francisca
I got dice older than you.
My main source of wandering NPCs/city encounters in the past has been the Cities book by Chaosium/Midkemia Press.
Cheers!
I've had a whole campaign spring forth from a few random rolls in that book.
As to the original question: yea, with the caveat that they are usually "part of the population" of the forest/dungeon/whatever, and they deplete the overall numbers, and therefore threat, of the location, if defeated.
I've run whole campaigns like that. The trick is to scatter clues and bits of info among several written-up, yet randomly occurring encounters. For example, traders come to port monthly. Interacting with them can lead off to a couple of different destinations. If they players aren't at the right place at the right time, maybe they witness a robbery, helping the victim which leads elsewhere.Hmm. I wonder if anyone's ever written an adventure where all encounters are technically random, and which still somehow works.
During off-time, the DM fiddles with the setting and figure out what the outcome of the player's and NPC's action have on the world around them. I guess thats called "sandboxy" these days, but back in the day, thats just how people in my area ran D&D.
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