Essentials: Heroes of the Fallen Lands, page(s) 311, Player Essentials: Heroes of the Forgotten Kingdoms, page(s) 311.
    Urban Elf Background

    Elf - Urban Elf
    Type: Racial
    Campaign Setting: General
    Prerequisite: Elf

    You were raised in a city where another race was dominant. What drove your family to the city? Do your people live as humans do, or did you grow up in an elven enclave? Are you happy there, or do you long to return to the wild?

    Associated Skills: Streetwise, Thievery
    Published in Player's Handbook 2, page(s) 181.

    [used to gain Thievery as a class skill]
    Attached Files Attached Files
    Last edited by drothgery; Saturday, 2nd July, 2011 at 02:42 AM. Reason: level up to 2
    Dave Rothgery

    PBP
    Spoiler:

    My EnWorld Blog
    Republic and Empire
    Buffverse M&M game

    Characters
    Active
    Sanne Bacher d'Lyrandar in S@squ@tch's Against the Giants - Team Black

    Inactive
    Istara Kandorian in Ankh-Morpork Guard's Star Wars: Rebels with Style
    Eric Hassel (Quarterback) in Jemal's Mutant High
    Sariel in Rumspringa's Keep on the Shadowfell
    Khalia ir'Indari in DEFCON1's Eye of the Lich Queen
    Serrana Vao in Karl Green's Knights of the Old Republic (with 213 things Serrana can't do in the Jedi Order)
    Italimelk in Living ENWorld
    Daellin ir'Ayellan in stonegod's Expedition to Castle Ravenloft
    drothgery's Victorian Eberron game
    Star Wars/KotOR Era - The Second K'ril Incursion

  • #3
    Registered User
    Novice (Lvl 1)

    wolfattack's Avatar

    Join Date
    Feb 2011
    Location
    somewhere in Brazil
    Posts
    215
    Reviews
    Read 0 Reviews

    Ignore wolfattack
    here is my character:
    ================================================== ======
    Krawlinstar Human Male, Cleric Level 2

    Alignment: Good

    Str 15 +2
    Con 10 --
    Dex 10 --
    Int 8 -8
    Wis 16 +3
    Cha 12 +1

    Inintiative +4

    Speed 5

    Hit Points: 27
    Health Surge: 7
    Surge Value: 6

    Skills: Religion +5,Diplomacy +7,History +5,Heal +9,Insight +9

    Feats: Improved Initiative,Toughness,Ritual Caster,Action Surge.


    Powers

    Cleric Feature: Channel divinity: Divine,turn undead,healing word

    At-Will: Sacred Flame,Lance of Faith,Righteous Brand

    Encounter: Healing Strike

    Daily: Avenging Flame

    Utility: Cure Light Wounds


    Defences

    AC:17
    Fortitude 14
    Reflex 12
    Will 17

    Equipment: Mace,Spear,chainmail,Holy Symbol,Standard Adventure's Kit

    GP: ?
    ================================================== ======

    as for my PC background,its enough to say that my pc is searching for his love,a female elf paladin of Pelor that have fallen in the hands of the evil Bane religion.
    Last edited by wolfattack; Saturday, 22nd October, 2011 at 05:07 PM.

  • #4
    Erik "Quickmind" Apeldan

    character sheet
    level 2
    Human, Wizard
    Arcane Implement Mastery: Staff of Defense
    Human Power Selection: Bonus At-Will Power
    Background: Birthplace (Forest) -> Perception is a class skill

    FINAL ABILITY SCORES
    Str 10, Con 14, Dex 13, Int 18, Wis 14, Cha 8.

    STARTING ABILITY SCORES
    Str 10, Con 14, Dex 13, Int 16, Wis 14, Cha 8.


    AC: 18 Fort: 14 Reflex: 16 Will: 16
    HP: 33 Surges: 8 Surge Value: 8

    TRAINED SKILLS
    Arcana +10, Diplomacy +5, History +10, Insight +8, Perception +8

    UNTRAINED SKILLS
    Acrobatics +2, Bluff -0, Diplomacy -0, Dungeoneering +3, Endurance +3, Heal +3, Intimidate -0, Nature +3, Religion +5, Stealth +2, Streetwise -0, Thievery +2, Athletics +1

    FEATS
    Wizard: Ritual Caster
    Human: Unarmored Agility
    Level 1: Staff Expertise
    Level 2: Toughness

