HM's Carrion Crown AP - CT - Page 22




  1. #211
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    Firvinianna, being faster on the reaction to the situation, decides to buy some time for her companions to take actions. She begins singing a sad song in elvish that has been know to bring tears to the eyes of even hardened warriors.

    Actions
    Standard Action: Bardic Performance; Fascinate Will Saves DC 12 to keep from stopping to watch and listen.
    Move Action: None
    Free Action: Ready to drop the coffin once the others either drop or set it down
    Mini Stats
    Initiative: +5
    AC: 13 (10 flat-footed, 13 Touch, 17 w/Mage Armor)
    HP: 11 Current: 11
    CMB: -1 CMD: 12 Fort: +0 Reflex: +5 Will: +3 (+5 vs. Enchantments)
    +1 for all with Resistance; Immune to Magical Sleep

    Current Weapon in Hand: None

    Bardic Performance: 6/6 rounds remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
    Elemental Ray:
    5/5 Remaining (Turn any elemental spell into Electricity)
    Cantrips:Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation
    Sorcerer 1st Level Spells: 4/4 remaining; Mage Armor, Magic Missile
    Bard 1st Level Spells: 2/2 remaining; Cure Light Wounds, Grease
    ___________________________________________

    Firvinianna Laali
    Playing & DMing: PF and SWSE

 

  • #212
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    "This one's a witch and speak'n in some magic language," one of the thugs says as he steps up to Firvin. He swings the handle of his rake at her and misses. Another farmhand also comes up to the singing songbird and aims for her back striking her a smart blow in the back of her shoulder.

    A grim faced man with a stubbly beard approaches Gergori and takes a swing. The warrior's armor takes the impact of the blow protecting him.


    First three thugs


    G-13 attacking Gregori (miss) moved to H-11
    I-13 target of Fascinate (Will save successful, attack miss) moved to I-11
    K-13 attacking Firvin (hit dmg: 4 nonlethal) moved to J-10
    Last edited by HolyMan; Friday, 25th March, 2011 at 05:21 AM.
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  • #213
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    OOC: Crap, I misread the rules. I thought I was targeting them all, not one. Later in the paragraph it says extra creature for every 3 levels. Live (I hope anyway) and learn.
    Playing & DMing: PF and SWSE

  • #214
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    Lama (Lvl 13)

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    I'm not dropping my friend in the mud just because a bunch of thugs don't want him buried here!

    "Hold strong . . . lower the coffin on three . . . one . . . two . . . three!"

    Actions
    Halál will delay his action until Gregori's initiative. He'll take his move action to draw his sap.


    Mini Stats

    Halál Árnyéka
    Initiative: +4
    AC: 15 (12 Flat-Footed, 13 Touch)
    HP: 12/12
    CMB: +1 CMD: 13
    Fort: +2 Reflex: +4 Will: +4

    Senses: Low Light Vision
    Perception: +8 (+9 vs. Traps), Sense Motive: +7

    Current Weapon in Hand: Coffin (then Sap), Cestus

    Special Abilities: Bleeding Touch (5/5), Judgements (1/1)

    Prayers Available Cantrips (At-Will), 1st (2/2)
    Orisons: Disrupt Undead, Guidance, Sift, Stabilize
    1st Level: Cure Light Wounds, Shield of Faith
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

  • #215
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    When Gregori's turn comes he will set the coffin down on Halál's word and bring his fists up in a defensive posture leading with his left.

    OOC
    Sorry for posting out of order but I wanted to get Gregori's first action in. If things progress further while I am out Gregori wears a cestus on his right hand but not his left. He won't attack with a lethal weapon instead preferring to grapple to disarm his opponent then punching with his unarmed left (+5 1d3+2).
    Mini Stats
    Gregori Ostov (full sheet)
    Initiative: +1
    AC: 18 (17 flat-footed, 11 Touch) (+2 w/ mutagen)
    HP: 14 Current: 14
    CMB: +5 CMD: 16 Fort: +3 Reflex: +3 Will: +0

    In Hand: none
    -- longsword +5 (1d8+4 19-20/x2); Power Attack: longsword +4 (1d8+6 19-20/x2)
    -- [Str Mutagen] longsword +7 (1d8+6); PA: longsword +6 (1d8+8)
    -- cestus
    -- Bomb +3 (1d6+1) Range: 20 feet; Splash: 2
    -- [Str Mutagen] Bomb +3 (1d6); Splash 1

    Bombs 2/2 remaining
    Extracts Prepared Cure Light Wounds, Enlarge
    Mutagen Prepared Strength

  • #216
    Toddy shifts towards the coffin and reaches out with his long neck, biting the thug. The shock of such a vicious bite sends the farmhand unconscious as it slumps to the ground.
    actions
    5' step to G9, std reach bite thug at H11. Leaving his hind quarter pointing at Marshan for the moment, so he can draw his hammer from its sheath without moving.

