Perton "Quickhands" Apeldan
Human, level 2 Fighter
Build: Great Weapon Fighter
Fighter: Combat Superiority
Fighter Talents: Two-handed Weapon Talent
FINAL ABILITY SCORES
Str 18 [Human bonus], Con 16, Dex 12, Int 10, Wis 12, Cha 8.
STARTING ABILITY SCORES [22 Point buy system]
Str 16, Con 16, Dex 12, Int 10, Wis 12, Cha 8.
AC: 17[+1 dex,+6 armor] Fort: 17 Reflex: 12 Will: 12
HP: 37 Surges: 15 Surge Value: 9
TRAINED SKILLS
Intimidate +5, Heal +7, Athletics +10, Endurance +9
UNTRAINED SKILLS
Acrobatics +2, Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +2, History +1, Insight +2, Nature +2, Perception +2, Religion +1, Stealth +2, Streetwise +0, Thievery +2
FEATS
Human: Human Perseverance
Level 1: Power Attack
Level 2: Impending Victory: +1 attack vs bloodied foes
[sblock=POWERS]
Bonus At-Will Power: Cleave
[sblock=Description]
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+4) damage, and
an enemy adjacent to you other than the target
takes damage equal to your Strength modifier
(+4).
Halberd: +8 attack, 1d10+4 damage
Battleaxe: +8 attack, 1d10+4 damage
Broadsword: +8 attack, 1d10+4 damage
Morningstar: +8 attack, 1d10+4 damage
[/sblock]
Fighter at-will 1: Weapon Master's Strike [Dragon Mg 382]
[sblock=Description]
Effect: Before making this attack, you may sheathe a weapon
and draw a different one as a free action.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+4) damage. In addition, the
target takes an additional effect based on the weapon you wield.
Axe: The target takes extra damage equal to your Constitution
modifier (+3).
Mace: You slide the target 1 square.
Heavy Blade: Until the end of your next turn, you gain a +1
power bonus to AC against the target's attacks.
Spear or Polearm: Until the end of your next turn, the target
provokes opportunity attacks from you when it shifts.
Halberd: +8 attack, 1d10+4 (as polearm) or +7 damage
Battleaxe: +8 attack, 1d10+7 damage
Broadsword: +8 attack, 1d10+4 damage and +1 power bonus to AC against the target's attacks.
Morningstar: +8 attack, 1d10+4 damage and the enemy is slide 1 square
[/sblock]
Fighter at-will 1: Brash Strike [MARTIAL POWER]
[sblock=Description]
Attack: Strength +2 vs. AC
Hit: 1[W] + Strength modifier (+4) damage.
Increase damage to 2[W] + Strength modifier
(+4) at 21st level.
Weapon: If you're wielding an axe, a
hammer, or a mace, the attack deals extra
damage equal to your Constitution modifier (+3).
Effect: You grant combat advantage to the
target until the start of your next turn.
Halberd: +10 attack, 1d10+7 damage
Battleaxe: +10 attack, 1d10+7 damage
Broadsword: +10 attack, 1d10+4 damage
Morningstar: +10 attack, 1d10+7 damage
[/sblock]
Fighter encounter 1: Lunging Strike [MARTIAL POWER]
[sblock=Description] Reach +1
Attack: Strength -1 vs. AC
Hit: 2[W] + Strength modifier (+4) damage.
Halberd: +7 attack, 2d10+4 damage
Battleaxe: +7 attack, 2d10+4 damage
Broadsword: +7 attack, 2d10+4 damage
Morningstar: +7 attack, 2d10+4 damage[/sblock]
Fighter daily 1: Knee Breaker [MARTIAL POWER]
[sblock=Description] Attack: Strength vs. AC
Hit: 2[W] + Strength modifier (+4) damage, and the
target is slowed (save ends). If the target is already
slowed, it is instead immobilized (save ends).
Weapon: If you're wielding an axe, a hammer, or
a mace, the attack deals extra damage equal to your
Constitution modifier (+3).
Miss: Half damage, and the target is not slowed or
immobilized.
Halberd: +8 attack, 2d10+7 damage
Battleaxe: +8 attack, 2d10+7 damage
Broadsword: +8 attack, 2d10+4 damage
Morningstar: +8 attack, 2d10+7 damage[/sblock]
Fighter Utility Exploits 2: Bondless endurance:
[sblock=Description]Personal, minor action
Effect: Gain regeneration 2+CON when bloodied[/sblock][/sblock]
ITEMS
Battleaxe (15 gp), Halberd (25 gp), Scale Armor (45 gp), Broadsword (15gp), Morningstar (10gp): 110gp spent
50 gp remains