    POWERS
    Bonus At-Will Power: Magic Missle
    Wizard at-will 1: Unraveling Dart
    Wizard at-will 1: Stone Blood
    Wizard encounter 1: Leaden Transmutation
    Wizard daily 1: Slimy Transmutation
    Wizard daily 1 Spellbook: Flaming Sphere
    Wizard Utility 2: Shield
    Wizard Utility 2 Spellbook: Magical Debris

    ITEMS
    Spellbook, Adventurer's Kit, Cloth Armor (Basic Clothing), Accurate staff, 1 Potion of Healing (heroic tier), Staff of Winter +1, 74gp
    RITUALS
    Comrades' Succor, Simbul's Conversion, Tenser's Floating Disk

    Power Details


    Basic attacks

    Ranged (Magic Missle)
    Ranged 20, auto-hit, 7 force damage.

    Melee (Staff of Winter +1)
    Melee (Reach 1), 1d20+5, 1d8+1 damage

    At-Will Powers

    Magic Missle:
    standard, ranged 20, auto-hit - 6 force damage

    Unraveling Dart: standard, ranged 10 (one or two targets) , +7 vs Fortitude - 1d4+5 damage. If the target has vulnerability to any damage types, the damage is of those types. If the target has no vulnerabilities, you gain a +2 power bonus to the damage roll.

    Stoneblood: standard, burst 1 in 10, +7 vs Fortitude - 1d6+5 damage, and target is slowed until the end of my next turn.


    Encounter Powers

    Leaden Transmutation:
    standard, ranged 10, +7 vs Fortitude - 2d8+5 damage - Effect: The target is slowed and cannot shift until the end of my next turn.

    Staff of Defense: immediate interrupt, personal - +2 to defenses vs triggering attack

    Shield: immediate interrupt, personal - +4 power bonus to AC and Reflex defense until the end of your next turn.

    Daily Powers

    Slimy Transmutation:
    standard, ranged 10, +7 vs Fortitude - The target turns into a Tiny toad (save ends).
    Miss: The target turns into a Tiny toad until the end of its next turn.
    Effect: As a toad, the target is dazed, and the only actions it can take are to move its speed or shift. All of the target's equipment transforms with it. If it takes damage from any source, this effect ends.

    Flaming Sphere: standard, ranged 10, +7 vs Reflex - 2d6+5 fire damage
    Effect: You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 + I5 fire damage. As a move action, you can move the sphere 6 squares
    Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere.

    Staff of Winter +1
    +1d6 cold on a crit
    Power (Daily): Free Action. Use this power when using a power that has the cold keyword. After you resolve the power, all enemies within 3 squares of you are immobilized (save ends).


    Background still in the works (depends a bit on VV).

    Raised in a very rural village, with the buildings raised high in the trees, Erik always looked out for living more cosmopolitan and rural area. Becoming a wizard (transmuter) was his first step to highness. He is accompanied by a mighty warrior who happens to be his brother.
    Last edited by Walking Dad; Sunday, 31st July, 2011 at 10:07 AM.
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #5
    Registered User
    Myrmidon (Lvl 10)

    Voda Vosa's Avatar

    Join Date
    Apr 2007
    Location
    Bahia Blanca, Buenos Aires, Argentina
    Posts
    10,907
    Reviews
    Read 0 Reviews

    Ignore Voda Vosa


    Perton "Quickhands" Apeldan
    Human, level 2 Fighter
    Build: Great Weapon Fighter
    Fighter: Combat Superiority
    Fighter Talents: Two-handed Weapon Talent

    FINAL ABILITY SCORES
    Str 18 [Human bonus], Con 16, Dex 12, Int 10, Wis 12, Cha 8.

    STARTING ABILITY SCORES [22 Point buy system]
    Str 16, Con 16, Dex 12, Int 10, Wis 12, Cha 8.


    AC: 17[+1 dex,+6 armor] Fort: 17 Reflex: 12 Will: 12
    HP: 37 Surges: 15 Surge Value: 9

    TRAINED SKILLS
    Intimidate +5, Heal +7, Athletics +10, Endurance +9

    UNTRAINED SKILLS
    Acrobatics +2, Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +2, History +1, Insight +2, Nature +2, Perception +2, Religion +1, Stealth +2, Streetwise +0, Thievery +2

    FEATS
    Human: Human Perseverance
    Level 1: Power Attack
    Level 2: Impending Victory: +1 attack vs bloodied foes

    POWERS

    Bonus At-Will Power: Cleave
    Description

    Attack: Strength vs. AC
    Hit: 1[W] + Strength modifier (+4) damage, and
    an enemy adjacent to you other than the target
    takes damage equal to your Strength modifier
    (+4).
    Halberd: +8 attack, 1d10+4 damage
    Battleaxe: +8 attack, 1d10+4 damage
    Broadsword: +8 attack, 1d10+4 damage
    Morningstar: +8 attack, 1d10+4 damage