    Marshan prepares to take the attack in the back as he lowers the coffin respectfully with the others.
    actions
    delayed std lower the coffin on Gregori's turn, followed by a move to draw his mighty hammer, then (swift enlarge in G7-H8) or if full (5' step and swift enlarge into F7-G8).
    mini stats
    Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
    AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 armor) AC: 14
    HP: 13 Current HP: 13
    CMB: 2 CMD: 14 Fort: +3 Reflex: +2 Will: +3; +2 vs. Enchantment

    Current Weapons in Hand: none
    Sheathed dagger +2, d4+2

    Skills: +4 Perception, +1 Sense Motive, +2 Stealth; Combat Reflexes
    Cantrips: Acid Splash, Mage Hand, Message, Open/Close
    .Orisons: Create Water, Light, Stabilize
    Summoner 1st Level Spells: 2/2 remaining; Mage Armor, Grease
    Cleric 1st Level Spells: 3; Enlarge Self*, Divine Favor, Protection from Evil
    Domain Power: 4/4 remaining; Enlarge self as a swift action for 1 round
    Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
    Channel Energy: 4/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO

    Toddy ~
    Perception: +4; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium
    AC: 14/18 (12 Touch, 12 flat-footed) (2 Dex, 2 NA, usually 4 Mage Armor) Current AC: 14
    HP: 6 Current HP: 6
    CMB: 3 CMD: 15 Fort: +2 Reflex: +4 Will: +0
    Natural Weapons: Bite +3, d6+2 @10' reach; Claw +3, d4+2; Claw +3, d4+2
    Skills: +14 Acrobatics, +4 Perception, +0 Sense Motive, +6 Stealth
    Feats/Evolutions: Combat Reflexes
    , Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite)(1)
    Last edited by Satin Knights; Friday, 25th March, 2011 at 06:17 AM. Reason: added mini stats

  • #217
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    As Halal counts the thugs on his side coming running up homemade weapons raised. As the farmhands try to not kill anyone their blows have little effect on Halal or Marshan. The men lower the coffin and Firvin let's go of her end causing that corner to land in the gravel with a loud *bam* (-1 Trust Point)

    Marshan draws his hammer and steps forward growing in size becoming as big as an ogre. Halal draws forth his sap not wanting to seriously injury anyone. Gergori puts up his fists, although he is no pugilist he will try his best.

    Kendra stands in shock and awe to what is happening around the coffin of her late father.

    Combat

    Posted in INIT order
    Code:
    Character      AC  HP  InHand/Condition
    Firvinianna    13  11  none/none
    Thugs(2)       10   4  farmtool/none
    Thug           10  -3  none/dying
    Toddy          14   6  none/none
    Thugs(3)       10   4  farmtool/none
    Halal          15  12  sap&cestus/none
    Marshan        12  13  l.hammer/enlarged
    Gergori        16  14  cestus/none


    Actions

    Round 1:
    Firvin - Bardic performance(fascinate), drop coffin
    Thugs(3) - attack (1 hit Firvin dmg: 4 NL)
    Toddy - attack (hit dmg: 7)
    Thugs(3) - attack (all misses)
    Halal - delay- lower coffin, draw sap
    Marshan - delay- lower coffin, draw weapon, 5'step, enlarge
    Gergori - lower coffin
    Attached Thumbnails Attached Thumbnails Restlands fight rd2.jpg  
    Last edited by HolyMan; Friday, 25th March, 2011 at 06:54 AM.
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  • #218
    "LEAVE you drunken fools! ... Or the buzzards shall be feasting on your entrails tonight!" bellows the "ogre".
    actions
    out of turn free action shouting.
    OOC: Gotta give them a chance to save themselves.

  • #219
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    Firvinianna Laali, Half Drow Elven Sorceress

    OOC
    Really? Gregori needed her to hang on to keep it from falling? A table stands on three legs and I repeatedly referenced that she really wasn't carrying her share. If they really needed her help (never mind what the source material says) I think you should have corrected that, HM. That is something Firvin would know that I did not. Otherwise I am O for two tonight.
    Firvinianna, now surrounded, changes her tune (er, song rather) to one of elven courage. She shifts to the side and away from one of the local yokels, drawing her whip.

    Actions
    Standard Action: Bardic Performance; Inspire Courage +1 Attack & Damage, +1 Saves vs. Fear & Charm
    Move Action: Draw Whip
    Free Action: 5ft step to H11
    Mini Stats
    Initiative: +5
    AC: 13 (10 flat-footed, 13 Touch, 17 w/Mage Armor)
    HP: 11 Current: 11
    CMB: -1 CMD: 12 Fort: +0 Reflex: +5 Will: +3 (+5 vs. Enchantments)
    +1 for all with Resistance; Immune to Magical Sleep

    Current Weapon in Hand: None

    Bardic Performance: 4/6 rounds remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
    Elemental Ray:
    5/5 Remaining (Turn any elemental spell into Electricity)
    Cantrips:Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation
    Sorcerer 1st Level Spells: 4/4 remaining; Mage Armor, Magic Missile
    Bard 1st Level Spells: 2/2 remaining; Cure Light Wounds, Grease
    ___________________________________________

    Firvinianna Laali
    Playing & DMing: PF and SWSE

  • #220
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

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    OOC
    I have it that your character let go pm. As she saw the others starting to set it down she let go(free action) and it dropped. Dropping it causes the lose of Trust.
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