    Fighter at-will 1: Weapon Master's Strike [Dragon Mg 382]
    Description

    Effect: Before making this attack, you may sheathe a weapon
    and draw a different one as a free action.
    Attack: Strength vs. AC
    Hit: 1[W] + Strength modifier (+4) damage. In addition, the
    target takes an additional effect based on the weapon you wield.
    Axe: The target takes extra damage equal to your Constitution
    modifier (+3).
    Mace: You slide the target 1 square.
    Heavy Blade: Until the end of your next turn, you gain a +1
    power bonus to AC against the target's attacks.
    Spear or Polearm: Until the end of your next turn, the target
    provokes opportunity attacks from you when it shifts.
    Halberd: +8 attack, 1d10+4 (as polearm) or +7 damage
    Battleaxe: +8 attack, 1d10+7 damage
    Broadsword: +8 attack, 1d10+4 damage and +1 power bonus to AC against the target's attacks.
    Morningstar: +8 attack, 1d10+4 damage and the enemy is slide 1 square

    Fighter at-will 1: Brash Strike [MARTIAL POWER]
    Description

    Attack: Strength +2 vs. AC
    Hit: 1[W] + Strength modifier (+4) damage.
    Increase damage to 2[W] + Strength modifier
    (+4) at 21st level.
    Weapon: If you're wielding an axe, a
    hammer, or a mace, the attack deals extra
    damage equal to your Constitution modifier (+3).
    Effect: You grant combat advantage to the
    target until the start of your next turn.
    Halberd: +10 attack, 1d10+7 damage
    Battleaxe: +10 attack, 1d10+7 damage
    Broadsword: +10 attack, 1d10+4 damage
    Morningstar: +10 attack, 1d10+7 damage

    Fighter encounter 1: Lunging Strike [MARTIAL POWER]
    Description
    Reach +1
    Attack: Strength -1 vs. AC
    Hit: 2[W] + Strength modifier (+4) damage.
    Halberd: +7 attack, 2d10+4 damage
    Battleaxe: +7 attack, 2d10+4 damage
    Broadsword: +7 attack, 2d10+4 damage
    Morningstar: +7 attack, 2d10+4 damage

    Fighter daily 1: Knee Breaker [MARTIAL POWER]
    Description
    Attack: Strength vs. AC
    Hit: 2[W] + Strength modifier (+4) damage, and the
    target is slowed (save ends). If the target is already
    slowed, it is instead immobilized (save ends).
    Weapon: If you're wielding an axe, a hammer, or
    a mace, the attack deals extra damage equal to your
    Constitution modifier (+3).
    Miss: Half damage, and the target is not slowed or
    immobilized.
    Halberd: +8 attack, 2d10+7 damage
    Battleaxe: +8 attack, 2d10+7 damage
    Broadsword: +8 attack, 2d10+4 damage
    Morningstar: +8 attack, 2d10+7 damage

    Fighter Utility Exploits 2: Bondless endurance:
    Description
    Personal, minor action
    Effect: Gain regeneration 2+CON when bloodied


    ITEMS
    Battleaxe (15 gp), Halberd (25 gp), Scale Armor (45 gp), Broadsword (15gp), Morningstar (10gp): 110gp spent
    50 gp remains
    Last edited by Voda Vosa; Tuesday, 26th July, 2011 at 02:33 AM.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #6
    Registered User
    Myrmidon (Lvl 10)

    drothgery's Avatar

    Join Date
    Jan 2002
    Location
    San Diego, CA
    Posts
    10,235
    Reviews
    Read 0 Reviews
    Blog Entries
    3

    Ignore drothgery

    Skill Summary (level 1)

    Code:
    Skill           Lia     Erik    Petron  Krawlinstar
    Acrobatics      +6      +1      +1      0
    Arcana          1       +9      0       -1
    Athletics       1       0       +9      +2
    Bluff           0       -1      -1      +1
    Diplomacy       0       +4      -1      +6
    Dungeoneering   +9      +2      +1      +3
    Endurance       1       +2      +8      0
    Heal            +4      +2      +6      +8
    History         1       +9      0       +4
    Insight         +4      +7      +1      +8
    Intimidate      0       -1      +4      +1
    Nature          +11     +2      +1      +3
    Perception      +11     +7      +1      +3
    Religion        1       +4      0       +4
    Stealth         +11     +1      +1      0
    Streetwise      0       -1      -1      +1
    Thievery        +11     +1      +1      0
    Last edited by drothgery; Saturday, 2nd July, 2011 at 02:45 AM. Reason: level up Lia
    Dave Rothgery

    PBP
    Spoiler:

    My EnWorld Blog
    Republic and Empire
    Buffverse M&M game

    Characters
    Active
    Sanne Bacher d'Lyrandar in S@squ@tch's Against the Giants - Team Black

    Inactive
    Istara Kandorian in Ankh-Morpork Guard's Star Wars: Rebels with Style
    Eric Hassel (Quarterback) in Jemal's Mutant High
    Sariel in Rumspringa's Keep on the Shadowfell
    Khalia ir'Indari in DEFCON1's Eye of the Lich Queen
    Serrana Vao in Karl Green's Knights of the Old Republic (with 213 things Serrana can't do in the Jedi Order)
    Italimelk in Living ENWorld
    Daellin ir'Ayellan in stonegod's Expedition to Castle Ravenloft
    drothgery's Victorian Eberron game
    Star Wars/KotOR Era - The Second K'ril Incursion

  • #7
    Aelwin "Scarlet" Solaei
    Level 2 Elf Rogue
    Artful Dodger
    Rogue Weapon Talent

    SCORES:
    Str 10 Dex 17 Con 13 Int 15 Wis 8 Cha 16

    DEFENSES:
    AC: 17 (20 vs AoO) Fort: 12 Ref: 16 Will: 14
    Max HP: 30 Surges: 7 Surge Value: 7

    Skills:
    Acrobatics +10, Bluff: +9, Insight +5, Stealth: +10, Streetwise +9, Thievery +11

    Arcana +3, Athletics +1, Diplomacy +4, Endurance +2, History +3, Intimidate +4, Nature +2, Perception +2, Religion +3

    Feats:
    1st: Quick Draw - Draw a weapon with attack action, +2 to initiative
    2nd: Light Step - Add to overland speed of group, +1 to
    Acrobatics and Stealth

    Powers
    Spoiler:

    Preparatory Shot: Dex vs. AC Distance Shuriken +1: +8 attack, 5 damage and the target grants combat advantage to you until the end of your next turn.
    Sly Flourish Dex vs AC Distance Shuriken +1: +8 attack, 1d6+7 damage
    Secrets of the City Trigger: You would make an Arcana, History, Intelligence, or Religion check in a settlement in which you've already succeeded on a Streetwise check
    Effect: You make a Streetwise check in place of the Arcana, History, Intelligence, or Religion check.

    Elven Accuracy Trigger: You make an attack roll and dislike the result.
    Effect: Reroll the attack roll. Use the second roll, even if it's lower.
    Acrobat's Blade Trick Dex vs AC +8 1d6+4 After the attack, you can shift a number of squares equal to the number of enemies you hit with this attack. During the shift, you can move through squares occupied by enemies you hit with this attack.

    Trick Strike Dex vs Ac +8 attack, 3d6+4 damage Until the end of the encounter, each time you hit the target you slide it 1 square.


    Equipment: Distance Shuriken +1, Delver's Leather Armor +1, Parrying Dagger +1, Adventurer's Kit, Thieves' Tools, Grappling Hook, Footpads, Climber's Kit, Disguise Kit, Glass Cutter, Camouflaged Clothing, Fine Clothing

    Aelwin is an average height elven woman with back length chestnut brown hair and piercing hazel eyes. She has an acrobat's build with long, strong legs and a firmly muscled torso. She walks with a grace that is noticeable even for her race and her hands move with unbelievable speed and unerring accuracy. In a simpler life she might be the star attraction of a traveling show, but our fair maiden is non other then the notorious thief Scarlet, a fairly noble thief who only steals from those whom can afford her visits. She has left Manas after a particularly daring job, but it won't be discovered for a day or so still giving her plenty of time to skip town and disappear for a while. What better alibi than a wandering group of adventurers?
    Last edited by no-tweed; Wednesday, 12th October, 2011 at 05:35 PM.

  • #8
    Registered User
    Enchanter (Lvl 12)

    Shayuri's Avatar

    Join Date
    Jun 2002
    Location
    Minnapolis, MN
    Posts
    16,535
    Reviews
    Read 0 Reviews
    I Defended The Walls!

    Ignore Shayuri
    Name: Amicae
    Class: Executioner 2
    Alignment: Unaligned
    Race: Changeling
    Size: Medium
    Age: 20
    Gender:
    Exp: 0

    Abilities
    Str: 11 [0], Dex: 18 [+4], Wis: 12 [+1]
    Con: 13 [+1], Int: 10 [+0], Cha: 16 [+3]

    Hit Points: 30 Bloodied: 15
    Healing Surges: 8/day Healing Surge hp gained :6 HP per level: 5
    Action Points: 1
    Speed: 6 squares

    Armour Class: 19 (10 + 4 Dex +1 feat +1 level)
    Fortitude Defence: 15
    Reflex Defence: 18
    Will Defence: 18
    Initiative: +5

    Trained Skills:
    Stealth +11
    Acrobatics +10
    Bluff +11
    Perception +9
    Thievery +10

    Languages: Common

    Feats:
    1 Ki Focus Expertise
    2 Improved Defenses

    Race Traits:
    +2 charisma, +2 dex or int
    +2 Bluff, +2 insight
    Shapechanger type
    Mental Defense (+1 Will)
    Changeling Disguise power
    Changeling Trick power

    Class Abilities:
    Proficiencies - Simple 1hand melee, Military 1hand melee, garrote, blowgun, shortbow, bola, simple ranged
    Cloth, leather armor, Ki foci
    Versatile Defense: Two Weapon Defense
    Attack Finesse (Use Dex instead of Str for MBAs)
    Guild Attacks: Red Scales
    Assassin's Strike (Enc, add 1d10 to dmg done to 1 enemy hit withing 5sq, max if enemy is helpless)
    Quick Swap (1/turn use free action to draw or stow weapon, then draw another weapon)
    Poison Use

    At-Will
    Garrote Strangle +10, 2d4+5 and grab, shift 2 before attack, must be hidden from target
    Poisoned Dagger +10, 2d4+5 and poison, target takes -4 to 1st save vs poison, delivers poison even on miss
    Quick Lunge +10, 1d8+5, Shift 1 before attack, then shift back to original space
    Melee Basic Attack, +10, 1d8+5 (rapier)
    Ranged Basic Attack +10, 1d8+5 (shortbow)
    Changeling Disguise (minor, change appearance to any humanoid creature of same approximate size.)

    Encounter
    Assassin's Strike
    Changeling Trick (minor, melee 1 rng, roll bluff vs insight, gain CA on win)
    Distracting Illusion (minor, 10 sq range, make an image of a medium creature anywhere in range, it makes no noise. Insight vs your Bluff to notice something is wrong)

    Daily
    Poisons
    - Greenblood Oil
    - Bloodroot Poison

    Gear
    ----------
    -Weapon
    Garrote
    Rapier
    Dagger
    Shortbow

    Armor
    Sylvan Armor Leather armor +1
    - Bonus to Athletics and Stealth = to enhancement bonus

    Implement
    Magic Ki Focus +1

    Neck
    Cloak of Resistance +1

    Mundane
    2 belt pouches, 2gp, 1lb
    Waterskin, 1gp, 4lbs
    2 sunrods
    30 arrows
    Thieves tools
    Poisoner's kit
    Journeybread
    Fire kit

    Money: 2pp 24gp
    Last edited by Shayuri; Thursday, 24th November, 2011 at 05:59 PM.

  • #9
    Registered User
    Novice (Lvl 1)

    wolfattack's Avatar

    Join Date
    Feb 2011
    Location
    somewhere in Brazil
    Posts
    215
    Reviews
    Read 0 Reviews

    Ignore wolfattack
    Character sheet updated.

  • + Log in or register to post

    Similar Threads

    1. Airwalkrr's 4e Game OOC - Suspended Indefinitely
      By airwalkrr in forum Talking the Talk
      Replies: 103
      Last Post: Thursday, 2nd February, 2012, 03:43 PM
    2. Airwalkrr Absent From 12/23 to 12/27
      By airwalkrr in forum Talking the Talk
      Replies: 2
      Last Post: Friday, 25th December, 2009, 02:41 PM
    3. Airwalkrr's Shatterscape OOC (D&D 3.5)
      By airwalkrr in forum Talking the Talk
      Replies: 206
      Last Post: Thursday, 29th January, 2009, 05:39 AM
    4. Airwalkrr: Will be returning Dec. 2nd!
      By airwalkrr in forum Talking the Talk
      Replies: 3
      Last Post: Monday, 1st December, 2008, 11:58 PM
    5. Airwalkrr's Age of Worms
      By airwalkrr in forum Talking the Talk
      Replies: 127
      Last Post: Sunday, 27th May, 2007, 11:53 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •